First details on the next Hitman game
posted on 01.16.14 at 08:05 AM EST by (@salromano)
Experience a globetrotting Agent 47 in his prime.


IO Interactive has shared first details on the next Hitman game, currently in development for “PC and next-gen consoles.”

Find the excerpt below.

In the next game you will experience a globetrotting Agent 47 at the prime of his career – the apex predator stalking his prey across the world, with the support of his long-term handler Diana Burnwood and the whole of the ICA.

The game concentrates on the core Hitman fantasy of using a wide range of tools to take out a diverse group of targets across expansive, exotic locations around the world. We are building this game on the backbone of the Glacier 2 engine, using the best parts and what we have learnt through Hitman: Absolution and drawing inspiration from past titles like Contracts and Blood Money to fulfill the core Hitman fantasy. That means we’re packing in an extreme level of detail on the largest levels we have ever built for a Hitman game. We’ve adopted an open, non-linear level design approach to the game, ensuring the game will play out across huge, checkpoint-free, sandbox levels. Our aim is to create living, breathing and believable levels which will allow gamers to play around with the AI to create those unique moments every fan of the Hitman franchise loves.

Contracts Mode is back – you will be able to create and build challenges by experimenting with the large levels and possibilities within them. And of course, you can share them with the world and challenge your friends or foes to complete your hits. Your rules, your Contracts.

You will also be glad to hear that we have removed 47’s magic pockets. We believe that’s all we need to say about that subject.

More details will be revealed further into 2014.

  • Budgiecat

    So what was this other Hitman game that Square-Enix canceled?

    • BigDix

      Wasn’t IGN the first to start in with that shit recently? The “news” is actually several months old, and pertained to Square Enix Montreal being taken off the new-gen project, leaving IO as the sole developer. IGN’s bizarre whim to report this old news out of nowhere — and out of context — seems to have lead to a misperception that the next major Hitman project was actually canceled… Pretty fucking incompetent.

    • Anime10121

      There were two different Hitman games being developed for Next Gen consoles by two different Dev teams at Square (now for what reason they chose Hitman to split off into twin teams over other series, I can logically give you none, as Hitman has never been “THAT” big on sales). However Eidos Square Enix Montreal’s project has been cancelled and their focus re-shifted to mobile games, while IO’s (the team that did Absolution) game is still currently in development, as they are moving forward, the only Hitman team.

  • Nhiroz

    Owwwwhhhh! cant wait to get me some 47 action :XD I didn’t think there was going to be another Hitman game after SE complained about the sales Absolution had :/

    Did the whole “Magic Pockets” ruin the game for anyone? I didn’t notice until i just looked, that it bothered people……

  • BigDix

    Well hell, if they deliver on what they’re talking up here, that’s fucking ace.

  • Michael Garling

    Magic Pockets? I never played Absolution, though I was considering it recently – will this be an issue for me?

    I assume they’re just talking about 47 being able to carry tonnes of items or something?

  • tokyobassist

    This sounds like what I thought Absolution was going to be but wasn’t. The fact that they are bringing back the full range sandbox levels gives me hope again as Blood Money is one of my favorite games and I’d love to see Hitman done right with the Glacier 2 engine.

    One of my biggest complains in Absolution was the fact that the game was completely broken on higher levels of difficulty due to the fact that “Instinct Mode” was disabled on latter difficulties yet the game was built completely around this mechanic and the the disguise system didn’t work right.

    • Umar Jahangir

      I completed it on purist and instinct is there but limited, usable for shorter times and a super small amount. Used instinct like once or twice in later levels. You don’t need it for the most part, the developers put alot of care in the level design, so many ways to complete a mission that it makes the shooting everyone method seem harder when played right.

      Yes, the game is obviously difficult on harder difficulties but believe almost every level was possible without using Instinct, I say this because I didn’t know about instinct, half way in the game because I started on purist which has no tutorials or HUD. Even then its only usable like once or twice if done for small bursts there.

      As for the disguise system, it was pretty simple. Don’t dress as the guys who are there unless you intend to use instinct. Find a unique NPC or use simple distraction and believe me, there were unique NPCs who would often be conversing stuff or maybe peeing in the toilet etc but you had to look, and well not do mistakes.

  • Impressionnant

    After Absolution I am not getting my hopes up. Absolution was not a hitman game. It was a poor man’s Splinter Cell.

  • Solomon_Kano

    Absolution was the first I played of the franchise and it didn’t do anything for me, but this certainly sounds interesting. We’ll see if it ends up being any fun to play though.

  • Skerj

    This is ALL they needed to do. They have my money now.

  • KingKellogg The Waffle Haggler

    Oh, count me in!:D