The Order: 1886 new trailer, gameplay, and screenshots
posted on 02.18.14 at 08:22 AM EDT by (@salromano)
Sony and Ready at Dawn's Victorian Era PS4 shooter.

The Order: 1886

Sony and Ready at Dawn have lifted the embargo on a new trailer, gameplay, screenshots, and previews for its upcoming PlayStation 4 shooter The Order: 1886.

Previews can be read through CVG, Eurogamer, Game Informer, GameSpot, IGN, Official PlayStation Magazine UK, PlayStation Access, PlayStation Blog, PlayStation Blog Europe, Polygon, and VG247.

Additionally, here are some new story details:

The Order: 1886 is set in a Neo-Victorian era London. It is an alternate version of human history filled with mystery and advances in technology that take center stage in an age-old war.

This conflict that started centuries ago pitted mankind against half-breeds in a battle for survival. This became the catalyst for the noblest warriors of their time to come together in an alliance, an Order that waged war and held the line for hundreds of years. Through the centuries, their vigil has kept humanity safe and the war in a status quo while The Order’s members remained hidden behind history and legend.

But everything changes with the advent of the Industrial Revolution. The tide of war shifts as the Knights finally bring the battle to the half-breeds with the help of new weaponry.

But with progress comes civil unrest and rebellion, by the very people they have sworn to protect. Oppressed by what they perceive to be a dictatorship, the Rebellion rises out of the streets of Whitechapel and quickly prove themselves a dangerous foe, taking up arms against the Monarchy and The Order.

The Order now lives in a world where they must face and fight their fellow man while protecting their kind from the half-breeds. In The Order: 1886, you will be confronted by a diverse group of adversaries and use your weaponry against different factions.

Watch the footage below. View the new screenshots at the gallery.

“The Pledge” Trailer


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  • Rikimaru



  • bloodiOS

    Woke up just in time for this. Thank you, Sal!

  • Bob Obb

    As long as they don’t overdo the cover based aspect this could be awesome. If it turns out like Gears that will be a huge disappointment and I don’t care how many saps buy that tripe.

    • TetsuyaHikari

      I don’t have a problem with the cover aspect of it, honestly. Hell, if you ever see how often law enforcement and such have to use cover when they’re in a gunfight, it’s actually more plausible to go from cover to cover rather than having them run around in giant open areas and narrow hallways all the time, mowing people down like Rambo.

      I think they’re simply wanting to go for a more tactical approach here, which is fine by me.

  • Zackasaur

    Glorious. ;~;

  • Stealth

    IGN is giving me serious pause right now with this game, but nobody can argue it looks good.

  • DarthBrian

    Looks awesome. But those videos seem kind of low-res, even in HD. Hard to tell how good the game looks.

    • TetsuyaHikari

      Yeah, video footage online (regardless of HD options) will do that to a game. There are VERY few times the videos truly represent how good the game actually looks in person.

  • Zuhri69

    Looks awesome, although it looks a bit blurry. Can’t really tell how good the graphics are. Either way, thanks Sal. You’re the best!

  • Gigus


  • Marco Tinè

    I honestly think it looks smashing. True CG quality in realtime for the first time after The Division, which is still far from getting released. Youtube streams are not the best option for high resolution gameplay trailers, but RAD is heavily relying on filters to achieve this particular kind of look, so I guess the actual, uncompressed frames are still going to have a slight degree of blurriness by design.

    When it comes to gameplay, I’m with Bob there: as long as it’s not just a differently styled Gears of War, I’m really looking forward to The Order: 1886. Something more akin to The Last of Us would be great.

    • Budgiecat

      TLoU? As long as there isn’t too much make shift rafts, “gimme a boost” moments, conveniently placed ladders and roof top planks then okay…:P

  • Gariya

    Original gameplay. Do not steal.

    • TetsuyaHikari

      Original post. Do not steal.

  • Raiyu

    At least it looks good… to me it looks like this is going to be Playstation’s Ryse from the previews I’ve read.

    • Zackasaur

      I think Ready at Dawn ought to be insulted by that comparison. :P

      • Raiyu

        Well if someone can convince me otherwise, I’ll change/remove my comparison :p

    • MrRobbyM

      Ryse was developed as a Kinect game that changed to traditional controller without changing much of the game. Resulting in an, easy, QTE fest. Of course it’s bad.

  • Vayne

    Nothing that has not already seen in other previous games, but the game has a decent graphic in my opinion.

    • MrRobbyM

      I think the main selling point is the art direction and story. Gameplay doesn’t seem like anything special but it seems to be a well constructed game.

      • TetsuyaHikari

        Right. A lot of people are relating it to Gears of War, but yeah… I reeeeeeeeally don’t like that game, haha. The environment is really helping me give this one a chance though.

        • MrRobbyM

          I honestly don’t really see the GoW similarities. Don’t know where people are getting that from. Cover based shooters with QTE’s have been in every other shooter since the beginning of last gen so basically every one of those games is similar to GoW. Funny how we’re seen just a few minutes of gameplay and people are comparing it to something else.

          Either way, I really like the setting and art direction. I have faith in RaD and Santa Monica will make a good game. I just hope they don’t overdo it with the QTEs.

          • TetsuyaHikari

            Well, regardless of what people say it looks like, it has been a LONG time since I’ve actually been excited for any kind of shooter, heh.

            • shogunknight

              Yeah, it looks like a film turned game to me. Hope the game lives up to my expectations

            • MrRobbyM

              Agreed on that.

          • karmacoma

            I agree that it looks less like Gears. I think it looks more like Uncharted, with the QTEs to fight off enemies up close and the jumping across building rooftops. But I have to say, Gears did the cover mechanic back in 2006, before other games of the time got to it. A year before Uncharted even, so that’s why every game with a similar focus on over the shoulder third person shooting and cover mechanics gets compared. Many games have differentiated themselves enough to not really warrant it, Vanquish, for example. But the basic gameplay style began with Gears, that’s why it’s always brought up.

            Having said that, Gears of Wolves is a better derivative name for The Order than Wolfcharted. ;p

            • shogunknight

              Have you played killswitch, really old game. I think thats where cover system started to me

              • karmacoma

                People like to mention Kill Switch, but that game’s wall mechanic is more like The Getaway’s than the short walls and blind fire thing current gen games have. I mean, you might as well say Time Crisis if you’re going that far. ;P

                • Budgiecat

                  They mention Kill.Switch because its a direct influence for Gears besides the admitted RE4 its pretty much fact.

          • Budgiecat

            Cover based third person shooter at the beginning of last gen…..lets see….that was Gears of War lol

  • DarthBrian

    After reading every preview of this game I can find on the interwebs, I gotta say Sony is marketing this game in the worst possible way. This is supposed to be the first real gameplay footage we’re shown and all they show is third-person shooting in a tiny corridor and a CQC scene with a QTE of sorts to choose how to take out an enemy.
    I would be fine with it if this footage showed off the soft-body physics, environment destructibility and other graphical bells and whistles they’ve been teasing us with since E3. But it’s just this quick two minutes of footage that doesn’t tell us anything other than there’s cover and guns while I’m sure this game has much more to it than that.
    For instance, we’ve been told there’s crime scene investigation. I’d like to see that. Hell, I’d like to just watch them wandering around one of the large city areas in the game so I can drool over draw distance and all the details of the city streets.
    i.e. while the footage they showed was good, it didn’t wow me like first gameplay footage is supposed to. I think they’re doing a disservice to this game and it’s a shame. I’m really looking forward to it and first impressions really do count for a lot in this business. People are saying “wait for E3” but that doesn’t change the fact that a lot of people might wave this game off because they didn’t like what they’ve seen of it at first sight. If the cool stuff wasn’t ready to show yet, then don’t show it until it’s ready, but at the same time, don’t show us stuff that isn’t going to blow us away. *shrug*

    • TetsuyaHikari

      Oh, you mean they should show us more stuff like FFXV has? Oh wait…

      Just give it time, man. Of course you can’t expect all of the information and footage to come out all at once. They’re letting it dribble out a little bit to build up for a bigger reveal at E3, I’m sure. If you were making a game and you had already given the audience everything to know and see about the game, what the hell would you show or say about it at one of the biggest gaming conventions in the year?

      Anyway, I wouldn’t worry about it. Anybody who has “waved the game off” before E3 probably wasn’t interested in it to begin with, but I’d be willing to bet that it will get a lot more exposure once E3 comes around AND even reel in some of those people that were so quick to dismiss it.

      • Invisbin

        To be fair, they had footage ready ever since the ps4 launch. They could’ve given us more than just this teaser.

        • TetsuyaHikari

          PS4 just launched in November, man. It’s still February. They COULD have given us more, but they could have given us LESS too. Looking at you, The Last Guardian.

          Just wait until E3 and I’m sure you’ll get more than enough footage.

          • Invisbin

            Well the difference between TLG and The Order, is that we were promised footage. We got footage, but it didn’t show much.

            • TetsuyaHikari

              True. People just have different ways of handling their media, that’s all.

          • karmacoma

            Man, The Last Guardian. Why did you have to remind us? ;_;

            I kind of always knew that game was never coming out. I had lost hope like two years ago. Then I replayed Ico again this year and now I’m sad, haha.

            • TetsuyaHikari

              TLG will be coming in 2015 for PS4, don’t worry. A little birdie told me~

              • Budgiecat

                A Budgie?

      • DarthBrian

        And I’m just as annoyed at the lack of FFXV footage we have. Thanks for reminding me. :(

        • TetsuyaHikari

          Sorry ;w;

          You’ll see more footage at E3 this year, lol. The game itself should be out around Winter of 2015 at the latest, but probably looking more at a Summer-Fall release.

          • DarthBrian

            I predict December 2014 for XV in Japan and perhaps April/May 2015 for the rest of the world due to length of localization.

            • Budgiecat

              I prefer simultaneous release like Vesperia

              • DarthBrian

                Say what? o_O

    • Elvick

      They should just reveal everything all at once, then repeat footage until release! That’s a good way to continue to hype a game. :D

      Not sure what you expect. They have to keep stuff for later.

      • DarthBrian

        I don’t want everything. You’re putting words in my mouth. Re-read my epic long post.
        I mean the first thing they should put in a reveal is something to wow the audience. To make a huge first impression. What they showed was just standard TPS gameplay with some cool graphics. They need to show something to distinguish themselves from other TPS’s other than super pretty graphics.
        Which they are, super pretty.

        • Elvick

          In yet, people are focusing on the 5-9 seconds of QTE and saying “Where’s the gameplay”?

          dem trolls

          (not here, but on youtube and elsewhere)

          They could show the entire game and people will boil it down to whatever stupid shit they wish. “It’s just another TPS” “The Order: QTE DERRR” “linearz” etc.

          • DarthBrian

            You can never please those people. So they should focus on wowing people with the coolest shit possible. Like show the soft-body physics they’ve been bragging about since last E3 or the destructible environemtns. Things like that which people who care can ooh and ahh over. What they showed was pretty, but not enough to wow us.
            I want to be wow’d. :(

            (not WoW’d, that’d be something else)

  • karmacoma

    Looks pretty. Looks like Gears and Uncharted gameplay-wise. If it leans more towards Gears mechanically, but more towards Uncharted cinematically, I could enjoy it. Them making a big deal about the QTEs isn’t promising though. Welcome to the year 2000.

    • karmacoma

      Also have to say, it’s kind of clever of them to target 1920×800. They can claim it’s to keep in line with the cinematic feel, which has merit since films usually have a 1.85:1 aspect ratio. At the same time, the number of pixels being rendered on screen are much fewer than true 1080p, more in line with 900p (1600×900).
      It allows them to have really beautiful, detailed graphics without any of the blur that comes with upscaling from a lower 16:9 resolution, all the while taxing the hardware less than it would if it was a proper 1080p.

  • MrRobbyM

    Well, most of my worries are no more. Now to hope the game lasts longer than 3 hours. *cough cough*

  • badmoogle

    Meh another next gen “game” that doesn’t appeal to me (heavily cinematic and with lots of QTEs).

    I think i’ll stick with 5th,6th and 7th gen games for quite a long time yet until there are enough games in current gen consoles that interest me..

    • TetsuyaHikari

      Well, there’s nothing that suggests there will be “lots of QTEs”, just that they will be present in the game. I imagine the rest of the gameplay will outweigh the QTEs, so I really wouldn’t let them bother you that much. I’m not entirely sure what you’re looking for in a current gen game if you have yet to be interested though.

      Sure, this one is heavily cinematic, but ummm… What other game do you know like it for PS4? Anyway, hope you find something that interests you soon enough.

      • badmoogle

        If there aren’t “lots of QTEs” then why did they choose to include them in a short trailer which (if anything) is meant to show what the gameplay is about?

        And i agree that there’s no other cinematic game for the PS4 right now (well if we don’t take into account the Tomb Clancy Raider PS4 port) but there’s also nothing else that interests me for the system right now.

        It seems like Sony’s first priority are still the FPS and cinematic TPS target groups and personally i don’t belong to those groups of gamers.

        Btw i wasn’t the one who downvoted you.:p

    • Bobby Jennings

      I respect that. I do love the cinematic aspect of the game but they didn’t do well with the gameplay. Doesn’t look any different from any other third person shooter.

  • shogunknight

    Gameplay time wasnt much to sum it up, but it was a great sight to finally behold. Quick advice, dont judge the game by this litte gameplay footage, we will have to see a full blown gameplay footage to fully regard it as a corridor or narrow game (im totally biased right now :)

  • XXX

    Graphics are very very impressive, but the gameplay didn’t quite deliver. I hope they show more gameplay in the near future.

  • DesmaX

    Damn, what up with these trailers showing only CG

    oh, OH, that’s real time.
    I really coudn’t tell from a moment

  • DesmaX

    Branching QTE is actually pretty cool, gives some variety to them. Hope they do a good job with it.

    But overall, I was expecting to see more of the game. Right now I only see a cool diversion until the new Uncharted arrives

  • Sal Romano

    Updated the gallery with highest quality images, plus two more at that, straight from Sony.

    Sorry it took so long. Today’s update came at a bad time for me. Not exactly as free as I’d like to be.

  • Nick Pantazis

    So it’s a gray corridor, cover-based shooter with QTEs for melee combat. Nothing could possibly be worse to me.

    Luckily I didn’t buy a PS4 for this game. I bought it for inFamous and a bunch of awesome looking multiplats like Destiny (you know, games that understand how to use color). Still, pretty disappointing. Honestly looks awful.

    • Elvick

      We’ve known the tone since it’s debut… and we’ve known it’ll be relatively linear… and a TPS which often use cover…

      I don’t know what people expected. My Little Pony: The Shooter? I mean, honestly. This game is everything it’s been sold as from the beginning.

      The only way to be even more clear about it is to come to your house, strap you into a chair, and tattoo what it is on your face in reverse. So you can see it when you look in the mirror.

      • Nick Pantazis

        First of all, they billed it as an Action Adventure, which this is definitely not. Second, they never suggested it would be full of QTEs. There are more QTEs in this trailer than even shooting. And third, the shooting itself looks mushy and awful. Nothing about this looks remotely playable. It looks like Ryse, and I mean that in the worst possible way (all graphics, no substance).

        Don’t get me wrong, lots of great stuff coming for the PS4, but this is officially on my shit list. It will take a lot of big turnarounds for me to care about this one again.

        • Elvick

          There’s two QTEs. One of which is a branching one and both are in the same sequence.

          They also showed you looking through a telescope thingy. GAY GAME SUCKS WATCHING BIRDZ

          If this looks “shit” to you, then I simply do not care about your hyperbole… I mean, opinions.

          • Nick Pantazis

            I’m not trying to tell you how to feel about the game, you’re trying to tell me how to feel about the game. Let’s keep this in perspective. You’re welcome to your opinions, but I’m not at all interested.

            As for the general public perception of the game’s quality, we’ll see which of us is closer to the consensus come reviews, and I’ll have some crow ready for either of us to eat on that day. Till then, all of this is speculation, but I don’t see why you have to jump down my throat for thinking a game looks bad from a poorly paced gameplay trailer with nothing but a PR monologue, mushy corridor shooting, and QTEs.

            PS: Try having discussions without being insulting.

  • Elvick

    The way the cloth moves makes me happy. <3

  • hush404

    I love love love the look of this. Can’t wait to get my hands on it. Just hope it doesn’t lure me in and then finish in 4 hours. That would be the worst :(

  • DarthNemesis

    Looks great. Best looking game period. Can’t wait.

  • gekitsu

    hmm. it certainly looks pretty, i like the visual atmosphere and what we have seen from the general aesthetic. when what they are going for is a cinematic modern action adventure-eque game, thats not unimportant. (nb.: prettiness, atmosphere and aesthetic are questions of content and art direction, only indirectly questions of resolution, fx and polycount)

    a cursory look might make it look like another gray-brown manshoot thing, but id say there is nothing inherently bad about gray and brown. in (representational) painting, no colour is as crucial as grays and browns. gray and brown is bad when its a substitute for yet another incidentally similar retelling of heroic buzzcut US marines against towelhead terrorists in sandlandplace. with hollowly rehashed setpieces in place of atmosphere, and pointless gore in place of suspense, cheaply playing off that pavlovian US patriotism reflex instead of actually telling a story.

    this is set in the industrial revolution, so there is a good reason for lots of soot and smoke and fog. cant do those without brown and gray. what they do with that setup, and how well they are going to do it, is to be seen.

    despite this being called a gameplay trailer, there is disappointingly little actual gameplay, and what was shown was rather nondescript. again, if what they are going for is a cinematic modern action adventure-esque game, gameplay mechanics are not nearly the top priority they are in more arcade-ish games. in the latter, it is about mastering the system, maxing out meters and getting highscores, not being told a story first and foremost.

    cover mechanics that glue the player to predetermined cover spots at the press of a button never really were my cup of tea, but seem to be established enough that i dont need to hope for games ditching them.

    QTEs can be a pain when used badly, but i daresay they can be used for good, especially when the gameplay is meant to put you in the protagonists shoes. a lot of actions in survival are the kind of thing you train by rote, until you can spool them off like a macro when their trigger sets them off.

    imho, QTEs could serve to make that distinction between the deliberate actions you plan and undertake consciously, and the instant repetition of a learned skill after recognising a “hook” for it.

    whats bad for QTEs is when you can plan for them. think “this combo, that attack, bridge the gap and hit circle for the by-then ensuing QTE.” – thats weak, and no real fun to play. (notable exception: the wing-ripping QTE against harpies in god of war. that just never gets old.)

    when the QTE is outside your control, however, so that it always comes as a surprise, could tie in well with the sensation of feeling/seeing that this is the kind of situation to trigger a rote event and pulling it off. it needs to be done well to work, though. spamming it around, so that it becomes a standard part of an enemy encounter, will weaken its impact.

    verdict: lets see. there is potential for this to be fun as in uncharted, but there is also potential for this to fall flat as in gears of war, ryse etc.

    • gekitsu

      holy shit, i didnt realise i had typed this much. sorry everyone. got carried away.

      • Gigus

        Nothing wrong there XD. You’re just giving an in-depth opinion.

  • EspadaKiller

    Graphics looking really really good. Gameplay kinda meh though….typical third person shooter game. Hope there are powers or cooler weapons. My hype for this game is still way up the roof though!