Next-gen Deus Ex in development at Eidos Montreal
posted on 10.02.13 at 11:01 AM EST by (@salromano)
First concept artwork shows trans-human segregation.

A next-gen Deus Ex is in development at Eidos Montreal, the studio has confirmed.

“I’m pleased to confirm that we are already into production of the starting point for Deus Ex: Universe with a new game for PC and next-generation consoles,” studio boss David Anfossi said in a blog post.

“We’re very excited about it at the studio and I wanted to let you know that most of the team behind Deus Ex: Human Revolution is already working hard on this new game. It took us four years to learn how to create a unique Deus Ex experience with Human Revolution and it was important for me to keep this knowledge within the franchise.”

A piece of artwork from the next-gen title, posted above, was shared. It shows trans-human segregation, a “backdrop” to the studio’s vision for the next Deus Ex title.

“It represents a ‘ghetto-city’ voluntarily built in order to separate the classes,” Anfossi said. “The people in this segregated class have reshaped their environment, nostalgic for their ideal of Cyber Renaissance. This dark and dystopian vision sets the tone for things to come in Deus Ex.”

The title is just one entry in the Deus Ex: Universe, an “ongoing, expanding, and connected game world built across a generation of core games,” according to Anfossi.

“It’s a commitment on our part to deliver meaningful content that expands the franchise on a regular basis and to deliver a deep conspiracy that will span several connected Deus Ex games, creating a more immersive and richer experience than ever before.

Deus Ex: Universe will include PC and console games, but also additional Deus Ex games and experiences available in other media such as tablets, smartphones, books, graphic novels, etc… You might have seen the name pop up recently in the press – well this is what it’s all about.”

In other news, Eidos Montreal confirmed an October 22 ship date for Deus Ex: Human Revolution Director’s Cut.

  • Xaltmas

    I asked for this.

    I asked for this so hard.

    • Guest

    • Zackasaur


  • Nhiroz


  • bloodiOS

    Let’s see how it’ll turn out.

  • DesmaX


    I was almost scared it would be an iOS game. But, yeeeeah

    • Gigus

      The fall was pretty good. You just gotta get used to the touch controls.

      • Zackasaur

        For some stupid reason, they still haven’t released the 1920×1080 version for Android. So I’m still waiting.

        • Gigus

          It should’ve been out already. I guess the transition isn’t going smoothly. They could be rebuilding the code from the ground up for android os.

          • Zackasaur

            Well, I just found this, which isn’t too old:


            The other platforms comment reignites my dream of a Vita version…

            • Gigus

              I would really want a vita version. That would take care of the awkward controls for veteran game pad players. I hope they do something cool with touch screen though. New hacking mini games would be nice.

  • 罪罰

    Hopefully it’s not shit like Thief

    • Sal Romano

      I didn’t know you played Thief.

    • ExTrooperBrenTurner

      Now THAT is a stupid comment. Bravo.

      • 罪罰
        • Zackasaur

          That, um, “article” is written with some pretty over-the-top and unfounded vitriol, but I digress…

          The point about jumping is a contentious one, to be sure. However, it’s only inherently bad if your definition of good is “this reboot has to be just like the old Thief.” That is a standard some people hold, but it is a poor and unreasonable one. The new Thief takes cues from its past while being something somewhat different, and it’s only fair to evaluate it on its own merits.

          For example, I was surprised at first that The Last of Us uses context-sensitive jumps, when Uncharted did not. However, this proved crucial to the feeling of the game.

          Other games have used context-sensitive jumps successfully even when it -doesn’t- contribute to any general feeling. A good example of that is The Legend of Zelda, as I am currently playing Wind Waker HD.

          It’s true that aspects like that make the new Thief at least a little different from the old Thief, but to pretend that this design choice is inherently bad is folly. The game, as its own creation, looks pretty great so far.

          We will have to play it to know, but I am eager to do so.

        • captainhowdy

          After they changed the horror steam punk setting to a “regular” medieval setting, I just don’t care anymore. Screw the new Thief.

        • ExTrooperBrenTurner
      • tokyobassist

        Pfff…hahaha…good one.

        Thief 2 is still one of THE greatest stealth games ever made. This new one doesn’t even allow you to jump whenever you want. Thief reboot is trash. It’s making Dishonored looked more like Thief and that’s pathetic.

        • ExTrooperBrenTurner

          You can talk shit once you try the game. ;)

          • tokyobassist

            I’m not spending $60 to have an opinion because of some disembodied voice on the internet said so.

            Removing features like jumping because “it breaks the immersion” is just fucking asinine. Get real dude.

  • Alkhan

    So this is obviously going to be either Free 2 Play or an MMO.

    I don’t have a problem with that.

    • Zackasaur


  • PrinceHeir

    definitely the only stealth game that came close to the MGS greatness(Splinter Cell wasn’t enough)

    can’t wait for this!!

    i already plan on buying the director’s cut so hell yeah!

    • DarthNemesis

      Not possible since Deus Ex was terrible at stealth.

      • tokyobassist

        As if MGS is a real stealth game…the fuck outta here with that. I like MGS but that is not a stealth game.

  • artemisthemp

    What is Deus Ex: Universe? It sound like a MMO

    • Zackasaur

      It’s the overall franchise initiative.

  • Zackasaur

    Awesome! :D

  • AnimusVox

    *gasp* :o

  • LordKaiser

    It needs an amazing soundtrack