inFAMOUS: Second Son ‘Make it Rain’ dev diary

How Sucker Punch is bringing Seattle to life in-game.

January 27, 2014 / 10:11 AM EDT / (@salromano)

inFAMOUS: Second Son

Sucker Punch has released a new developer diary for inFAMOUS: Second Son chronicling the recreation of Seattle in the upcoming PlayStation 4 game.

“Our goal was to create an urban playground for the player as they experience Delsin’s amazing superhuman powers, so it was paramount that we capture the essence of the city,” art director Horia Dociu said on the PlayStation Blog.

“We wanted to give the player the feeling of walking down an alleyway and seeing the rain accumulate between the cobblestones, and the reflections of the rain-streaked, brick buildings and neon market signs. Or the feeling of looking up at the sun as it breaks through the clouds, sending rays of light through enormous pine trees.”

The city, which users will experience in “true 1080p,” also plays a key role in the game’s story. The ity is under martial law, and the presence of a police state is visible on every street, Dociu said.

“We licensed real local businesses to lend a credible feeling of being in Seattle, so as you recognize these well-known sites being suffocated by the DUP’s tactical gear, you get the idea that this nightmarish scenario could actually happen. Icons like The Space Needle, the monorail, and even local quirks like the ‘gum wall,’ gives Second Son the feeling of a living, breathing city that needs Delsin to set it free.”

Watch the developer diary below. inFAMOUS: Second Son is due out for PlayStation 4 on March 21.

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