Deep Down update details weapons and armor
posted on 02.03.14 at 09:37 AM EDT by (@casudaniele)
Plus, microtransactions confirmed for free-to-play PS4 game.

Capcom issued a new update on Deep Down, its free-to-play PlayStation 4 dungeon RPG, via Sony Computer Entertainment Japan’s PlayCommu website today.

Deep Down

Here are the details.


As the player finds weapons and armor inside dungeons they will become stronger. You will be able to obtain weapons fighting monsters in dungeons. It is important to make the best use of all weapons to be able to clear dungeons efficiently.

Here’s some of them:


Deep Down

The spear is the standard weapon in Deep Down. Considering that the basic concept is to aim and thrust towards the opponent, if you aim at the legs the enemy will fall. And if you aim at the arms the enemy might block your attack. By knowing each monster’s weak point you will be able to have a decisive advantage in battle.

One-Handed Sword

Deep Down

The advantage of using a one-handed sword is that you will be able to defend yourself with a shield. Ward off the enemy’s strike and land a counterattack. Make best use of its attack speed and attack frequently. Definitely a weapon for novice Ravens.

Two-Handed Sword

Deep Down

The basic concept of the two-handed sword is to unleash a great power and destroy everything in range. It’s a slow weapon compared to the spear and one-handed sword, but is greater in strength. It also has a wide range of attack, which will take care of most smaller monsters.

Essential Armor Combinations

Deep Down

The player will be able to use various pieces of protective equipment that will cover one part of the body such as the head or arms. To equip these protections one must learn the necessary skills by reading the inscriptions in the stone statues found inside the dungeons. Each statue will contain information about a particular time period.

The armor design is based on 15th century European armors. Both the heavy steel armors and protective cloth-based quilts will be rendered realistically by the game’s next generation graphics.


Outside of the PlayCommu update, Deep Down producer Yoshinori Ono shared new information regarding microtransactions in a Capcom developer interview.

“One thing we’re doing is grappling with the challenges posed by next-gen hardware platforms,” Ono said. “An example of this is the game Deep Down, which we are developing for the PlayStation 4. While it’s a home console game, the model is basically the same as that for online games.

“When we develop an online game, we aim to create a game that allows people already playing it to continue enjoying it. At the same time, we try to avoid boosting the number of players just for the sake of getting new people to play. The game Deep Down is provided free of charge, but players are required to pay for additional items and other game content. To ensure people playing the game don’t lose interest, we will keep working to deliver stable long-term services.”

Deep Down is due out in 2014.

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  • LunarHaven

    I still have this feeling that auto-generated dungeons will kill this game’s feeling of importance. I don’t think any auto-generated computer based calculation can beat the art of a man creating something from his vision and soul.

    • Gojira Twit

      Yeah Persona was pretty dumb

      • Anime10121

        But I dont see the looks of Persona’s dungeons all that important… It’s everything else about the game that makes it so good. Though at the very least, Persona 4 made the dungeons at least significant in the aspect of the person who made them, but they were still soulless…

    • $18114340


  • bloodiOS

    Geez, I wonder of kind of “game content” are they going to charge the players for.

    • TheBlackRabbit

      weapons an the like? god mode stuff :D

      • bloodiOS

        Wouldn’t weapons fall under “additional items”? I’m hoping that it isn’t some kind of story progression contents…

  • Budgiecat

    required to pay for additional items and other game content?

    • Anime10121

      Keyword being required… I’m not liking what I’m hearing… But then again, this is Capcom… *sighs* :(

      Oh well, I’m not all THAT interested in this type of game anyway, so it doesnt faze me too much.

    • Mar Mar

      Monster Hunter stuff …….. most likely

    • DarthBrian

      I think the “required” is a mistranslation. Otherwise it’s a pay-to-win game, not free-to-play.

      • Zefhar

        Yeah. I bet it’s more like “IF players want additional items and other game content, then they will be required to pay”.

    • Sal Romano

      Payment is required if you want more items and other game content.

  • DarthNemesis

    People who paid for Live caused micro transactions.

    • Elvick

      Not really. People who paid for live, caused live to continue to be terrible. ie; every app locked behind it on Xbox One just like 360.

      Mobile, facebook and MMOs and the people who paid for their microtransactions are what caused micro transactions on consoles. I’d blame mobile and facebook more, because they have the worst type of micro transactions. Buying energy and other stupid shit just to continue to play. smh

      I don’t know why people are mad. Of course a F2P game has them. Games aren’t free. Did people really think it’d be a gloried demo with a one time upgrade fee?

      We’ll have to wait and see if it’s fair or not.

  • Zukato

    I got more interested in the armor, always will be.

  • PrinceHeir

    i hope we could color our armors like the one from the double sworded guy.

    looking hype as hell! shame about the microtransactions :(