Yakuza: Ishin runs at 60fps on PlayStation 4
posted on 01.14.14 at 07:31 AM EST by (@salromano)
Use the DualShock 4 touch pad to navigate the map.

Yakuza: Ishin

The PlayStation 4 version of Yakuza: Ishin runs at 60 frames per second, this week’s Dengeki PlayStation shares.

On PlayStation 4, players can use the touch pad for map operation, and when receiving damage, the light bar on the back of the DualShock 4 shines.

Naturally, the PlayStation 4 version also supports automatic installation and PS Vita remote play.

Thanks, Re: Gigen.

  • KingKellogg The Waffle Haggler

    I just want it to come overseas

    • Budgiecat

      it will

  • icecoffemix

    Nice, and this one has high chance of being brought to NA since :
    1. It’s not a numbered game (won’t scare new player)
    2. Sony need every game they can on the new console
    3. Sega hasn’t been so bad lately with localization effort of “niche” game (PJDF PS3 and Vita)

    • bloodiOS

      Not sure if I can agree with #2 since even if it’s up for localization now, we probably won’t see it in West all the way until next year. For all their needs, this probably isn’t the one Sony’s Western branches would be looking at.

      • icecoffemix

        What else then? It’s a launch game in Japan and the concept of localizing a game while it was being developed is not foreign.

        • bloodiOS

          It’s a Yakuza game though, takes a long time to make it over. I’m not saying that it won’t get localized, just that it isn’t a game that Sony’s Western branches would necessarily need, since it really isn’t a console seller in the West. Beside, by the time it is released in the West, there would probably be plenty of other Western games out for purchase. The need really isn’t there.

          • Articuno76

            This does bring into question what the point of Sony’s localisation studio is.

            If a game is not being localised by their parent company it is, almost by definition, niche. And if it is big enough to be a system seller then the parent company would localise it themselves.

          • icecoffemix

            It’s possible if they can get it out fast, specifically first year as even guaranteed system seller game like Destiny won’t come out until Q4.

            And it may actually get more exposure by having it out during the first year drought.

            Off topic but wtf happened to disqus dashboard, I don’t see your reply until I go to this article. Ugh, another random bug. -_-

            • bloodiOS

              Well, if the game hits the Western shore within this year, but I doubt it. Anyway, yeah, I’m not sure why but I didn’t get the notice for your reply prior to revisiting the thread either.

    • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

      >1. It’s not a numbered game (won’t scare new player)

      Kenzan! wasn’t a numbered game either, yet we skipped it.

      >2. Sony need every game they can on the new console

      One would think so, yes, but the West may not see it that way. Ishin isn’t going to push out consoles in the West, unfortunately, so they will pour their resources into the next CoD or something else instead.

      >3. Sega hasn’t been so bad lately with localization effort of “niche” game (PJDF PS3 and Vita)

      Project Diva F was an exception. They’ve already seen the sales of Yakuza titles, which is why they didn’t bother localizing 5. They couldn’t justify spending so much on a project they knew wouldn’t sell well, much like how we skipped out on Valkyria Chronicles 3 as well since VC2 bombed.

      • Budgiecat

        Kenzan had taboo pedo brothel issues

        • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

          Ryu ga Gotoku 3 also had a quiz game called ‘Answer x Answer’ which was completely removed from Yakuza 3 when localized. That’s not an excuse.

          • Budgiecat

            they probably figured people wouldn’t understand the questions not being Japanese residents or whatever

            • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

              …They could have just replaced the questions and answers with American culture ._.

              Sega of America is just lazy :p

              • Budgiecat

                okie

      • icecoffemix

        1. It’s a factor to consider, not bulletproof point
        2. Sony isn’t the only one who will benefit from this, they can split work with Sega
        3. It’s a new console with currently game starved audience, it’s a new opportunity to capitalize

        I would think so if they weren’t so unwilling to take risk, but we’ll see.

        • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

          >1. It’s a factor to consider, not bulletproof point

          The only thing I factor into the equation is Sega of America’s past and it doesn’t look good

          >2. Sony isn’t the only one who will benefit from this, they can split work with Sega

          This is true, but if you’ve noticed… They don’t exactly make the wisest decisions in the gaming industry. Sony wouldn’t have been the only one to benefit from Square-Enix localizing Final Fantasy Type-0, but they didn’t do it anyway. Sega has been known to pass on beneficial offers before too, thinking they weren’t beneficial at all because they use their bigger IPs as a crutch to support the company (see: Sonic)

          >3. It’s a new console with currently game starved audience, it’s a new opportunity to capitalize

          See above. The PS1, PS2, PS3, PSP, and Vita were all new consoles at one point with a ‘game starved audience’, yet they let a lot of opportunities slip by. I wouldn’t be surprised if it happened again with PS4.

          That’s one of the big issues I’ve always had with Sony. Sure, people talk about the library the PS1 and PS2 had, and now even the PS3, but in the beginning… They didn’t have much of anything. Every time they release a new console, it takes them a while to build up a library that’s even worth talking about, but when they do, it’s worth it.

          • icecoffemix

            1. The factor become likely with combination of other, it’s not a zero sum game
            2. Type-0 situation is a lose-lose for both Sony and SE, PSP is dead with piracy running rampant and releasing the game digital only for Vita is even more out of question, moreso back then when Vita is struggling (and now it’s basically dead for company like SE who think Tomb Raider is a flop).
            3. What are those opportunity? Type-0 is a bad example as I’ve explained above and you don’t give other example.

            Only with Sony really? Practically every console manufacturer ever face this issue.

            • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

              >1. The factor become likely with combination of other, it’s not a zero sum game

              You’re right. It’s not a ‘zero sum game’, but I’ve also learned over the years that ‘localization’ and ‘Sega of America’ are not terms that are synonymous.

              >2. Type-0 situation is a lose-lose for both Sony and SE, PSP is dead with
              piracy running rampant and releasing the game digital only for Vita is
              even more out of question, moreso back then when Vita is struggling (and
              now it’s basically dead for company like SE who think Tomb Raider is a
              flop).

              Piracy was a problem in Japan too, yet they released it anyway, so that’s kind of a moot point, honestly. They had already experienced lose-lose situations before. If they’re going to lose again, then it would have been best to do it with a Final Fantasy title since people actually wanted that one.

              >3. What are those opportunity? Type-0 is a bad example as I’ve explained above and you don’t give other example.

              Only with Sony really? Practically every console manufacturer ever face this issue.

              I’ve explained why Type-0 was actually a good example and you disregarded it as a bad one. I’m sorry, but I’m not about to go through the entire list of J-RPGs we have missed on PSP, Vita, and PS3 in the past decade. If you’re ignorant to how bad the situation is, then I would suggest you do your homework before taking this any further.

              Also, this issue doesn’t only happen with Sony… I never said Sony was the only one to face this. However, because Sony is the only one involved here, I didn’t feel the need to talk about Microsoft or Nintendo. As much as I’d love to see Ishin get localized, I just honestly don’t see it happening due to Sega of America’s past.

              It has nothing to do with PS4 lacking games. Even if the PS4 had games, by the time it comes out, they would still probably pass this up. Now, I’m not saying the possibility of a localization is zero.

              However, I’d be a fool to think the cup is more full than empty in this particular situation.

              • icecoffemix

                1. Yeah, like they did with PJDF, oh wait, that doesn’t count according to you. Because reason.
                2. I imagine it was far worse outside of Japan since that’s the point in time where PSP support pretty much dead (especially for big company) beside on Japan, SE probably are way too deep into the game development to cancel it for release in Japan. http://en.wikipedia.org/wiki/List_of_PlayStation_Portable_games Look for 2011-2012 NA game. Yep.
                3. And I’ve countered that one, by the way we’re not specifically talking about JRPG but game that will sell system, regardless of how much you like or how good the game is some game is just not going to sell system these days. Just name one or two of those opportunities instead of throwing easy blanket statement.

                Also, PS4 era Sony has changed A LOT from PS3/PSP era, see the linked localization initiative effort below for example.

                You’re right you never said that, but saying it’s your problem with Sony highly imply that. So I guess you have problem with every manufacturer regarding that though, my advice is just accept the fact that any console ever needs time to build its library, or don’t buy it at launch if you can’t deal with it.

                Nothing to do because? It doesn’t fit with your belief?

                I don’t get this : “Even if the PS4 had games, by the time it comes out, they would still probably pass this up.” please clarify what is “it” and who are “they”? Way too unclear.

                • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

                  >1. Yeah, like they did with PJDF, oh wait, that doesn’t count according to you. Because reason.

                  It counts, but it’s not something I would put money on. Just because they stepped out of the norm for one game doesn’t mean they will suddenly begin doing that.

                  This was an exception. Nothing more, nothing less.

                  >2. I imagine it was far worse outside of Japan since that’s the point in
                  time where PSP support pretty much dead (especially for big company)
                  beside on Japan, SE probably are way too deep into the game development
                  to cancel it for release in Japan. http://en.wikipedia.org/wiki/L… Look for 2011-2012 NA game. Yep.

                  Well yeah, I imagine it was far worse outside of Japan. The whole UMD itself was a terrible idea, honestly. It was a horrible format for games and not very cost efficient either.

                  Regardless, I doubt that’s the only reason why SE didn’t cancel it in Japan. The localization for Type-0 was already finished and it was ready to go onto shelves, but SE pulled the plug on it, despite it being too deep to cancel the release, so again… Your point isn’t really valid.

                  >3. And I’ve countered that one, by the way we’re not specifically
                  talking about JRPG but game that will sell system, regardless of how
                  much you like or how good the game is some game is just not going to
                  sell system these days. Just name one or two of those opportunities
                  instead of throwing easy blanket statement.

                  I was just using J-RPG as an example to compare it with missed opportunities. My feelings towards a game are irrelevant to whether or not it should be localized or if it will sell consoles, but I’ll put it this way… Localizing games people have never heard of, or don’t give a shit about, is going to sell consoles rather than localizing nothing at all.

                  >Also, PS4 era Sony has changed A LOT from PS3/PSP era, see the linked localization initiative effort below for example.

                  Lol. I’ll believe it when I see it. This isn’t the first time they have told us they are going to buckle down on localization attempts.

                  >You’re right you never said that, but saying it’s your problem with Sony
                  highly imply that. So I guess you have problem with every manufacturer
                  regarding that though, my advice is just accept the fact that any
                  console ever needs time to build its library, or don’t buy it at launch
                  if you can’t deal with it.

                  I only brought Sony into the equation because I’ve been following them since the beginning, unlike Nintendo and Microsoft, so I can’t exactly go talking about their libraries too much. Also, this has nothing to do with having to “Deal with it.” I usually buy my consoles on launch, but I’ve decided against doing that for PS4 since they are still announcing PS3 titles that interest me.

                  It’s obvious that a console needs time to build it’s library (as I already told you before actually), but we mustn’t simply ignore the fact that just because a library is scarce doesn’t mean they will simply start localizing games to boost the library, regardless of what the localization initiative effort states.

                  >Nothing to do because? It doesn’t fit with your belief?

                  I don’t get this : “Even if the PS4 had games, by the time it comes
                  out, they would still probably pass this up.” please clarify what is
                  “it” and who are “they”? Way too unclear.

                  Unclear? Well, I suppose if I was so caught up in being quick to pull out my soapbox and preach to another, I would have lost sight of the original topic also.

                  It = Ryu ga Gotoku: Ishin
                  They = Sega of America

                  Point is, the library is irrelevant here. If the PS4 had a big library, it still wouldn’t guarantee Ishin to be localized. Alternatively, if the PS4 didn’t have a big library (just as it does now and will into next month when this releases in Japan), it still wouldn’t increase chances of seeing this localized. It has nothing to do with my beliefs, your beliefs, or anybody else’s really.

                  Time after time again, Sega of America has let people down, so it’s only natural I don’t have faith in them localizing this. If you do, then good for you, but… I’d say your faith would be pretty placed elsewhere rather than overestimating them.

                  Regardless of how we feel about this though, I believe we have already come full circle here and there’s no need to reiterate what has already been said. On that note, I’ll be withdrawing from this discussion now.

                  • icecoffemix

                    1. Do you know that because you work internally in Sega or that’s what you want to believe? For reference, PJDF PS3 came out first and I don’t believe it sell anything near to the lowest selling Yakuza in NA, but they still decide to release PJDF Vita later.

                    2. Localization isn’t the only thing they need to consider, licensing and marketing need big budget too. My point is invalid because…? Please back it up with something. I at least back mine with real data and real market condition at the time.

                    3. But will it benefit Sony in any way? Is there other game that need to be localized instead?

                    It’s not like they don’t release quirky niche game in the west too, they tried (Brave Story, Kingdom of Paradise) and probably failed. They’re not running a charity here, there’s going to be a cost benefit analysis, even more for third party game.

                    I only brought Sony into the equation because I’ve been following them since the beginning, unlike Nintendo and Microsoft, so I can’t exactly go talking about their libraries too much. Also, this has nothing to do with having to “Deal with it.” I usually buy my consoles on launch, but I’ve decided against doing that for PS4 since they are still announcing PS3 titles that interest me.

                    Fair enough, whatever though.

                    It’s obvious that a console needs time to build it’s library (as I already told you before actually), but we mustn’t simply ignore the fact that just because a library is scarce doesn’t mean they will simply start localizing games to boost the library, regardless of what the localization initiative effort states.

                    Well shit of course, no one said that it’s 100% done deal here.

                    Unclear? Well, I suppose if I was so caught up in being quick to pull out my soapbox and preach to another, I would have lost sight of the original topic also.

                    It = Ryu ga Gotoku: Ishin
                    They = Sega of America

                    Your sentence is literally unclear with lots of interpretation of pronoun because there’s no precedence to them. But sure, go ahead and passive aggresively insult me if that make you feel better (lol at soapbox though, considering your argument so far).

                    Point is, the library is irrelevant here. If the PS4 had a big library, it still wouldn’t guarantee Ishin to be localized. Alternatively, if the PS4 didn’t have a big library (just as it does now and will into next month when this releases in Japan), it still wouldn’t increase chances of seeing this localized. It has nothing to do with my beliefs, your beliefs, or anybody else’s really.

                    Time after time again, Sega of America has let people down, so it’s only natural I don’t have faith in them localizing this. If you do, then good for you, but… I’d say your faith would be pretty placed elsewhere rather than overestimating them.

                    Regardless of how we feel about this though, I believe we have already come full circle here and there’s no need to reiterate what has already been said. On that note, I’ll be withdrawing from this discussion now.

                    Precisely because the library is scare that the chance is higher than ever (along with PS4 being the best selling launch console game ever thus encouraging them), I’m not even saying that it’d be 100%. Yet you said it’s impossible because…?

                    Oh well, it was fun arguing with you (not really), but a lot of your argument hang on unclear illogical ramble and blanket statement (because butthurt it seems). So okay, whatever.

      • tokyobassist

        Two big factors that played into Yakuza 5 not getting localized was the whole Aliens Colonial Marines fiasco where Gearbox basically outsourced the game to a smaller company to finish and used Sega’s funds to sustain Borderlands and it’s DLC development while they were under contract by Sega to produce an Aliens title since Sega owns the license.

        The other factor was the localization chief for the Yakuza series when 3, 4 and Dead Souls got localized was his doing and he quit prior to 5.

        Sega simply doesn’t have money now but it doesn’t excuse some of the dumb decisions they could’ve averted. The curse lives on.

  • bloodiOS

    Great, now show me some 1080p footage!

  • shogunknight

    Nice, definitive version confi….damn, forgot theres no english announcement yet

  • http://www.psvitadirect.com/ Kurisu Makise

    Next up, localization announcement. Greatness awaits!
    http://abload.de/img/0320_mmc8e.gif (to commemorate this confirmation)

  • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

    Well, I’m getting the PS3 version, but I hope it runs well and they didn’t half-ass it to focus on the PS4 version. In fact, it may actually run better on PS3, despite running at 60fps for PS4. I recall Kenzan! having all sorts of little issues (mainly involving the camera) due to them working on new hardware.

    So, maybe the PS4 runs the game at 60fps, but the PS3 can keep it more stable due to them being familiar with the hardware. Still, definitely looking forward to this next month~

    • Budgiecat

      no

      get a PS4 you boob

      • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

        no u

        My PS3 still has uses at least until April, when SRW Z3 comes out :<

        • Budgiecat

          Yeah I know but get the better copy ya numbnuts

          • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

            “better”, lol. It just really depends. I’ll have to see it in action for PS4. They could run into hardware issues, but who knows… Either way, I’ll still enjoy it on PS3, just as I have the other installments, so it’s not a big deal.

            • Budgiecat

              Dont use Capcom’s idiocy and EA/Dice’s mess ups as a base. PS4 should be easier to develop for than the PS3….

              • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

                >should

                There’s your problem. A lot of things in this business should go smoothly, but don’t for whatever reason. For all intents and purposes, they should port Ryu ga Gotoku: Ishin to PC finally since PS4 shares a similar infrastructure, but guess what… They won’t.

                • Budgiecat

                  Who cares about PC. Japanese gamers don’t PC

                  • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

                    Tell that to the JP users that bitched on 2ch about region problems with Metal Gear Rising: Revengeance ww

                    • Budgiecat

                      vocal minority

                    • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

                      Much like your opinion on the matter~

    • Articuno76

      I think a lot of the struggle they had with the camera might simply have been because it was the first time the series made the jump from fixed camera angles to a fully-controllable 3D camera.

      RGG5 had it’s fair share of framerate issues so I am a little cautious. Hopefully SEGA realise the majority of their userbase (and potential customers) are still on the PS3 and so they are working on putting out a good, stable game.

      Though the automatic install does make me a little sad. RGG always had some badass install sequence animations :P

      • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

        I suppose that’s true. I guess I just don’t really have too much faith in launch titles on a new console, haha.

        • Articuno76

          Don’t blame you TBH. But hey, at the very least I’d imagine that even if the game is a bit ropey at launch it will be patched up prettily within a month or two.

          • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

            They have been better at patching stuff recently, but they just left Kenzan! high and dry with its problems. There are also still some issues with Ryu ga Gotoku 5 that were never patched either, but… At the very least, Ryu ga Gotoku 6, or whatever, should be good on PS4 since Ishin will give them experience.

            So, it won’t be a total loss, even if there are problems that arise.

    • tokyobassist

      For a beat ‘em up like this 60fps is going to be a noticeable difference I think. Any reflex based game usually feels better at 60fps compared to slower paced games like an RPG.

      I might just use Ishin as an excuse to have my first PS4 import though.

      • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

        I don’t have a problem with the current speed of the game, even not running at 60fps, honestly. It doesn’t hinder my reflexes, nor does it become problematic at any point. While 60fps is nice, it certainly isn’t necessary.

        I think of it like audio quality for files. Most people just settle for 320kbps quality and it sounds good, but… You have some people who don’t particularly care about the larger file size and go with FLAC instead to have a lossless version which sounds better due to it not being compressed like the 320kbps version.

        FLAC certainly sounds better, but for the average person… 320kbps will be perfectly fine. I feel the same way about 60fps. I think a lot of people simply want 60fps because it’s higher than 30fps.

        • tokyobassist

          Good analogy. I think the only thing that truly suffers at 60fps to be honest is the cutscenes. 30fps allows for a more cinematic look.

          I remember watching movies like Pulp Fiction at 120hz and it just makes movies look like soap operas and awkward looking.

  • tokyobassist

    I’m importing this. Have fun waiting forever on this. Not trying to be a buzzkill but deep down as much I would reserve this game upon localization, I know it’s not coming.

    At least pick this up on a BEST OF or Greatest Hits equivalent so you don’t miss out on this game.

    • badmoogle

      I would if i knew Japanese.I imported Kenzan and tried to play it having youtube fan translation videos playing on my laptop by my side but it was too much of a hassle and eventually i gave up.

      But you are right that this game will not come over.Or any other Yakuza game ever again.Sega doesn’t give a shit about their Yakuza fans in the west and Sony doesn’t care either.Yakuza sales in the west are simply not worthy of the localization costs.That’s the harsh reality and the sooner Yakuza fans accept this and move on the better for them.All this begging first for Y5 and now for Ishin to be localized is really getting annoying.

  • Articuno76

    Word on the net is the next official playthrough video will be the first time the PS4 version is shown off. Can’t vouch for the integrity of that source though.

    If that is true then everything we have seen so far is actually the PS3 version (pretty damn impressive for PS3 if you ask me).

  • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

    So, basically you’re admitting to being American, lol. USA is never wrong!

    Anyway, Free Forum stuff going on here. Let’s leave it at that and let people get back to Ishin.