Deep Down’s dungeon generation has “infinite variations”

Plus, two new screenshots from the game's official Facebook.

November 13, 2013 / 06:49 PM EDT / (@salromano)

In Deep Down, Capcom’s upcoming free-to-play PlayStation 4 dungeon RPG, dungeons are randomly generated. In a post on the game’s official Facebook page, Capcom said there are “infinite variations” in the generation of a dungeon’s elements like treasure chests, traps, ladders, and difference in height.

Automatic dungeon creation is a system that’s been adopted by other games, but Deep Down uses an “include as intended” system to ensure all elements of a dungeon’s generation are entirely random.

At the dead ends of dungeons are treasures, at the bottoms of traps are monsters, and on the other sides of warp points await either treasures or monsters. The best part of an RPG are all the dungeons, Capcom said in a second post, and they’re developing Deep Down in hopes you can enjoy theirs.

Next week, Capcom will share more on dungeons and how emotions influence them.

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