A new patch released for Dragon’s Crown today—the dungeon RPG’s “fifth and final” update—adds a new difficulty and dungeon.
The “Ultimate” difficulty level is unlocked after you clear the ninth layer of the Labyrinth of Chaos. From there, you can access the new difficulty in the Temple. Monsters will be harder to battle, and the level cap has been raised from 99 to 255.
As not to make players grind out those extra 156 levels in the same stages over and over again, a new dungeon called the “Tower of Mirages” has been added. It is randomly generated and has “tens of thousands of levels,” according to Atlus.
The patch also adds the ability to make a new character without giving up your previously made character.
“As long as you have a save file with the Story mode cleared, you can make a new character that skips over that part and leads straight into the Talisman collection quest,” Atlus PR manager John Hardin said on the PlayStation Blog. “Now there are no excuses for not making alts!”
Finally, the update comes with a few tweaks to gameplay stability, controls, NPCs, and character skills.
Find the full change list below.
- Gameplay stability is improved.
- Clearing the ninth layer in the Labyrinth of Chaos unlocks a new “Ultimate” difficulty level. This difficulty can be selected at the Temple.
- When in Ultimate difficulty, a new randomly generated dungeon named the “Tower of Mirages” is added.
- Ultimate difficulty raises the level cap from LV 99 to LV 255.
- Item shortcuts can now be assigned and used separately by holding L1 and the Up directional button.
- Damage values can now be displayed as a running total instead of per-hit.
- To help increase player character visibility, characters can be shown with transparencies when they are on top of one another. This feature is available in the Options menu and can be toggled on or off.
- Save files that have cleared Story mode can skip the first quests leading to the Talisman collection when creating a new character.
- Guild Quests that have already been cleared may now be skipped in subsequent playthroughs.
- Character class skills have received a number of adjustments.
- NPC behavior has been adjusted.
- Rules and effects regarding equipment, items, and skills in the Colosseum have been adjusted.
- Other tuning and minor improvements to various gameplay elements have been made.