Original Shin Megami Tensei coming to iOS in English
posted on 02.27.14 at 01:40 PM EDT by (@salromano)
Atlus localizing February 2012-release smartphone port.

Shin Megami Tensei

Atlus is bringing the original Shin Megami Tensei, first launched for Super Nintendo in October 1992 in Japan, to iOS in English next month, the company announced.

The game, which is a port of the 2003-released GameBoy Advance version, was released in Japan in February last year.

This is the first time the game will be released outside Japan.

Find a trailer and story synopsis below.

Step away from clear notions of good and evil, right and wrong. There are demons in the world, but whether they are ally or enemy depends on player actions. In Tokyo 199X, a mysterious murder leads to the emergence of demons and an escalating global conflict thanks to the rise of a charismatic rebel leader in possession of a demon army, and external forces that wish to crush such threats with extreme measures. As the protagonist, players have an unusual ability (via computer program) to communicate with and recruit demons to fight for them. As they collect demons, the program will allow you to store, summon, and fuse them to create the right team to negotiate the ever-changing balance of powers, and fight for the kind of world you ultimately wish to live in.

Visit the official website here.

Save $3 with the coupon code "GEMATSU"
  • https://twitter.com/Stealth___ Stealth

    This is the kind of mobile game I do not mind.

  • bloodiOS


  • http://insanechronos.tumblr.com/ InsaneChronos

    Waiting SMT4 in Europe…on Android.

  • ryougazell

    Day 1!

  • Zackasaur

    Talk to me when it’s on Android.

  • Cygdor

    Looking forward to it!

  • 罪罰


  • DarthBrian

    iOS only? Thanks, Atlus. >_<

  • MrFinalgamer

    man, this is cool, and all, but is the gameplay as cryptic as the other ones? won’t be good for casual mobile players, specially how painfully, balls to the wall hard the SMT games are

  • Skerj

    Et tu Atlus, et tu? Instabuy though.

  • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

    A dungeon crawler being released on mobile in NA? Could this possibly be any more off the mark? Neither of these are popular in NA.

    • 罪罰

      Atlus tends.. to do…. that….

      • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

        Release games.. on mobile…. in…. NA? Since when..?

        • MrFinalgamer

          since 2014 you silly goose

  • almostautumn

    Couldn’t they’ve at least done PSmobile? This game is going to be 100x more sluggish with touch-controls.
    SMT is a fine game, but it is dated, and its particularly dated because there is a gross amount of menu-interaction required for doing the most simple of things. Add in touch, ipod/iphone smaller screens, and this is guaranteed to be a purchase most spend 5 minutes with and then permanently delete.

    • 罪罰

      lol what the fuck is ps mobile

      • MrFinalgamer

        just in case you’re serious about that…PS Mobile is a thing sony made so devs could release their mobile games on vita, saddly barely any dev uses it, good thing is that it at least has Chaos Rings

        • Elvick

          Not really… it’s about making an easy platform to hit specific Android platforms and Vita without a bajillion devices to support on Android proper (and no Vita that way).

          Mobile devs can just skip the limited (and mostly crap) PS Mobile and go straight to PS Vita native which is what a lot do. And what, IMO, Square Enix should have done with Chaos Rings.

      • almostautumn

        Its the place where mobile games are represented on an actual gaming device. Give it a shot; you’d be surprised how much positive difference physical controls bring to mobile titles.
        *I know PSMini offered mobile-titles with physical controls also, but that service was strictly under-the-radar. PSmobile is at least sponsored on the top of the Vita’s PSStore.*

  • STiger

    They should push for it to release on the eShop.

  • http://www.cubiz.tk/ Auragar

    Cool it is being translated into English, too bad Atlus JP (who you guys below should be talking to) decided it would be iOS only.

    • Elvick

      No one talked about Atlus USA specifically…

      • http://www.cubiz.tk/ Auragar

        That is true enough Elvick, but we can surmise that that is who people were referring to when they said “Atlus”.

        • Elvick

          Not really.

          • http://www.cubiz.tk/ Auragar

            Maybe it is just me. *shrug* Oh well. Not like begging on her aimed at either one will do anything. They don’t come here and read the comments.

  • Red

    Greed is real.

  • Elvick

    I don’t get why companies do this, but won’t release older games on PSN/XBLA/etc.

    Do they think we don’t want it? :

    • DamageCity

      Because more people have iPhones that playstations.

      • Elvick

        Because I said that they shouldn’t at all release on mobile.

        Oh wait, I didn’t.

        Because the universe will implode if a game is released on mobile, consoles, steam and handhelds at the same time.

        Yeah. Nope.

        • DamageCity

          ATLUS Has already said time and time again, localizing ps1 games for the PSN would bring no profit.

          • Elvick

            Once again ignoring my point.

            We’re done.

            • DamageCity

              If I missed your point, you should write more clearly.

              Nice job.

    • 罪罰

      less expensive, more chance of profits.

    • MrFinalgamer

      better yet. why do they localize a game from a very obscure series, that’s really hard to get into (specially with the old gameplay and 1st gameplay), that’s hard as all hell, and for a platform that most won’t give a fuck about, instead of Eternal Punishment PSP!?