The Legend of Zelda: A Link Between Worlds is non-linear

Explore dungeons and use items how you see fit.

October 1, 2013 / 10:28 AM EDT / (@salromano)

In previous The Legend of Zelda games, new items could only be obtained at new dungeons, and said item would have to be used to solve that dungeon’s puzzles.

In The Legend of Zelda: A Link Between Worlds, there are various dungeons, just like other Zelda titles, but the order in which you approach each dungeon and how you do so is up to you.

The main store plays a more important role in the game because of this. At Ravio’s Shop, Ravio will let players rent or buy items from the start of the game, allowing them to choose which items they’ll use to tackle each dungeon.

The Legend of Zelda: A Link Between Worlds is due out for 3DS in North America and Europe on November 22.

Watch some new footage below. View a new set of screenshots at the gallery.

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