Capcom issued a new update on Deep Down, its free-to-play PlayStation 4 dungeon RPG, via Sony Computer Entertainment Japan’s PlayCommu website today.
Here are the details.
As the player finds weapons and armor inside dungeons they will become stronger. You will be able to obtain weapons fighting monsters in dungeons. It is important to make the best use of all weapons to be able to clear dungeons efficiently.
Here’s some of them:
The spear is the standard weapon in Deep Down. Considering that the basic concept is to aim and thrust towards the opponent, if you aim at the legs the enemy will fall. And if you aim at the arms the enemy might block your attack. By knowing each monster’s weak point you will be able to have a decisive advantage in battle.
The advantage of using a one-handed sword is that you will be able to defend yourself with a shield. Ward off the enemy’s strike and land a counterattack. Make best use of its attack speed and attack frequently. Definitely a weapon for novice Ravens.
The basic concept of the two-handed sword is to unleash a great power and destroy everything in range. It’s a slow weapon compared to the spear and one-handed sword, but is greater in strength. It also has a wide range of attack, which will take care of most smaller monsters.
Essential Armor Combinations
The player will be able to use various pieces of protective equipment that will cover one part of the body such as the head or arms. To equip these protections one must learn the necessary skills by reading the inscriptions in the stone statues found inside the dungeons. Each statue will contain information about a particular time period.
The armor design is based on 15th century European armors. Both the heavy steel armors and protective cloth-based quilts will be rendered realistically by the game’s next generation graphics.
Outside of the PlayCommu update, Deep Down producer Yoshinori Ono shared new information regarding microtransactions in a Capcom developer interview.
“One thing we’re doing is grappling with the challenges posed by next-gen hardware platforms,” Ono said. “An example of this is the game Deep Down, which we are developing for the PlayStation 4. While it’s a home console game, the model is basically the same as that for online games.
“When we develop an online game, we aim to create a game that allows people already playing it to continue enjoying it. At the same time, we try to avoid boosting the number of players just for the sake of getting new people to play. The game Deep Down is provided free of charge, but players are required to pay for additional items and other game content. To ensure people playing the game don’t lose interest, we will keep working to deliver stable long-term services.”
Deep Down is due out in 2014.