The Legend of Zelda: A Link Between Worlds is non-linear
posted on 10.01.13 at 10:28 AM EDT by (@salromano)
Explore dungeons and use items how you see fit.

In previous The Legend of Zelda games, new items could only be obtained at new dungeons, and said item would have to be used to solve that dungeon’s puzzles.

In The Legend of Zelda: A Link Between Worlds, there are various dungeons, just like other Zelda titles, but the order in which you approach each dungeon and how you do so is up to you.

The main store plays a more important role in the game because of this. At Ravio’s Shop, Ravio will let players rent or buy items from the start of the game, allowing them to choose which items they’ll use to tackle each dungeon.

The Legend of Zelda: A Link Between Worlds is due out for 3DS in North America and Europe on November 22.

Watch some new footage below. View a new set of screenshots at the gallery.

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  • Elvick

    I wonder what this means for dungeon design.

  • shogunknight

    That means some dungeons would be considerably easy and some very difficult. So zelda was considered linear, hmm…

  • MrKappa

    It’s actually coming out this year? I’m so use to Nintendo holding back all their stuff that this is some what of a surprise to me.

  • fixmanfoxman

    just like the very first zelda

    • SuperLuigi

      In alttp you could do a lot of dark world dungeons out of order. I’m happy with this.

      • fixmanfoxman

        I never played alttp but i heard that its awesome, i really need to play before this comes out

        • SuperLuigi

          Oh ya. It’s not my favorite but it is one of the best one’s ever made easily.

      • Mohammad Badir

        well, this is a sequel afterall :P

  • Samsara09

    interesting.Well,hope they don’t botch the story of this game because of the non linearity…and keep on improving on the storytelling-I play legend of zelda for the stories as well,lol.Also,puzzles.Hope they get better here-not that they sucked before,but the more,the merrier.Well,hope this game rocks,so that we can get another zelda for the 3ds.

  • kuusou yume


    • Samsara09

      yeah,school sucks in times like this.

  • MosquitoLemon

    I am going to remain very skeptical. I mean, are they going to pull a Mega Man, wherein you can navigate each level to the end with some success, only to find that it is extremely difficult if you don’t have the proper item?

    Or will it be like a Metroid-vania style fake non-linearity, where you can only go so far in any direction before you hit a wall that requires a certain item.

    The idea that you can rent items ahead of time sounds promising, but why would you know which items you need for any given dungeon? And if you don’t know, how is that any different than any other Metroidvania where you have to return to a hub every time you screw up?

    • Nick Pantazis

      Your problems would seem to have a simple solution. Just have a guide character (Navi, etc.) recommend items you would need to bring with you before attempting the dungeon.

      • MosquitoLemon

        Yeah, and I imagine they’ll do something like that. Though how does that make this Zelda non-linear, other than that you don’t have to complete the dungeons in a specific order? Are we going to have a dungeon select-screen with Link’s face in the middle, or will I have to travel to the ends of the globe, only to have Navi pop up and tell me I should have brought a shovel?

        • Rogerrmark

          The world map will probablylook the same,except that you can get anywhere with the right items.

          If you get stuck in a dungeonwith an item lacking,they pretty much could give you a teleport item for the item shop thats only usable in dungeons,insteadof making the player go all the way back to the store.

          That bird-like creature on the picture could have teleportation-skills a la Oocca
          from Twilight Princess!

          • MosquitoLemon

            I don’t doubt that there will be teleportation, but from the very beginning of the game?

  • 罪罰

    Well, that’s a start.

  • Zero

    This sounds quite refreshing. I was already looking forward to playing this, but even more so now.

  • LordKaiser

    It seems that the dungeons are completed only with the tools that it’s found on them… I don’t know how to feel about this.

    • Marco Tinè

      I get how you’re feeling, but be positive. It should be a refreshing change, and one that Nintendo could nail very well.

  • Wolfcum

    I don’t understand people who complain about not being able to play because of school. I think they should focus on what really matters and play videogames.

  • AdamBoy64

    I think it’s a bit of a trade-off.

    You get that flexibility to do things in the order you’d like, but you lose the structure of storyline.

    I think I’d personally prefer to just have the path set, but it’d be good to see something different. It’ll probably add to it’s replayability / lastability.