Customize your user interface in Thief
posted on 12.04.13 at 05:07 PM EDT by (@salromano)
Plus, create custom difficulties with Thief mods.

In Eidos Montreal’s upcoming Thief reboot, players can fully customize their user interface. Everything from navigation prompts to the mini-map to the health meter can be switched on and off.

Here’s the full list of items that can be turned on or off individually based on your preferences:

  • Navigation prompts
  • Interaction prompts
  • Waypoint markers
  • Threat icons
  • Threat health meters
  • Mini-map
  • Mini-map rotation
  • Reticle feedback
  • Journal updates
  • Pick-up notifiers
  • Light gem
  • Object highlight
  • Loot glint
  • Lockpick helper
  • Frame search helper
  • Garrett narrated hints
  • Health meter (on, off, or fade over time)
  • Focus meter (on, off, or fade over time)
  • Ammo counter (on, off, or fade over time)

Eidos Montreal provided a few examples of what your UI might look like in certain situations, from the busiest version to the barest minimum.

Players will also be able to create custom difficulty levels by toggling on any of the following mods:

Classic Thief Mods

  • Chapter Save Only: manual saves and checkpoint auto-saves are disabled.
  • No Focus: the use of Focus is completely disabled and no Focus Points are earned.
  • Stealth Takedowns Only: you cannot perform combat Takedowns and Takedowns from above.
  • No Reticle: no aiming reticle is displayed when drawing the bow.

Legendary Thief Mods

  • Specialty Arrows Only: only Blunt, Water, Fire and Rope Arrows are available.
  • No Resources: food (health) and poppy flowers (Focus) are not consumable.
  • It Hurts Not: if you take any damage, the mission is failed.
  • Expensive Tools: the cost of arrows, tools, food and poppies is greatly increased.
  • Slowed Movement: running and walking speeds are reduced.

Ultimate Thief Mods

  • Iron Man: if you die or fail a mission, you lose your game and must restart from the beginning.
  • No Upgrades: non-critical upgrades are disabled.
  • No Kills or Knockouts: if a human or animal is killed or stunned, the mission is failed.
  • No Alerts: if a human or animal detects you, the mission is failed.

Thanks, Eidos Montreal.

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  • Budgiecat

    I’d only be interested really if this game had third person mode. I cant stand first person really

    • PrinceHeir

      i was about to say that :D

      Deadly Shadows has this option, why can’t this game and Deus Ex HR as well?

      i hope the next Deus Ex game will have 3rd person.

    • Hidayat246

      double top vote from me

    • adhesive

      To be fair third person mode trivializes a lot of stealth focused games. There’s much less focus on knowing your surroundings and playing strategically when you can just peek and sneak with no ramifications.

  • Audie Bakerson

    All this does little to fix the game being broken from the start though.

  • $18114340

    it’s funny because all of this stuff was standard back in the 90s.

    • icup ✔️

      it should’ve been optional in every game along with buttons mapping…

  • DarthBrian

    Guess I’ll have to run Utlimate Thief Mods.

    Still will be a shadow of the former Thief games regardless. *shrug*