Famitsu Review Scores: Issue 1315
posted on 02.12.14 at 12:12 AM EDT by (@salromano)
Yakuza: Ishin given near perfect score on PS4.

Yakuza: Ishin

This week’s Famitsu review scores are in.

First, here’s everything that’s not a PlayStation 4 Japanese launch title:

  • Chou no Doku: Hana no Kusari Taishou Tsuyakoi Ibun (PSV) – 9/9/7/7 [32/40]
  • Kuroko no Basuke: Shouri e no Kiseki (3DS) – 8/8/8/8 [32/40]
  • Shin Koihime Musou: Otome Taisen Sangokushi Engi (PS3) – 7/7/7/6 [27/40]
  • Strider (PS3) – 9/8/8/9 [34/40]
  • Yakuza: Ishin (PS3) – 9/9/10/10 [38/40]

And now, the PlayStation 4 Japanese launch titles:

  • Assassin’s Creed IV: Black Flag (PS4) – 9/9/9/9 [36/40]
  • Call of Duty: Ghosts (PS4) – 9/9/9/9 [36/40]
  • Dynasty Warriors 8: Xtreme Legends (PS4) – 9/10/9/9 [37/40]
  • Killzone: Shadow Fall (PS4) – 8/8/8/8 [32/40]
  • Knack (PS4) – 6/7/8/7 [28/40]
  • NBA 2K14 (PS4) – 9/9/9/9 [36/40]
  • Nobunaga’s Ambition: Creation (PS4) – 10/9/9/8 [36/40]
  • Resogun (PS4) – 9/8/9/7 [33/40]
  • Strider (PS4) – 9/8/8/9 [34/40]
  • Tomb Raider (PS4) – 9/9/9/10 [37/40]
  • Yakuza: Ishin (PS4) – 9/10/10/10 [39/40]

In related magazine news, the next issue of Famitsu will release two days before PlayStation 4’s February 22 launch in Japan. It will contain a 35-page PlayStation 4 buyer’s guide and 44-page PlayStation 4 software catalog.

Thanks, Sokuho@Hokanko.

Save $3 with the coupon code "GEMATSU"
  • TheExile285

    Lots of high scores in the PS4 reviews. Too bad for Knack.

    • Eder García

      still this game has the chance of outselling Mario 3D World in Japan, if that happens, Sony can say the game was a success.

      • https://twitter.com/Stealth___ Stealth


        Knack has a 0% chance of outselling Mario world in Japan.

        Mario has outsold knack in 99% of the regions so far.

        • Gariya

          Except UK if I remember correctly.

          • British_Otaku

            I’ll check that to be sure later (we don’t have numbers but just charts), but in the long run, Knack isn’t going to sell anywhere near 3D World even if it was a better game. >_>

        • Eder García

          in the end, it will depend how the PS4 sells in Japan.
          as Gariya says, Knack outsold Mario in the UK, and this game is bundled in the Japanese PS4, this is the reason why i am saying Knack has the chance of outselling Mario in Japan and this is the reason why i am believing Sony would say this game was a success and a sequel is considered, despite how bad the game was treated by reviews and gamers in general (“God of War meets Pixar”)

          • https://twitter.com/Stealth___ Stealth

            And Mario outsold knack 5-1 in the US, and PS4 is killing Wii U in that region…………

  • Elvick

    I guess if you average out Knack, it’s not too bad of a score. I think mostly 7s is fair.

    • Franggio Hogland

      People need to remember that seven is actually ok.

    • Pyrofrost

      Pretty much, many people seem to forget that and thinks anything below 36~35 is a bad score.

      Fami scores have always been like this for me:

      For some reason, that's how their scores work for me (when it comes to games of my interest).

  • bloodiOS

    The PS4 version of Ishin got an extra point for 1080p@60fps, perhaps ;)
    Now let’s see if there will be more than 250K PS4s sold in the first 24 hours…

    • Budgiecat

      Well since the PS4 is not BC, those PS4 Japanese owners have to play something…

  • MrFinalgamer

    was it the same reviewers for the PS3 and PS4 versions of Yakuza? it’s just odd to see a 1 point difference…oh well still excellent score for a game we’ll never get!

  • Dick Mountainjoy

    Can someone explain to me why Knack was so hated? I haven’t played it.

    I get that it was a typical PS1/2 era action platformer, but that didn’t stop people from gushing all over 3D world which I though was a huge step down in most respects from Mario 64 and Sunshine.

    Searching through open ended worlds looking for stars, GREAT! Replaying linear levels to find hidden passages that occasionally have not good minigames? Not so great…

    And that final boss, just the worst.

    Is Knack really that bad? or is it just not Mario?

    • MrFinalgamer

      TBH i haven’t played knack but it looks…bland. and the combat does seem repetitive, challenging and fun from what i played from the demo, but repetitive.

    • adhesive

      Both. Knack is horribly bland, but Mario is too. It just gets a free pass on everything because of nostalgia and fanboys.

    • https://twitter.com/Stealth___ Stealth

      Knack is terrible.

      • Elvick

        No it’s not.

        Have you played it?

    • Elvick

      1. That’s not a “bad” score.
      2. No it’s not “that bad”.
      3. Of course it’s not Mario.

      It’s not perfect, it has an imbalance between combat and platforming. There’s a good chuck with almost no platforming in the middle that people who like the game (like me) admit is where the game starts to get a bit old. But then it ramps up again and gets better.

      Knack is supposed to be simple, so it’s accessible to new gamers. While offering challenge to gamers on higher difficulties. And it succeeds at it.

      I think most reviewers played it on easy to hit deadlines, powered through it’s easy gameplay and trashed it for being boring. It’s not… well, it’s boring on easy… but it’s challenging and fun on normal (for me, some found normal easy too, I didn’t) and even more so on hard.

      I played through it on normal three times (for Diamond Knack), hard and very hard. And an extra easy playthrough (for chest trophy).

      I enjoyed 90% of that time. The easy playthrough was boring, but I remote played it. So it wasn’t like it was the only thing I was doing. Watched some movies/tv while doing it.

      I just think most people either haven’t played the game and are perpetuating opinions they adopted from reviewers, or they went in expecting a platformer. It’s not one. It’s an action game with platforming.

      • Matt Dickinson

        It has a very well-made feel to it. I like how when you die you quickly start back without a game over screen or transition. I think players might have found it more fun to unlock different Knacks earlier or perhaps even as DLC if the main price of the game had initially been cheaper ($40).

        I wondered if that was actually an early idea during development to sell the different Knack versions as DLCs.

        I think it has some nice music and levels in it, but people want more complexity. In a sequel, it could have features like grabbing a stick to swing so you have a longer reach, or a couple of other moves besides just your punch.

        Alternate routes and secret zones are always welcome.

  • Renaldi Saputra

    kurobas? 32? wow

    • British_Otaku

      Which type of “wow”? How much were they paid off or the game must be impressive?

      If you ask me, the demo was a 0/40. >_> The dialogue might have been great if I had time and a dictionary (or if it was voiced or well presented like Ace Attorney) but I wanted to try playing basketball so a game with three short routes of text isn’t really my jam when the marketing implied that the basketball may be good or at least have flexibility in costumes and teams.

      Mario Slam Basketball here I come.

      • Renaldi Saputra

        I’ve never seen an anime based game from Bamco could get score above 31

        • British_Otaku

          I’m pretty sure Naruto Ultimate Ninja Storm something got near perfect as well…


          Ultimate Ninja Storm 2 got 39/40 and JoJo’s PS3 fighter last year got 40/40.

          All of those 39 and 40 games are listed here: http://en.wikipedia.org/wiki/Famitsu#Perfect_scores

          In case, you needed more proof that scores are poor indications of quality and that Famitsu are sometimes off their rocker.

          I would like to see a paragraph or two rather than a vague number. Mario Slam Basketball it is either way.

          • Renaldi Saputra

            I forgot to add “besides the major shounen games”

  • Dick Mountainjoy

    Isn’t the Yakuza demo out?

    I almost don’t want to try it because I’ll probably never get the full version in the US…

    • Articuno76

      Demo is out on the 13th. Store normally updates 10AM (ish). So a few hours to go before the demo goes up.

  • MitsukiIX

    Shin koihime musou fighting game i have been waiting for it~~

    • Servbot_Society

      I have that game preordered. Really hope it turns out to be a decent port. *ignores the FAMITSU score*

  • DarthBrian

    WTF? They liked Tomb Raider That Has No Tombs more than Resogun?

    LOL Famitsu.

    • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

      It beat Nobunaga’s Ambition too. I don’t know what’s up with Famitsu these days. They’re eating this gaijin shit up like crazy.

      • 罪罰


      • Budgiecat

        It’s all part of the plan to motivate and reform Japan to make good games again that will beat out those from Uncle Sam….

    • Elvick

      Both are great games.

    • LustEnvy

      First of all, you’re comparing a AAA title with an indy title. They’re completely different, and scoring shouldn’t ever be compared with things that are so different.

      Second, both games are amazing, though Tomb Raider is more likely to impact gamers, than a fun shooter with no real story or anything. I assure you, Tomb Raider will be remember years after Resogun is forgotten among the many indy shooters.

      • DarthBrian

        Yeah, it’ll be remembered as the Tomb Raider game with no tombs. >_>

        • LustEnvy

          Hahaha, perhaps. But it’s the best Tomb Raider, regardless.

          • DarthBrian

            Now you’re speaking heresy. The first Tomb Raider is the best.

  • Gariya

    Ouch, Knack.

  • shogunknight

    Damn, that yakuza must be really something. Great job SEGA

  • Blaz

    BF4 isn’t a japanese launch title?

  • rurifan

    Guess Resogun couldn’t afford to buy a more favorable review like the AAA franchises.

  • Articuno76

    Ishin getting a good score is better than it getting a bad one. But I still wouldn’t place much stock in either Famitsu or Dengeki; a little too close with publishers. It’s like the publishers write their impressions pieces for them.

    Or at least this was the case when I was in Japan a few years ago. It was really clear from the way the articles were written that they were regurgitated marketing copy.