First alpha screenshots of Mighty No. 9
posted on 01.24.14 at 08:20 AM EST by (@salromano)
See Mega Man's successor in its early stages.

Mighty No. 9

An update on the official Mighty No. 9 website (now removed, for some reason) has shared the first alpha screenshots of Mighty No. 9.

The Kickstarter-funded platformer, headed by Mega Man creator Keiji Inafune, is a spiritual successor to the Mega Man franchise, and is due out on PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Wii U, PC, PS Vita, and 3DS in 2015.

Mighty No. 9 Mighty No. 9

Mighty No. 9

Thanks, NeoGAF.

  • TheExile285

    I like what I see so far.

    • AdamBoy64

      Yeah, I think it looks great.

      If it turned out to be similiar to the Alpha footage they showed during the kickstarter, I’d be happy with that.

  • bloodiOS

    Can’t say much without seeing it in motion…

  • icecoffemix

    Those are most definitely placeholder graphic,

    Here’s Bayonetta early life :

    • Budgiecat

      Youtube has the weirdest related links system. I got this from that video after it was done

    • tubers


      Now I want a VITA Bayonetta.. hope the controls would be doable on the VITA.

      • Budgiecat

        OBVIOUSLY not happening since Sega Scammy wanna be dicks and not fund them anymore

        • Gariya

          I’m fine with Sega being dicks as long as it means the mustard rice port-begging campaign started by NeoGAF fails.

          • Budgiecat

            Well I’m not because by Sega being dicks means we are missing out on new Yakuza games localized, Valkyria Chronicles 3 localized, new Shenmue games, and Phantasy Star Online 2 games localized

    • Elvick

      Prototype isn’t the same as alpha.

      • César H. Sandoval

        Your point being? The game still comes out in april 2015, clearly this is not a final representation as muchs as the above video didn’t look like the final ver. of Bayo.

        • Elvick

          That’s a prototype, not an early version (alpha) of Bayonetta as we know it.

          That middle earth game’s new gameplay video is pre-alpha code and it looks like it could be released now. Alpha and beta are much closer to final product than a PROTOTYPE of game ideas is.

          The point is that to act like a prototype and alpha are the same thing is stupid. I thought that was relatively clear the way I put it before. Apparently not.

  • Vayne

    Even if maybe Capcom release a new Megaman to consoles, will not compare with Mighty. No. 9 made ​​by the original creator.

  • Gariya

    I like what I’m seeing. Funny to see people being disappointed with these screens because they don’t know what “alpha” means.

    And haha, those chibi One Piece figures.

  • Anime10121

    Bout what I expected… 3D Megaman in 2 dimensions! For a project in its alpha stage, I see nothing wrong.

  • Budgiecat
    • tubers

      I think I’d rather have that than the 3D version they’re making :(

      • Budgiecat

        Wait nevermind I read it wrong

      • Gariya


        2D sprites are beautiful. If Inafune ever wants to make Mighty No.9 sequel(in case it does well), he should make Comcept team up with Vanillaware.

        • Budgiecat

          Youre wrong they dont need to go to Vanillaware and they dont need to make what I posted above with just 2D sprites. Above can be done in 3D looking EXACTLY like that still…
          3D always ends up looking dated as technology improves.
          2D doesn’t and can stand the test of time when done right.

          • tokyobassist

            I gotta agree and disagree. I’d say good art direction makes a game stand the test of time. Yeah I prefer 2D art and all but 2D can look like crap too.

            Look at games like R-Type Delta, Shadow of the Colossus, and Bioshock 1 for example. I think all those games hold up well due to the attention to detail and the teams have a clear focus on what looks good.

        • 罪罰

          I wouldn’t choose VanillaWare, their style is very restrictive.

        • LordKaiser

          Arc System Works would be a better option.

      • César H. Sandoval

        Of course you do, because this one is actually animated.

    • Elvick

      But that would require effort.

      • César H. Sandoval

        Yeah, because this takes no effort whatsoever, they just press the “Make game” button and Unreal doest it all by itself.

        • Elvick

          3D is easier than hand drawn 2D.

          That’s why 2.5D outnumbers traditional 2D.


          • Budgiecat

            Guilty Gear Xrd SIgn is made by Unreal Engine as well as this….

            And it looks like 2D but is really 3D

            Thats how they should do it imo

            • Elvick

              I know, more evidence of the fact that 2D is more work. I was tempted to mention the game too, but meh.

              They could have at least made the game look 2D, even if it was cheating like Xrd Sign.

    • Sal Romano

      I really like this.

  • PrinceHeir

    need to see the game in motion!

  • César H. Sandoval

    Looks great so far!

  • British_Otaku

    Loving all of the these tags… PlayStation 3, Xbox 360, PS Vita, Wii U, 3DS, PlayStation 4, Xbox One, PC… The only fanboyism present is that Battle Network is always going to be my favourite series even if I have yet to play much of the other ones… >_>

  • Elvick

    Looks meh.

    • César H. Sandoval

      Alpha stage.

      • Elvick

        Doesn’t change how it looks.

        This is pre-alpha code and it doesn’t look ‘meh’.

        Stay mad

        • tokyobassist

          You can’t be that damn dense to think this is what the final product is going to look like. That fact that we get to see it so early in development is a treat because I can actually see this thing grow with the feedback us backers are throwing at Comcept.

          I’m not gonna argue for endless amounts of responses but be real about it homie. I get where you’re coming from but not everything is going to progress in the same fashion as far as game development goes.

  • Six

    It’s still got over a year left in development, so I’m not going to act like the sky is falling just yet. I trust Comcept to make a good game, and what they’ve shown so far looks solid.

    Hopefully Abstraction Games does a good job as well, as I’ll gladly double-dip for a Vita version.