Tetsuya Nomura discusses Final Fantasy XV in PlayStation 4 ‘Conversations With Creators’ video
posted on 09.20.13 at 04:23 PM EDT by (@salromano)
Real-time scenes and the feel of Final Fantasy.

As promised, the latest ‘Creator Interview’ series of PlayStation 4 videos features Final Fantasy XV director Tetsuya Nomura.

In it, Nomura discusses creating real-time versus pre-rendered scenes, the game’s Final Fantasy elements, PlayStation 4, mobile connectivity, and more.

Famitsu.com has a text version of the video interview, which we translated below.

—As the Final Fantasy series’ long-awaited numbered title, please tell us again what kind of game this is.

Final Fantasy XV is the first game of the Final Fantasy numbered title that is an action-based RPG. Since the beginning of 3D graphics, Final Fantasy has largely used pre-rendered movies, but what’s different about this new hardware is that it allows you to direct what has previously been pre-rendered and make it real-time. For this reason, even in considerably dynamic scenes, the player can still control their character.

—When you say “dynamic scenes,” to what are you referring?

For example, the scene we saw at E3 where a Leviathan is rioting through a town, and the main character comes in fighting and flying around in a current of water. Until now this scene would have been completely pre-rendered into a movie by Visual Works (Suare Enix’s film producing team). But now you’ll actually be able to play through it in real-time.

—It seems these flashy battles will be fun. Expectations are high.

Making the battles in Final Fantasy XV as seamless as possible and controlling your character through a variety of changing settings are the concepts. Each character has their own talents so we’re working on allowing you to cooperate and make the best use of these talents. Even in cooperative directions that have until now been pre-rendered, you’ll find things develop in real-time.

—In the E3 trailers, we saw allies protecting the main character.

These scenes are in real-time, too. Also, we’re stressing the importance of speed in battle. Because this game is action-based, we’re doing our best to stay away from situations where the character doesn’t have control. Enemies and allies alike will move around, and fighting within the speedy progression of battle is what makes this Final Fantasy different from previous installments.

—How about the points that are like previous Final Fantasy games?

HP and other point values will appear on screen during battle, and when you attack enemies and in turn are attacked, these point values will also be displayed. “Planning actions as you watch the numbers display”—this has been the flow of Final Fantasy, and we are following suit. I think that losing this would mean losing the Final Fantasy feel. Using action techniques while thinking about the numbers. I think these two things coexisting in an action-type battle are perhaps not seen anywhere else.

—To continue, let’s talk about the world and story of Final Fantasy XV. What kind of world will you be able to explore?

The story of Final Fantasy XV inherits the Fabula Nova Crystallis mythos of Final Fantasy XIII and Final Fantasy Type-0, but establishes an original world that is different from what we saw in these two games. The legend is rooted, but the people’s thoughts are fairly modern and as such this is a world where the legend is not very obvious. The story is simple and about the main characters retrieving a crystal stolen by an enemy nation. Within this Final Fantasy-esque story, the character relations will crossover with one another.

—The realistic graphics that remind you of a European town are also impressive.

Because Final Fantasy XV‘s theme is ‘fantasy based on reality,’ the concept for the art is to look like real-world spaces. That a fantasy is happening within this is a major point for Final Fantasy XV. Realizing this power of expression was difficult before PlayStation 4.

—As you continue with development, have you noticed anything about the performance of PlayStation 4?

From a developer’s point of view, the most interesting point about the hardware is its memory. This is because the more memory you have, the more you can do the impossible.

—What kind of “impossible” things do you want to do?

The more data you can permanently keep in memory, the more you can decrease loading frequency, and the bigger the scale you can develop. Like we were talking about before, the reason we can produce a lot in real-time is thanks to the amount of memory we have. Because the amount of movements characters make during battle and the amount of weapon types in the game are both numerous, I think the amount of data that needs to be stored works well with PlayStation 4.

—It looks like you’ve been able to make the dynamic battles you can feel satisfied with.

There have been difficult parts along the way. Speaking of the Behemoth in the videos at E3, I spoke with the staff about its facial expression at the time. Up until now, we’ve been good to just make the facial expressions of the characters, but we’ve entered an era where we go so far as to make facial expressions for monsters. From now on we have to pay attention to detail like never before.

—Are you thinking about making Final Fantasy XV compatible with PS Vita or smartphones?

I want to think about how to connect with mobile devices. The timing is perfect and PlayStation 4 is well equipped to connect with other devices. And what we’re doing is also in agreement with this possibility. I think in this day and age it’s difficult to sit in front of your TV for long periods of time, and there should be some way to connect with the world of Final Fantasy XV when you’re out as well.

—I’m looking forward to this new form of connectivity. Well then, can you please give readers a final message?

A lot of time has passed since we changed the name from Versus XIII, but we acknowledge everyone’s high expectations, and with that in mind all the staff are doing our best. Please keep those expectations up.

Play-Asia
  • SuperLuigi

    And the hype is back just like that. Tetsuya is amazing.

  • Invisbin

    Easily my most anticipated game next gen (until I see more KH3). Every time this man comes into an interview, you can just feel the passion he has for the game, and that’s rubbing off on me. The monsters have facial expressions? That’s awesome. The behemoth in the E3 trailer towards the end actually put fear in me.

    Take your time baby, HALL OF FAME BABY.

    • Budgiecat

      Don’t tell him what he already knows. He has been taking his time. 7 years so far.

      I bet people have died waiting for this game. Literally

      • Invisbin

        …..I bet they have too…but that’s better left unsaid.

        • Budgiecat

          I know I just felt the need to because this is getting ridiculous. A game shouldn’t take 10 years to come out. That’s not cost productive.

  • lilrusham

    I hope this comes out in 2014, i can’t wait to turn noctis into a badass

    • King-Podigy-X

      Probably not because the Xbox Done is launching till Q4 2014 in Japan so more than likely early 2015.

      • lilrusham

        Ok my hope is gone, but i understand what everyone was saying.

      • Budgiecat

        They don’t need a simultaneous console game release but whatever I don’t think the XBone is the reason the game is taking longer…I think it’s for other reasons

        • Budgiecat

          who downvoted me. Show yourself, commoner…

          *readies sword*

          • King-Podigy-X

            I didn’t down vote you but knowing SE they want a simultaneous release for that money even though it won’t sell on Xbox in Japan and in NA and Europe its probably going sell on PS4 3 times more than the Xbox Version.

            • Sevyne

              Honestly, I don’t think the game will even release on XBOne in Japan. Yeah, they announced it to be multiplatform, but it seems to be a growing trend that even global multiplat games remain PS exclusive in Japan.

              Of course I could be completely wrong because Square hasn’t started doing this yet. Hell, the two consoles are still a ways off from release so I’m just speculating here. Guess we’ll see in time.

            • Budgiecat

              Well….it’s not like S-E is not used to trickled down or timed revenue on different platforms…. I mean they already did it with DQ X and now FF XIV….

            • Red Makuzawa

              Actually it might be more than 3 times then xbox one (worldwide sales). JRPGs never seem to sell well on xbox but It’s a possibility it could sell a lot on the xbox one as well but PS4 will still sell way more.

    • Azuardo

      Not to be a debbie-downer, but this won’t be coming out next year. No way.

    • Invisbin

      As long as we’ve waited, I do wonder how close they are to being done. About 4 years done on Ps3, and the rest on Ps4, so I think 2015 is the latest….I hope.

      • Budgiecat

        4 years…..

        So I’m guessing you came up with that by deducing they started work on the PS3 version in 2006 through 2011, right up till Sony handed out the PS4 devkits in 2011 (most likely late summer), then made that famous “We’re now officially in full production mode gais” announcement the same year in the fall, so in other words, they’ve invested 3 years on the PS4 version (which since it and XBox 1 are developed more PC friendly, can also direct their work over to the XBox One with little change?)

        In any case, all the work is done on a PC so it’s really just a transfer issue. But I can see them ‘rebuilding the game’ based on the knowledge from since 2011 that they can have more freedom to do what they can and want to do on the PC, transferred now over to more powerful consoles.

        So we’ll never know for sure just how close to completion they were with the PS3 version…

        One would hate to think they were just ‘dicking around’ from 2006 to 2011 in hopes that this current gen would collapse and die and the push to next gen would happen right away

        • Invisbin

          I assumed 4 years because they said they shifted towards the Ps4 version maybe a year or two before the E3. Announcement. It’s all there.

          • Budgiecat

            Well my theory adds to more plausibility to what you stated based on the history of things…

            • Invisbin

              Well your theory isn’t as concrete as facts so tough luck.

              • Budgiecat

                Oh I see you have some brass ones…..care to take this outside amigo? If you wanna do the dance of death all you have to do is ask….

                *cracks knuckles*

    • bloodiOS

      It might come out in 2014… but only in Japan.

      Edit: To the ones that down-voted me, releasing three Final Fantasy games for home console in the West within the same year is a bit crazy, no?

    • Arcana Gear

      it have chances to come in the end of 2014… in japan and 2015 rest of the world.

    • Red Makuzawa

      From what I’ve seen from the trailers (this year only), the game should be out by then. People over exaggerate when they say it will be out by the end of 2015 to 2016.

  • Budgiecat

    “Final Fantasy XV is the first game of the Final Fantasy numbered title that is an action-based RPG. Since the beginning of 3D graphics, Final Fantasy has largely used pre-rendered movies, but what’s different about this new hardware is that it allows you to direct what has previously been pre-rendered and make it real-time. For this reason, even in considerably dynamic scenes, the player can still control their character.”

    The hell…….he could be talking about the PS2 or PS3 here, as they can easily do those things…..ffs

    • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

      Yeah, I’m not really sure why they would make this a point, since as you said… It could be done on PS2 and PS3 as well, lol.

      • Budgiecat

        The only thing I remember him saying, or someone from S-E saying; and this was from an interview a long time ago, was that he wanted to avoid ‘battle transitions’ or something like that (like what FF XIII and past FF games do), and mentioned as an example that in FF XIII, when you see the giant Atlas trolling around in the background in Gran Pulse, even when you go into a battle with a random enemy, his data is still operating in the background, thus taking up memory space, thus the need to do the battle transition.

        For a sequence like the Behemoth attacking the city at night in the old old Versus Trailer, he mentioned that scene could happen anywhere in the vicinity of that city not just destroying the walkway bridge, because it would be based on where you the character chose to go.

        So I’ll give him some slack on that I guess since games like Uncharted, God of War or Battlefield do have ‘scripted set pieces’ where it’s impossible for giant things like that to occur ‘randomly’.

        But I still think it would have been possible on the PS3…they just feel it’s easier obviously on the PS4 (and can take some pressure off a release date window)

        • Budgiecat

          lol why the downvotes and no replies…cowards..

          FACE ME!!!!

          • bloodiOS

            If they could, they would’ve already done it.

        • Omega_Shiro

          Agreed most of Uncharted is HEAVILY SCRIPTED I love it to bits but when you fight you just float towards the enemy because its scripted and the cut scenes. The the boat level with the water was unscripted…Anyway yea I agree with you.

      • Djkarl Pierre

        Kingdom Hearts is a fine example.

  • bloodiOS

    From the interview, you wouldn’t know that the game is also coming to the Xbox One.

    • Arcana Gear

      so true….. but it was a japanese interview, in japan xbox state is… niche.

  • Arcana Gear

    I wonder how much they spent on it, i mean it began on ps3, then they moved for ps4, and it’s like they are going full budget on it, makes me remember tomb raider, i just dont want that they have GTA sales expectations and then say it bombed like Tomb raider when it doesn’t make billions.

    • Budgiecat

      Well GTA V just made a billion in three days and Tomb Raider is older than GTA series but still..GTA offers more variety in gameplay and is done on a bigger scale. 256 million budget vs like 60 million I think?

      I would like to know how much they’ve spent on FF XV (and even FF XIII and XIV) but S-E would never tell us that..

      • Arcana Gear

        Yeah, and they already confirmed sequels re using assets, at least they are planning it so they story maybe dont becomes convulted with cheap plot devices like time paradoxes, and i like FFXIII but everyone knows when someone cant bring something original to a event they put time paradox.

        • Budgiecat

          Toriyama is a hack though everyone knows this…he ruined Parasite Eve and Front Mission so take that into consideration…

  • LordKaiser

    I hope this game sells more than a billion

    • Budgiecat

      Doubt that. Western casuals and dudebros have turned their backs on JRPG’s

      • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

        Yeah, there’s been a lot of anticipation for this game, but I still don’t see it outselling the next CoD or whatever. A lot of Western gamers think J-RPGs are dead. Hell, there are a lot of Japanese gamers that think J-RPGs are dead.

        • Xaltmas

          Because they are.

          Yeah, this game will probably be great, but it’ll get slaughtered by stuff like The Witcher 3, Cyberpunk 2077, Dragon Age Inquisition and the inevitable Fallout 4 and Mass Effect 4.

          JRPGs were all I used to play back on the PS1 and PS2, but the genre is a joke now.

          • captainhowdy

            Cyberpunk 2077 looks awesome. I can’t wait to see videos of it.

            FFXV looks great. I still hope it becomes successful for Square Enix. But the guys at CD ProjectRed made the Witcher 2 with a million and it was one of the best looking games I’ve ever seen, than Square Enix is struggling like crazy with bloated budges.

            • Sevyne

              CDPR are just that damn good. They can give you massive, beautful, and just plain great games without breaking the bank. Throwing more money at a game isn’t going to magically make it better. Smart design however probably will. A lot of devs could learn a few things from them.

              • Xaltmas

                The cost of living in Poland is nowhere near that of the US or Japan, which is why CDPR can make The Witcher 3 for only $15 million.

                I imagine the budget for Final Fantasy XV is horrifying.

                • bloodiOS

                  Horrifying might not even be close, given that it spent a whole generation on tweaking its engine.

                  • captainhowdy

                    XV has been through it. I really hope this game sales for Square Enix sake.

                    Even with all the terrible decisions made over the years, I still, well hope they can turn it around.

                • Sevyne

                  Then today’s lesson for developers is……

                  MOVE TO POLAND!

                  • bloodiOS

                    I don’t think even the Polish can afford to polish a game engine for an entire generation of consoles.

                    • Sevyne

                      But they’ll make you some killer Pierogi!

                      mmmmm

              • captainhowdy

                I couldn’t agree more. There a very talented game studio, one of the best.

                • Xaltmas

                  Which is why the wait for Cyberpunk 2077 is going to suuuuuuuuuuck.

                  • captainhowdy

                    Couldn’t agree more. Cyberpunk is going to be very ambitious from what there talking about.

                    I mean I’m excited and saddened for The Witcher 3 ( sad part: this is the last one ). But Cyberpunk looks with a whole new look on how RPG’s should play. At least we have Killer Instinct, Killzone : SF, Titanfall, Dead Rising 3, Infamous: Second Son, Sunset Overdrive, and Crimson Dragon to keep us preoccupied :).

                    The PS4/XB1 generation coming seems to be looking pretty bright. The games so far have been nothing short of amazing.

          • Sevyne

            Eh, I still enjoy a lot of JRPGs, but WRPGs have come a long way and evolved with the times a bit more. The problem with today’s bigger JRPGs is that they try to emulate the WRPG too much. Stick to what ya do best and evolve from there. When somebody buys a JRPG, they expect a JRPG.

            • Budgiecat

              Eh the only ones doing that are Demon’s/Dark Souls, Dragon’s Dogma, Deep Down, Trinity: Souls, Clan of Champions and Wizardry Online and even those games have their uniqueness about them…

              • Sevyne

                Oh, I’m not saying those are bad games at all. In fact, I enjoyed most of those and am looking forward to Deep Down as well. I’m saying that they kind of lost site on moving the JRPG forward and instead chose another path. The ones who didn’t go that route haven’t really advanced the genre much, and seem rather complacent (with a couple of exceptions).

                • Budgiecat

                  The only way I agree with this is because many shifted to handhelds to avoid outrageous development costs and to minimize time in development to a crowd that really isn’t as hooked on graphics like Westerners are anyway….

                  • Sevyne

                    I think you are misunderstanding my point. Honestly, I may not be wording it too well, so forgive me if that is the case.

                    What I mean is that the a lot of companies that aren’t shifting more to a WRPG style and are sticking to their JRPG roots aren’t really moving JRPGs forward/evolving them either. They’re just kind of content with the way they are. Every once in a while you see a few bold moves made to shake things up a bit, but most play it really safe.

                    I’m not speaking in terms of graphics, but more about the way we play games I guess. Not that I take much issue with JRPGs as they are, but the shift to portables doesn’t really change my point.

                    Again, I hope I’m making some sense here. Not trying to create any confusion or whatever.

                    • Budgiecat

                      They don’t have the budget

          • Budgiecat

            In all actuality though, FF XV has the potential to destroy all those games on a gameplay level as it will be promising to do things none of those games can top.

            But even if it does, I feel it will still fall on deaf Western ears as they’ve already written JRPG’s off in a xenophobic manner.

            Hell, the fact that the main cast looks like a J-Pop group probably pisses off a lot of dudebros as it is….nevermind that that’s actually reflecting what many Japanese males look like this gen….whereas I have yet to see a WRPG that reflects what the average Western male looks like. Which is not some gruffy steroid’ed freak that just happens to only be white….and bald or close shaven head…

            • Xaltmas

              The west started to write off JRPGs when they all started going portable and the only stuff left on consoles were shit like Neptunia and those Gust games.

              Also, the vast majority of WRPGs let you customize your character, so the whole “bald white guy” argument doesn’t carry much weight there.

              • Budgiecat

                They’re all butt ugly neanderthals no matter how much you try to customize them.

                I’m not an ugly person (I’m good looking) so I don’t want an ugly person to portray in a game I’m playing.

            • McPoo

              Tbf, JRPG’s aren’t known for their original character design. They’ve hardly changed since the PS1 – effeminate manchildren with spiky hair.

              • captainhowdy

                One thing I can’t stand about most JRPG’s and modern anime. Effeminate manchildren.

                • Budgiecat

                  you sound like a manchild crying about it

                  • captainhowdy

                    I’m not crying. Just agreeing with this users opinion.

              • Budgiecat

                But…have you seen the average Japanese teen or male or celebrity in their pop culture? Thats what they look like. That’s what Japanese females find attractive. So you’re basically insulting Japanese people as art is now imitating life as I said.

                • Xaltmas

                  The average Japanese teen looks like a JRPG character? You can’t be serious.

                  • Budgiecat

                    I am

                • McPoo

                  So characters have to imitate real life? What’s wrong with Western games using big bald dudes, among other things?

                  And this is still no excuse for the fact that the same basic characters design has been used in almost every JRPG for years.

                  • Budgiecat

                    Because Western games are trying more to be realistic and cater to Hollywoodesque scene rather than the quirky surrealism of Eastern games. So then it becomes facepalm-worthy when every main character looks like some generic steroid 80’s action hero when that look is old hat and embarrassing even in Hollywood. Especially when they usually have one dimensional personalities and writing.

                    • McPoo

                      But you just said that Japanese character design mimics how Japanese teens and celebrities look in real life. That’s surely trying to be as realistic as Western games.

                      And again, it also is facepalm-worthy that the majority of characters in JRPG’s and other genres developed in the East look like generic ladyboys with spiky hair. If anything, it’s worse because that character design hasn’t changed for a good few generations.

                      As for one dimensional personalities and writing, you probably think they’re as bad as I think Japanese writing and characters are :p

            • Omega_Shiro

              So much truth there I agree on that.

          • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

            Slaughtered by The Witcher 3 and Cyberpunk 2077? Hahaha! Who’s joking now?!

            • Xaltmas

              You think Final Fantasy XV is going to be more successful than the two games by CD Projekt Red? That’s the real joke here.

              • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

                Considering most know of Square-Enix and less even know about CDPR, yes, I do.

                • Xaltmas

                  The Witcher 3 is being made on a budget of $15 million, and I’d wager that Cyberpunk 2077 will be in the same ballpark.

                  You really think the clusterfuck that is Final Fantasy XV will be more successful tha CDPR’s upcoming games?

                  • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

                    >The Witcher 3 was made on a budget of $15 million

                    Pretty sure a budget of a game has nothing to do with how well it will do. Also, Poland’s economy is a bit different from Japan’s, so your point is moot in that regard. Also, yeah… As much as I shit on FFXV, I’d still say it would do better than The Witcher 3 and Cyberpunk 2077. For starters, Final Fantasy ANYTHING will probably sell better than The Witcher because, well… It caters to a niche group of people.

                    Yeah, The Witcher 2 sold 900k, but so what? FFXIII sold over 1,000,000 units on the first day in Japan and it was shit, lol. So, you think about that for a minute. A game that was generally viewed as GARBAGE outsold The Witcher 2 (and The Witcher 2 only reached 900k+ after a few months, so don’t even get me started on how many copies of FFXIII sold within the same year… It still pales in comparison to sales). Also, Cyberpunk games, movies, etc. only cater to a small group of people as well.

                    So if you think a Cyberpunk game is going to sell better than FFXV, you’re going to be in for a rude awakening, man, lol.

                    • Xaltmas

                      I didn’t once bring up sales. I was talking about the games being a commercial success or a failure.

                      No one ever doubted Final Fantasy XV’s potential to sell, but given how fucked up and drawn out it’s development has been and how much money has likely been sunk into it, I don’t believe given even great sales, it could be viewed as a success for Square Enix, especially given that we still have no idea when the fucking thing is supposed to release, but I’d guess no sooner than 2015 or 2016.

                      Square Enix is a joke of a company with delusional fans who still cling to the hope that everything will turn out okay. But it won’t. And I’ll be glad when they go, so maybe the rest of the world will quit using them as a barometer for the rest of the Japanese game industry who isn’t nearly as fucked up.

                    • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

                      >I didn’t once bring up sales. I was talking about the games being a commercial success or a failure.

                      You didn’t bring up sales, but you want to talk about the game being a COMMERCIAL success or failure?

                      Lol k

                      Come back at me when you know what the hell you want to talk about.

                    • Xaltmas

                      I apologize if I didn’t make it clear enough, but I still stand by what I said. I guess I used commercial in the wrong way? I’m not talking about sales, I’m talking about successful for the company.

                      Final Fantasy XV will be a failure for Square Enix. There is no way it will sell enough to make up for all the time and resources that have gone into it’s development.

                    • McPoo

                      Do you mean that it’ll generate a lot of revenue, but not profit?

                    • bloodiOS

                      I think it’s a given that the game’s sales wouldn’t be able to make up for all resources poured into it all these years. Square Enix knows that, which is why they’re planning on a whole sub-series for it, all using the majority of the same assets to minimize cost and maximize profits.

                    • Xaltmas

                      It’ll be like what they are doing now with Final Fantasy XIII.

                      I hope everyone is ready for Noctis Returns: Final Fantasy XV.

                    • bloodiOS

                      I wouldn’t be so sure about that just yet, given that this is Nomura’s project, not Toriyama’s.

                    • Xaltmas

                      That is true, and it’ll be better if the characters have more personality than Lightning, which shouldn’t be hard.

                    • bloodiOS

                      I’d rather that they just use the same settings but different casts of characters.

                    • Budgiecat

                      This idea seems to fit better for the Type Zero series.

                      Toriyama is such a hack he can’t even focus on the original full cast anymore; first game you played as a full cast, second game you were reduced to two, now third game you only play as one. Lol wtf trying too hard to be Western now Trolliyama and no Lightning is not your waifu….

                    • Bryce Blalex Douglas

                      Just because FFXV has been in development for a long time doesn’t mean it’s been draining the company’s resources. That award goes to FFXIV. They’ve said before many games had their development paused or hindered for some time to fix FFXIV. FFXV happened to be one of those games. Of course it’s going to turn out to cost a shit ton of money (most of it being the marketing SE will inevitably do), but it’ll be no where near the time and money poured into remaking FFXIV. That’s the game, out of any, that’s liable to not be considered a success. I imagine it’ll take a few years in the new FFXIV’s lifespan before it makes back the amount of money that was poured into it.

                    • Xaltmas

                      Yeah, that’s true.

                    • Budgiecat

                      Even if one were to lowball the percentage and say the average user base for FF XIV is 100,000 consistent players, in one year, that will be 18 million dollars. so in 5 years, 90 million dolllars.

                      And Dragon Quest X in Japan alone has like a little over 150,000 consistent subscribers and the sales of DQ X is obviously nothing in comparison to FF XIV so far so figure it out…

                      MMO’s are cash sponges…

                    • Bryce Blalex Douglas

                      That’s true but they also cost a lot of time and money. I think it’ll be a couple years before the game is considered a success.

                    • Sevyne

                      I think he means the sales vs the time/money investment into the game. Like if you are pouring $300m into a game and only make like $100m off of it that’s a MASSIVE flop. However, if you make a game with $15m and make half of that ($50m) that would be a big success. Just random example numbers btw, so don’t take them as anything aside from that.

                      This may not apply to a company like Square Enix in the future with their new engine being more efficient, but it does apply to a good amount of developers out there. Square at least seems to be taking steps to avoid the ramifications of a high budget flop.

                    • Xaltmas

                      This right here. I’m sorry, I got some words mixed up. Detective Dee is distracting.

                    • Budgiecat

                      FF XV promises to be just as open world as Witcher 3 plus unlike Witcher 3, you have a party of playable characters.

                      For some reason, WRPG’s aside from Dragon Age, seem to think that having a party of characters playable in an RPG is a bad idea (as well as no turn based games other than Costume Quest & South Park). I dunno who the hell thinks lack of viable options and choice in a genre is a good thing but thats just fucking stupid…

                    • Johntheawesome

                      realease TBA 2014

                  • Aly Hesham

                    Witcher 3 has a budget of only 15 million $ this game is super ambitious are you 100% sure about that small number ?

                    And yes the witcher 3 has massive potential…I would rather not even talk about FFXV..That game infuriates me lol

          • McPoo

            Agreed. I used to love them back on PS1/2. I think a combination of me growing tired of them, and the genre not really going anywhere has just made it so I can’t enjoy them at all really anymore.

            Ni No Kuni is probably the only one all generation that got me excited. I played it for a good 30 hours too before I got bored and stopped.

    • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

      Lolwat

    • Arcana Gear

      probably not, hell i’m even scared tha they are spending too much into this game and it dont meet sales expectations! These graphics cost money, and it seems that they are giving it all in this game.

    • Casval

      Actually, I hope this game makes more than a billion.

    • bloodiOS

      I hope so, too. But I also sincerely hope that Square Enix won’t set their expectation that high.

      • Xaltmas

        Nah, they’ll want a billion for the Tomb Raider sequel.

        • bloodiOS

          I think you meant trillion.

  • Anthony Cornwell

    man it looks gorgeous. i am eager for this

  • bloodiOS

    I just noticed, after watching the video, that Noctis’ hair, skin, and clothes are all waterproof.

    • captainhowdy

      He must have + 100 waterproof resistance :p.

  • True Gamer

    Excellent News

  • Red Makuzawa

    Final Fantasy XV TGS 2013 trailer with English subtitles: http://www.youtube.com/watch?v=vqOiEw8p9QM

  • Al Buns

    FF is shit now so pass.

    • Zancrow

      Your loss, considering this looks stunning.

    • Elvick

      This is Nomura. He hasn’t done anything shit. At least not that I can think of.

      • 1Truth

        Nomura was responsible for FF: All The Bravest. The lowest scoring Square Enix game on Metacritic.

    • Souji Tendou

      Agree. The only decent FF I’ve played recently are only Type-O.

  • Zancrow

    I almost can’t believe that the battle against the Leviathan is in real-time.
    Man, I want this now! xD

  • Martian Wong

    So that mean there is a summoner there somewhere…I wonder is this early in the game. If it is early in the game, Noctis and others level wont be high. But Leviathan suppose to be a high level rank summon. So how could Noctis win? Unless this is later in the game. But it appears it is early in the game…Also, I really want to see the battle against Bahamut.

  • Xaltmas

    As a man with facial hair, I’d like to applaud Square Enix by putting not one, but two characters in the main cast with facial hair.

    Making great strides.

    • McPoo

      First thing I do with most games that let you customise characters is give them a beard, unless I feel it conflicts with their character :p

      My Trevor on GTAV looks like a wild man…

  • papermario

    I am so sick of talk with this. Just shut up until its released. Its been almost 10 years

  • Souji Tendou

    Sick of this ****. Just release the game, saying “please expect this and that.” to people are making me puke. If you can’t give people the exact release date, please stop hyping people up Nomura/Squeenix.

    • EX+

      Don’t worry about it. I suspect late 2014/early 2015.
      I just know this for sure. We’re gonna be getting a lot of KH3 and FFXV news after LR and FFXIV are released.

  • http://twitter.com/kazumalynx Zero

    I understand that everyone wants the game to be released. I can’t count how many times I’ve discussed the problems this game has had.

    Very quick summary that is missing many details –

    – They announced it too early. Something Square-Enix has been notoriously bad about since the early 2000’s.
    – The engine they spent years building and lots of money on turned out to be a bust. (Crystal Tools.)
    – Final Fantasy XIV version 1.0 launched and was a disaster. It hurt the FF brand.
    – Crystal Tools, even with modifications and improvements, was not good enough to run Versus 13 in the end.
    – Development begins on creating a new engine.
    – In the mean time, portable games continue to be developed.
    – Games that can use Crystal Tools become the focus for consoles. Mainly the Final Fantasy 13 series.
    – Final Fantasy XIV 2.0 announced.
    – New engines shaping up. Luminous studio’s reveals tech demo.
    – Versus re-revealed as Final Fantasy XV at e3. New trailers and information follows.

    This game has been in development hell for some very good reasons. It’s been through so much now, why not take the extra time to finish it? You know, make it a good game. Rushing it now after all of this time would be silly. The ‘a world of the versus epic’ trademark, along with comments from Nomura, tells us that Square-Enix has big plans for this series. They want more than just one game out of this. That’s another reason not to rush XV out the door.

    The last game they rushed out the door was XIV. This shows that Square-Enix JPN branch is learning from that mistake. This is a good thing. Look at how great the new FFXIV is. This gives me hope that in the end, XV will be a great game. All the time, our patience, the hellish development cycle, all of it will be worth it.

    Last but not least. I can’t understand for the life of me why some of you want Nomura and SE to stop talking about FFXV. Why? Did we all forget how many years of radio silence we had to suffer through?

    It got so bad that the internet had new theories being posted each month. Most of them about how the game was dead, or had been cancelled behind closed doors. The last thing we need is for Nomura and Square-Enix to stop talking about this game again.

    We should welcome updates with open arms. I know I do. We typically don’t get updates when it comes to Japanese Square-Enix projects. I want them to continue to be more vocal with us, the fans. Not less.

    To finish this up. I think it’s best for us to just be patient now. We’ve had more good news about this game in the last few months, than we’ve had in the last 6 or 7 years. I’m going to take that small victory and be happy about it.

    It could be worse. Much worse. Need I remind you about The Last Guardian? Enough said.

    • Charlottes Guardian

      Its rare to see the passionate Zero rant, I love it! xD And I couldn’t agree more with what your saying. Let them take all the time they need to make a fantastic game.

      • http://twitter.com/kazumalynx Zero

        Thanks. I don’t have as much time for my long comments these days. =P

        Like I was saying, I don’t see any point in rushing it now. After it’s been in development all this time.

    • Jay

      “This game has been in development hell for some very good reasons.”
      I call them bad reasons, because they’re all SE’s fault lol… Of course it explains what happened, but they haven’t shown me that they’ve learned their lesson just yet. All XIV has shown me is that they can own up to their mistake, and that may be because it was such a massive failure.

      I think the reason some people don’t want SE talking about it is because it’s been so long without a release date. If the game didn’t look so good, then it wouldn’t be a big deal. They’re almost making the same “early announcement” mistake. After all this time there should be concrete information out for the gaming public; such as an exact release window.

      I think SE getting too much slack in their development is what caused them to get sloppy in the first place. The Final Fantasy brand carried them for so long, they lost their hunger.

      • http://twitter.com/kazumalynx Zero

        I understand your points but I think this is a complicated project. Don’t you agree?

        Fans were worried about the status of the game, and pleaded with Square-Enix to give them some kind of update. It took several years, but they finally gave us something.

        I’m not sure you can put this re-announcement into the same “early announcement” mistake. The project is still more or less the same, it just has a different name and has moved to next gen. The original reveal mistake still applies in my opinion.

        Especially when not only the fans, but the video game media was reporting on how the game was dead. These reports were becoming common, a new one would show up each month.

        They really had to do something. Mostly for the fans but also to prove the game was alive and well.

        It’s like I said above, the last thing we need is more radio silence.

        When I said that I felt like they had learned from the XIV mistake, it wasn’t just about fixing a broken game. It was about not rushing a project out the door, not until the team says it’s ready.

        It doesn’t matter how long it’s been in development. Final Fantasy XIV was code-named ‘Rapture.” It was announced in 2005, the same year they started development on the project.

        In other words, they spent at least 5 years developing the original XIV. Most of those years was wasted on trying to use the Crystal Tools engine, which was not very good.

        So many people were responsible for the launch of XIV. The major mistake was kicking the game out the door before it was ready. The higher up’s didn’t listen to the team, or the team failed to communicate properly with them.

        Something was lost in the communication, but I also believe many developers were afraid to speak up, to ask for more time, after it had been in development for so long.

        I look at Final Fantasy XV in a similar light. It would be a mistake to just kick it out the door, simply because it’s been in development for so many years. Sure, you want to get it done and release it so you can start making profit, but you can also really hurt yourself by rushing it.

        That’s exactly why they shouldn’t announce a launch date, or even a release window. The last thing they need to do is rush to try and meet such a date, or release whatever they have ready by that date. It would be a great disservice to the fans, the development team, and the game.

        Sure, they could just push it back if that date wasn’t going to work. Can you imagine the fan outrage if they did so? Just imagine it for a minute. That would be really cruel to the fans who have waited so long. Which is why it’s a good thing they haven’t announced a launch window just yet.

        It means the game still needs work, and we have to wait more, which does suck. I’d rather wait for a good game, instead of them releasing some kind of incomplete game they rushed out.

        This is where having a Demo would be great. I miss the days of demo’s being very common. They seem to be a dying breed these days.

        • Jay

          Taking their time is great… They’re supposed to have project planners to keep things on schedule though. If they would’ve said from day one, “This game will take 8 years to make.”.. I would’ve been okay with that, and just figured it better be worth it.

          Of course they shouldn’t rush the project, but they also should be open about the development stages. Normally it wouldn’t matter to me, but this game is a special case. They need to hire whoever is in charge of PR and planning at Rockstar.

          Those guys put GTA V out in great shape, and didn’t tease anything really until it was nearly upon us.

    • LastBoss

      The Fabula Nova Crystalis series was plaqued by so many odd occurences, and the it was planned with 4 different seperate games in all.

    • Astrid Huang

      I completely agree Zero.

      Eventhough this game is, like, the most eagerly awaited title, and I want this game so bad, but what I want is for them to take their time in developing so they can finally release a masterpiece that’s not rushed. I just hope they will keep updating us once in a while so fans will know what they’re doing.

      And I think we shouldn’t “wait” for this game.. Because when we don’t “wait”, it will feel much quicker when suddenly this game is close to release. In the meantime, there’s a lot of great games to play out there X)

  • Zackasaur

    Gawd, I would pay a console’s price for this game. I could not possibly be more excited.

  • Serovath

    the day this game releases in english for ps4 will be the day i buy my ps4. just like i when i bought my ps3 for ff13.

    • Astrid Huang

      That’s what I did for FF13 and will also do with FF15, lol

  • LordKaiser

    Hell if this game brings a collector’s edition, I will buy it even if i don’t have a PS4 and keep it sealed up in plastic.

  • 1Truth

    I like the fact they’re attempting to make the majority of the game playable.

  • Jackie

    i’m thinking that theirs going to be alittle too much of interaction cutscenes…i mean there is nothing wrong with making a non interaction scene. its not going to make us stop playing if there is a long cutscene. people would still play this game regardless… i know i would still play :(
    to me, SE is beginning to become really scary with the non stop playing now…:( dont hate me i am just voicing my opinion…

  • DarkLegacy

    I’m hoping to play this, he made a great job at developing it. and mobile connectivity, I doubt it’ll be on there as a demo while your waiting for the game on PS4 or it might not be

  • Joe Davis

    Anyone know what kind of freedom this game will have? will it be like skyrim or will there be invisible walls every where?

    • Norris

      It will be like 2D FF but now in 3rd person perspective in terms of overworld exploration ala FFXII. Nomura also wants to implement destructible environment on places and the world map, and he also talked about how player can climb to high altitudes and you can see treasure chests from far below. Stuffs like that.