Demon Gaze ‘battle mechanics’ gameplay, screenshots
posted on 02.26.14 at 07:47 PM EDT by (@salromano)
Harness each class' special skills to defeat enemies.

Demon Gaze

NIS America has released new gameplay and screenshots of Demon Gaze, coming to PS Vita in North America on April 22 and Europe on April 25.

The gameplay video shows how players can harness each class’ special skills to do away with enemies. You’ll also get a look at how the demons you capture will lend you a hand in battle.

The screenshots show how battle works, including some skills your party members can use, and a few of the enemies you’ll encounter in dungeons.

Watch the footage below. View the screenshots at the gallery.

  • Chaos Raiden

    Thanks for the share. More English version of JRPGs makes me much more happy.

  • Sevyne

    Looking good. Can’t get it at launch though, because March-May are already killing me with games. I’ll probably end up grabbing this closer to summer.

  • MrFinalgamer

    this games looks REALLY interesting, but it just feels weird to play in first person. i’ll probably end up buying it since it seems it’ll be quite hard to find later on

  • Miyako Arima

    Is that HATSUNE MIKU in the bgm?!

    • DesmaX

      I believe the soundtrack uses Vocaloid for the Vocals

  • orzorzorz

    hope this sells enough to bring over meikyuu cross blood infinity or operation abyss

  • Elvick

    Wish the sprites would at least have some basic animation. Though it’s nice they have some movement at least.

    Looking forward to trying this out.

  • almostautumn

    Shame Mind=0 got the confirmation. I was going to grab DG initially because I wanted a first-person dungeron crawl— but Mind=0 has an art-style way more to my tastes.
    Best of luck to DG, but I’m out.

    • Kevadu

      Is the art style really the only thing that matters to you? Because by most accounts Mind=0 is a terrible game.

      • almostautumn

        And DG is better? I’ve seen the same commentation for both.
        Too old-school, menu-based sluggishness, trope usage, yadda yadda.

        I don’t really care what others say though, because, again, I’m interested only in taking on 1 of these FP RPGs and don’t really care about anything other than gameplay here. And, as they both seem to be the same thing (but Mind=0 certainly looks faster, which is a big plus in my eyes), art-style really is the deciding factor for me.

  • Zackasaur