Atelier Escha & Logy release date set
posted on 10.24.13 at 09:06 AM EST by (@salromano)
Latest PlayStation 3 Atelier arrives on March 11.

Atelier Escha & Logy: Alchemists of the Dusk Sky will launch for PlayStation 3 on March 11 in North America and March 7 in Europe, Tecmo Koei has announced.

The latest installment in the Atelier series lets players choose between two protagonists—Escha and Logy—and offers unique story perspectives and gameplay experiences depending on your choice. Escha’s story focuses on the traditional alchemy RPG and everyday life of an alchemist, whereas Logy’s story is said to be more serious and focused on world exploration.

Find a story and feature summary below, courtesy of Tecmo Koei.


This world has gone through many Dusks, and is slowly nearing its end. Within this world, in the western reaches of the “Land of Dusk,” there was a nation that prospered thanks to its use of alchemy. There, in order to survive the eventual arrival of the “Dusk End,” the people devoted their efforts to rediscover and recreate lost alchemic technologies. Rediscovered technology from the past era was gathered in the alchemy research city known as “Central,” where research was conducted on how to halt the advance of the twilight. One of the heroes is a young man who researched alchemy in Central, the other a girl living in a small town on the frontier. This girl’s name is Escha. In the process of using her knowledge of ancient alchemy to help others, she was assigned to the Development Department. The young man’s name is Logy. Having learned the newest alchemic techniques in Central, he requested a transfer to this understaffed town to make use of his abilities, and meets Escha when he is assigned to the Development Department as well. The two make a promise to use their alchemy together, and bring success to the Development Department.


  • Two protagonists, two stories, more gameplay. Depending on which protagonist a player selects, the story and events will unfold from different perspectives. For players who enjoy the traditional Atelier series, Escha’s story can choose Logy’s story to begin their journey in the Atelier universe!
  • Battle with more teammates! Traditionally, in the Atelier series, only 3 characters could join the battle party, but in Atelier Escha & Logy: Alchemists of the Dusk Sky, players can have a maximum of 6 characters in battle to allow for more strategy and faster-paced fights!
  • Streamlined synthesis welcomes newcomers and long-time series fans! The synthesis system and interface have been streamlined to make item creation more approachable and enjoyable. As their Synthesis level goes up, players will be able to access more items for synthesis.
  • Fast-paced, turn-based combat system! Battles are fought using a turn-based combat system, but character actions and command inputs are optimized for fast-paced fights. During battle, players can use support attacks, in which allied characters hop in and appear one after another in an effort to execute impressive follow-up attacks! Utilize the assist attack system to rule the battlefield!
  • Alchemist-exclusive attack, Double Draw! As Alchemists, Escha and Logy can use the various items they create through synthesis during battle. Atelier Escha & Logy: Alchemists of the Dusk Sky has expounded on that concept and created a new alchemist-exclusive command, “Double Draw,” which allows consecutive item use while also increasing their effects!
  • Gorgeous graphics with lively characters! Characters’ faces are meticulously animated and show a wide range of expressions. With the newly implemented engine, the characters in Atelier Escha & Logy: Alchemists of the Dusk Sky really come to life!

View a new set of screenshots at the gallery.

  • bldudas


  • kurosan9712

    Let me tell you where this article lies. Well, it lies because it was a bit of false information from the devs.

    Escha and Logy story ARE IDENTICAL The only difference is some character events, and a little bit events before the end. Oh, and the character ending images are different.
    Trophies for endings are still given for whichever side you get it from(Escha or Logy).

    To get true end you still need to play both sides.

    I got platinum trophy in japanese version, and thankfully, I know japanese.
    Don’t expect that “darker” or more “classic-jRPG” storyline for Logy which was said to exist in early interviews with Gust. It doesn’t exist.

    • りんごタルト@エスカのアトリエ

      And this is bad because?

      • Sevyne

        Where in his post did you read, “This is bad”? Way to get all defensive over someone giving you information.

        Although if you ask me, it IS bad that they lied about it. Not bad enough to make me not want the game, but still should have never said anything of the sort.

        • kurosan9712

          Quite right, I never said it is bad. Just provided information that is authentic, instead of old and false information.
          I was actually glad that Escha & Logy story wasn’t divided into 2 parts, one being traditional, and one not. Thankfully, at least in that Gust were smart to play safe and make the WHOLE game story traditional. Though, it didn’t save them from sales lower than most of Arland series and Ayesha(Totori, Meruru and Ayesha sold better than this game).
          Well, hope they learned their lesson, and will make a fully traditional Atelier game for A16 project, with 3-man party, party invites, normal friendship system etc.

          • りんごタルト@エスカのアトリエ

            A game should change and leaving it stuck in the 90s is not a good away of moving forward. The changes in Escha & Logy were the boldest ones since MK and, if you ask me, GUST is taking the series to the right direction. They want more people to play their games and catering to their already established base isn’t the good way to go.

            I think the reason it sold lower than the Arland games were the fact that Ayesha was a thematically weak title and not really about “cute alchemist doing cute things with her friends”.

            • kurosan9712

              If it was the reason, it wouldn’t be as bad.
              First of all, the series started as cute girls doing cute alchemy for totally serious reasons.
              Play Atelier Marie/Elie/Lilie/Judie/Viorate to understand.
              Ayesha, however, is a bit different, yes, but a very strong title, thematically(and a good change too, I mean the graphic style and battle system). And it sold appropriately.
              And Ayesha sold better than Totori, even if by a small margin.
              Meruru, however, was a big surprise for everyone. No one really expected it to become the best selling game.

              So I doubt your reasoning works.

              And not to misunderstand me. I liked Escha&…not Logy. Escha is a great character, quite fitting for the Atelier series…unlike Logy.
              That aside, the only thing I really was worried was the change in party system and friendship system. And my worries came true. The 6-man party is as useless as ever, and is only useful for getting BIG numbers in damage. What I loved in Ayesha, both you and enemies couldn’t really deal over 10k damage(I don’t think I came even close to that ever), but all the number masturbation in Escha&Logy made me a sad panda.
              Oh, but I did like the fact that skills finally became less useful than alchemic items again. At least that was true to the origins of the series.
              Friendship system, however was a big disappointment for me, since it’s just a “get some events per chapter, under unknown conditions, cause we don’t show you how much friendship you have, if we even made such a parameter”.

              All of that aside, at least Rorona remake will be a game I’ll totally love in every aspect(well, I loved Meruru) since Shin Rorona is using Meruru-engine, just with all Rorona features, hopefully including payment to the party members for following you, Even if all the next games will be totally awful for me, at least I’ll receive an awesome “last” game for me.

              • りんごタルト@エスカのアトリエ

                Well, didn’t they go back to their roots in the Arland series? Everyone was happy. Time to step on the gas and move on. Sometimes, I really think it is the fans that hold back video games, not tech, not the budget and definitely, not the publisher. Traditional turn-based battle systems are not that engaging anymore and games have to be faster. It’s excusable back then, but not now.

                And Meruru? One factor you can count in is the fact that the heroine is a cheery, bubbly, alchemist-wannabe PRINCESS. That alone will draw anyone in. Meruru (the heroine) is already a person of status — a fucking princess, while most heroines start out as nobodies who want to be better people.

                I really don’t see the point of saying that “playing your whole party in a battle” is a bad thing. Maybe you just don’t like it, but it’s an improvement in a mechanic’s PoV.

                About the protagonists, it really feels like Logy is the foil to Escha that the game/series really needs. Logy is the “outsider needed to keep the lore of Dusk in check” and to keep it apart from previous series. There are people who liked Logy’s character and it’s sad the “fans” skipped out on this game because it has a male protagonist.

                Friendship system. Have you played eroge? You don’t need number crunching in there to get the girl. Same goes here. It’s simpler and more engaging on a reader’s standpoint. I thought you hated number crunching?

                I, too, am looking forward to the new Rorona game, but I don’t think I’ll like it as a whole new experience. I’ll probably like it because Rorona’s face is not derpy now and Sterk’s disfigured 3D model.

                • kurosan9712

                  Well, those old, “unengaging” battle systems IS what keep video games from becoming movies like Final Fantasy XIII became.
                  And…keeps me playing them. Older games are always better than newer ones.

                  I feel that the game industry goes into hell of movies instead of games on a speed that exceeds speed of light.

                  Fans are totally right, it’s not a time to move forward, but a time for a renaissance towards the old.
                  The progress goes a little too fast, and it’s a good idea to stop it for some time.
                  Sadly, console makers are rushful, and even though current gen hardware isn’t anywhere near it’s limits, they still release new ones.

                  Thankfully, Japan isn’t as stupid. Most of their devs, excluding Square Enix and other movie studios, aren’t rushing towards the new immediately, but are moving at their own pace.
                  If you would remember, Gust released MK2 when it was already all over for PS2. And a lot of small developers do the same, bringing me joy.

                  Yeah, I’m a bit retrospective, but rushing isn’t gonna get us anywhere.

                  And I’m playing Atelier games exactly for what western audience hates traditional ones – time management, alchemy, characters and character interactions. And that’s also why japanese fans love it.

                  Also, most eroge have some indication about heroines affection.
                  Only those that AREN’T actually eroge(well, I should say nukige, but anyways) don’t have such, as they are focused on different approaches.

        • Budgiecat

          cmon, cut some slack its fanboy defense shield. It’s an automatic activation!

          • Sevyne


          • りんごタルト@エスカのアトリエ

            Uh, yeah. I think I should deactivate it sometime.

        • りんごタルト@エスカのアトリエ

          It’s called Marketing 101?

          • Sevyne

            Except it isn’t, but hey pucker those lips and smack em right on the collective asses of those who lie to you if that’s your thing. I won’t stop ya.

  • りんごタルト@エスカのアトリエ

    So where’s the Limited Edition, TK?

    • bldudas

      Yes, I would love a Limited Edition, too.

  • TheBlackRabbit

    Yes so close to my birthday! :3

  • Chocozell

    I was just thinking on the release date for Europe LoLù!

  • FitzpatrickPhillips

    I already beat this in japanese (it was my first Atelier game that I completed not in english) so its weird seeing all this written in a more comfortable language. Hope it sells well – its a damn good game.

    Although as kurosan said, both characters story’s are 98% the same.

    • kurosan9712

      Discussing on if it’s good or not would take days to come to a conclusion that would satisfy at least one person.
      But…it is at least NOT bad. That’s for sure.
      I, however, still prefer older Atelier games, like Atelier Viorate or Lilie. They are still the best for me. Since the series went into 3D, it’s gotten a bit different, and I, as a big fan of the series(maybe one of the biggest, actually), feel a lot of mixed feelings.
      I was very dissatisfied with initial announcements about Escha&Logy, but thankfully, quite a bit of them weren’t implemented, and I hope won’t ever will in the next games.

      I’m also quite worried about where GUST is heading with the series, and the fact they said they’d change the person in charge, because they feel that if they continue, the games are gonna become too much similar. However, that’s what the japanese fanbase wants, which is something they don’t see.
      I have some japanese friends, who are series fans too, and they skipped Escha&Logy because it has 6-man party and other non-traditional features.
      Gust should be very cautious about what are they changing, else it’s gonna end up a disaster, like Iris and Mana Khemia were for them(in Japan).

      • FitzpatrickPhillips

        Thats…a pretty stupid reason to skip it IMO. They’re adding GOOD combat to the series, or rather, re-adding it. Mana Khemia has one of the best battle systems in JRPGs and as it is part of the Atelier series, there is no reason why the other ones shouldn’t. There is more to Atelier than the originals or Iris or Mana Khemia or Arland and Dusk. Each game has common elements but are ultimately different games.

        I don’t see how you can call yourself a fan and then complain about changes and additions. Do they really want the sub-par combat back or something?

        Edit: Also Mana Khemia was not a disaster. They sold very well, more than some of the PS3 titles. THey are also better received.

        • kurosan9712

          Now lets be honest. In Japan – they didn’t. I am talking ONLY about Japan.
          Mana Khemia and Iris are still considered failed projects in Japan. While in the west they sold better, yes, no doubt. But that “better” barely exceeded the japanese sales, so it wasn’t really worth it.

          I am a fan, but am also a traditionalist. Japanese are also traditionalists, on the most part, so I totally understand their reasons.

          And PS3 titles sold FAR better than MK or Iris in JAPAN(caps, so you won’t miss). Well, except Rorona, that game was a disaster in Japan too, but that’s the reason they are remaking it now.
          For reference, sales figures for first week sales(pretty much same as media-create numbers, just easier to find now)
          Totori – 72836 copies
          Meruru – 82,585 copies(the best selling Atelier game in Japan)
          Ayesha – 75.874 copies
          Escha&Logy – 57.550 copies

          Rorona was around 40k, if I remember right, can’t find a reliable source now, and Iris/MK sold very little in Japan, even considering everything sold less those days.

          That leads to conclusion, that those changes weren’t welcome in Japan. And they aren’t even now.
          Since Gust once said in an interview, that their titles are mostly made for japanese, I hope that looking at such sales figures, they’d know what went wrong, and go back a bit.

          Quite looking forward to Shin Rorona no Atelier sales. I’m pretty sure it’ll be around Meruru and Ayesha, even if it’s a remake. Maybe not, though, remakes tend to sell less, after all. I’m still buying it day one, though.

          • FitzpatrickPhillips

            And I’m talking about Japan as well – where do you even get this “failed projects” info from? Japan enjoyed both Mana Khemia games. Mana Khemia 2 was even bundled with Escha & Logy over there. And once again, when it comes to sales, I’m also talking about Japan.

            You’re pretty much projecting your “perfect” view on the series and saying thats what the series should be.

            I already know about the sales figures and its pointless to seriously come to such a conclusion off first week sales. What you SHOULD be comparing are life-long sales which neither of us have info on. Gust has already gone through numerous interviews and have said that escha and logy sold well. if you want a non-changing series, try something else like DQ but the Atelier games are on par to be different each iteration.

            I still can’t figure out why you’re complaining about a better battle system and more intuitive mechanics – unless you want to keep it “traditional” for the sake of it being archaic.. It makes no sense. You can’t draw conclusions that you made up simply from first week sales numbers.

            • kurosan9712

              For Atelier series – you can.
              It is a niche series, and unlike big projects like Final Fantasy, Pokemon, Monster Hunter, lifelong sales aren’t really bigger than first week ones, which is why first week is usually considered the decisive one.
              If you look at second, third, fourth etc week sales of Atelier games, you’ll see that they don’t rise, and drop VERY quickly. so from 3rd week, the addition is minimal, and can be overlooked. Generally, when it disappears from media-create charts, it’s already useless to count it.

              Besides, even if you look at lifelong sales of Iris and MK, they are still bad for a PS2 game.

              And Atelier series aren’t changing with each iteration at all. Gust style is to make subseries within the series, and within that subseries, changes occur rarely and are USUALLY minimal.

              • FitzpatrickPhillips

                So you’re honestly trying to tell me that sales are directly proportionate to odd reasons that YOU predefined? Get off your high horse. You’re not even responding to any questions – just repeating yourself. And yes, they are changing. Arland, Iris, Dusk, etc. are not sub series – they are main games. The only sub series is stuff like the otome game or Annie, and game play changes are gradual and you can feel them. Escha and logy is not a big change. The only difference is that you get 2 protags and the battle system is actually good now. Other than that, its still Atelier.

                “Even if you look at lifelong sales”
                Show me. I don’t want to hear what your opinion is – where are you getting this information from?

                • kurosan9712

                  They are subseries, because they share the same name. Arland subseries is a subseries, because the 3 games are stories related to Arland kingdom. Salburg series is also a subseries, for same reason. Land of Twillight(what the west calls Dusk) is also a subseries, for same reason.
                  I don’t mean it as if it’s a spin-off, but those are still subseries within the main series.

                  It doesn’t matter where you get the information. Any source will say the same about Iris and MK, no matter how much you’d hate to admit it.
                  For example, Iris 3 sales were around 20k 1st week, and lifetime(sales after 2009 omitted) are around 40k
                  MK1 sold 20k 1st week, and 40k total(sales after 2009 omitted, if exist)
                  MK2 sold 30k 1st week, 50k total
                  Yet Viorate no Atelier(2003) PS2. Sold 58k within ONE year(sales after 2003 are simply unknown, I don’t have a source which would provide such).
                  And Judie no Atelier(2002) sold 66k within a year again(sales after 2002 are unknown)
                  Sales figures are from Famitsu and some other sources. It is however known, that sources for such old data aren’t too accurate, yet I doubt it would change dramatically.
                  10-20k, however, is a big change for PS2 games. Though, it is still big even for current games.

    • Budgiecat

      Eh..Tecmo Koei games aren’t ones that I would rush out and import…most get localized..

      • FitzpatrickPhillips

        I can read japanese so there isn’t any point in all in me waiting for localization.

  • Jesse

    The last part after “Two protagonists, two stories, more gameplay.” is written kind of oddly. ^^;

    Specifically, this part: “For players who enjoy the traditional Atelier series, Escha’s story can choose Logy’s story to begin their journey in the Atelier universe!”

  • Elvick

    I wish NISA was publishing still. I miss my Atelier Limited Editions.

    And least they’re still bringing over the games. Even if I’m not happy the PS Vita ones were all digital only.

    • Nightcore34

      Why’d they pull out of publishing? But yeah I agree for some reason I prefer getting limited or collectors editions.

      • Brittany

        Tecmo Koei bought Gust.

        • Nightcore34

          Ahh right, thanks. How is tecmo koei on localising, good or was NISA better?

          • Brittany

            I think NISA was better.

          • bldudas

            I think NISA was better at localizing.

            • Nightcore34

              As soon as I Read this comment I though “God damn it NISA get Gust back”

      • Arcana Gear

        because tecmo koei bought gust (atelier games dev)? so they publish atelier games now

  • Chiheisen

    Finally it was announced, now we can be happy!

  • Zero

    This will be my first Atelier game. I’m looking forward to it.

    • Kurisu Makise

      I recommend snagging a cheap copy of Ayesha then. No reason not to start from the beginning of a new series.

      • Zero

        The previous games didn’t really look like they would be my type of game, I might be wrong. Something about this entry got me wanting to give it a try. I figure if I enjoy it, I can go back and play some of the previous entries, if time permits.

        (I’m going to go into detail here. Sorry for long reply.)

        I understand your point 100%. I’m usually really strict about skipping anything in a series. I always want to start from the beginning and play/watch/read in order.

        On rare occasions, mostly in the last few years, I’ve done this to test out things I was unsure about. I guess it comes with age, understanding myself better and stuff.

        I used to be unable to do that, mostly when I was younger. I had to start from the beginning of things, I was really strict with my selections all around. It’s kinda odd, but I guess it really is age, and just me allowing myself to try more new things, especially when it comes to games.

        I suppose I’m still like that in some ways today. I’m just less strict, and more open to trying new things. That’s why I’m kinda starting the series this way, if that makes any sense. =P

  • TheBlackRabbit

    IM getting this :D

  • Ichimaru

    I’m currently playing Ayesha as my first Atelier game, and I’m enjoying the hell out of it. Nice to know that, with what Tecmo Koei has said recently, all future games are basically guaranteed to be released in English, and with dual audio to boot. It seems a lot of games are being localized recently, Atelier, Project Diva, Neptunia, etc. Things are actually much better than I would’ve expected some, say, 2 years ago.

    I’m looking forward to Escathology as well. So they’ve decided to push it a little bit in the direction of the Mana Khemia subseries… Dunno if it’s a good thing or bad. I think the battle system in Ayesha is far outdated, but, OTOH, if the battles start being the main focus, it’s going to become too much like the other jRPGs. The alchemy aspect is exactly what sets the Atelier games apart, if they turn it into an irrelevant thing, the series will lose its charm.

    And now, I’ll probably get downvoted, but they shouldn’t be making the Rorona remake. It’s the first time I see a remake being made for the same system as the original. They really went too far with the milking.

    • kurosan9712

      Well, not exactly. I believe the main platform Shin Rorona is made for would be Vita, as with many PS3/Vita multiplatforms.
      And with Rorona’s case, it isn’t milking. Original was VERY, if not VERYVERY weak in terms of gameplay. It had a very unpolished battle system as well as graphic engine.
      There’s nothing strange in remaking it right now.
      A lot of people were really disappointed with original Rorona, though, well, on my way to it’s platinum, I came to love it. It brought my Atelier fanatism on fire, and I loved that.

      • Kurisu Makise

        To get it down real simple from what Kurosan provided, it looked like a PS2 game before (which delayed me starting the series) and yes, not polished at all.

  • Astrid Huang

    Great news! :D

  • Rogerrmark

    I wonder if we’ll see Ayesha and Keith in the sequels.

    The director is probably preparing a nice comeback,since Dusk series’ world aparently has a lot of content to explore,so just one more game will probably not be enough.