Natural Doctrine detailed in Famitsu
posted on 09.26.13 at 02:10 AM EDT by (@salromano)
Meet main character Jeff, Vasilisa, and Anca.

The latest issues of Famitsu and Dengeki this week have the scoop on Kadokawa Games’ upcoming PlayStation simulation RPG Natural Doctrine.

Sokuho@Hokanko has come through with a detailed description of this week’s Famitsu preview, which we’ve translated below. For a few more details, see our report from this week’s Dengeki here.


  • Platforms: PlayStation 4, PS3, and PS Vita
  • Release Date: February 22
  • Price: Pending
  • Executive Producer: Yoshimi Yasuda
  • Producer: Kensuke Tanaka
  • Character Design Cooperation: Ufotable
  • Character Design: Atsushi Ikariya (Ufotable)
  • Game Building Director: Atsushi Ii (Black Bandit Q)
  • Music: Noriyuki Asakura

A world in chaos by the erosion of subspecies and other species, the humans opposed them with swords and magic and built the fortress city Feste as the center of their livelihoods. Clearing the goblin’s dens will grant access to resources essential for humanity. It is for this that main character Jeff sets out on a mission as a guard soldier.


  • Jeff – A young man and the protagonist. He uses one-handed and two-handed swords in close combat and is also accustomed to handling guns. He aims to join the elite fortress city soldier troupe, but because of his family’s social standing and personal connections, he is still waiting for that opportunity.
  • Vasilisa – The first female character shown. Even though she is young, she is a guard soldier with excellent battle sense. She has an older sister who is one of the 100 commanding officers of the soldier troupe. She trains day and night to reach that same goal. As an accomplice, she gets along and banters with Jeff.
  • Anca – The girl character with the long blonde ponytail. She is a leader of the tunnel path-finding brigade. She excels at generalship and the use of medical supplies, and fights for herself with a gun in hand. Her dream is to get citizenship in the fortress city and implement a medical system that is supportive of everyone, even the weak.

World View

  • In the outskirts of Feste, subspecies like minotaurs, goblins, and orcs have setup bases. They plan on invading from those locations.
  • With simulation RPGs things are limited within the grid, but that scope is wide, it’s important how everything is arranged within the grid limits. There are also merits for things like not receiving shooting damage depending on the place, etc.
  • There is also a link attack you can do when you line up units.
  • In multiplayer mode you can also play as races other than human.


Tidbits from Yoshimi Yasuda and Kensuke Tanaka.

  • Yasuda: Kadokawa Games has reached their fifth anniversary, but its necessary to think about substrate stability and mid-range growth, so with that in mind we are working on a game that represents our flagship. In order to continue growing, we’re making a team with skill and knowledge. I hit it off with Tanaka, I had heard he had wanted to make a simulation RPG. I wanted to challenge the possibilities with simulation RPGs so we started with the first phase of titles for Kadokawa Game Studio.
  • Tanaka: We were thinking that we wanted to challenge a new standard, like Fire Emblem and Tactics Ogre had.
  • Yasuda: There is a strong demand for it in both Japan and overseas markets. Tanaka was a well qualified person among us, when we started planning we decided to discuss everything together. The only parts I wanted to do were regarding game design and mechanics.
  • Tanaka: At first I planned on being a devoted to a producer, but after not reaching a unified opinion about scenarios I ended up making them myself.
  • As for the story setting, we built a cultural sphere where mankind is kept in balance to some degree with subspecies. The humans invade the goblin’s home, but when they see the goblins and the other species, what will happen? I want each action in the title to be inlaid with strategic doctrine.
  • The story is drawn from the human side the entire time, but when you progress the story, it develops where you can imagine what the subspecies are expecting.
  • Tanaka: I wondered if it was possible for a game where various ways of thinking are considered. The title reflects this theme as well, confronting the “doctrine” of “nature”.
  • You can stack human sized units on large grid spots, and since you can arrange them where you want within the grid spot it’s important to pay attention to the arrangement.
  • If there is a tree or wall in a grid spot it can be an obstacle, which can obstruct a connection in the link system. Units have jobs, construct their skill trees as they grow.
  • Yasuda: In simulation RPGs up until now you basically have soldiers in the front, but in this title you can decide your ally’s positions, confusing your enemy.

Development Status

80 percent complete.

  • GhostNomad

    I’m liking the way this game is progressing. The gameplay sounds pretty fun on paper but I’d still like to see some trailers. The art style is pretty interesting too, so I’m all for it if this gets localized.

    • Budgiecat

      and then we can play online

  • Zero

    I’m very interested.

  • Kodai Ichi

    Looks promising… a return of JRPGs to consoles is needed! Even if it is a SJRPG, at least it’s a start.

    • FitzpatrickPhillips

      A “return of JRPGs to consoles”?

      • Spectacularity

        I can’t speak for Kodai Ichi, but what I think he means is how JRPGs nowadays are mostly on portable systems like the psp. :o

        • FitzpatrickPhillips

          But there are tons of console JRPGs out and coming out so that doesn’t really make any sense.

          • SageShinigami

            Other than Ni no Kuni, I can’t imagine what you could be talking about.

            • Sal Romano

              Atelier Escha & Logy, Battle Princess of Arcadias, Disgaea D2, Drakengard 3, Fairy Fencer F, Final Fantasy X | X-2 HD Remaster, The Guided Fate Paradox, Mugen Souls Z, Natural Doctrine, New Atelier Rorona, Ragnarok Odyssey Ace (on PS3 as well as Vita), Tales of Symphonia Chronicles, Tales of Xillia 2, The Witch and the Hundred Knights, Monolith’s new game for Wii U, Deep Down, Final Fantasy XV, Kingdom Hearts III, Project Phoenix, etc. etc.

              • FitzpatrickPhillips

                Thank You

              • SageShinigami

                Let’s do a bit of filing, along with a confession:
                A.) I didn’t see the “coming out” part in his post. Yes, there are quite a few “coming out”, but they aren’t “out” yet. They do look great, though. (FFXV, Natural Doctrine, Monolith’s X, Deep Down)
                B.) What’s left of those are remakes. (FF X/X-2 HD, Tales of Symphonia Chronicles, has RO Ace even been confirmed for a release Stateside?)
                C.) What aren’t remakes aren’t really all that interesting, honestly. (Pretty much anything developed by Gust or NIS.)

                Of course I’m not the person who made the original statement so maybe he just didn’t know about those games. That’s just how I feel. J-RPGs have fallen a long way if two studios and HD remakes are considered “tons” of games. The PS4 looks to be making a slow attempt to fill the holes, though.

                • FitzpatrickPhillips

                  That list is barely the start of something greater. You’re just being very ignorant. He didn’t even list all the ones that have come out to this point including the japanese only past and future releases. There is no “coming back to consoles”.

                  • SageShinigami

                    I keep consistent, constant track of video games past and present coming out Stateside. The vast majority of RPGs that come out on consoles are either from NIS or Gust, or worse, Compile Heart. If you can come up with 10 GOOD JAPANESE RPGs outside of that, then I’ll do what nobody ever does: admit they’re wrong on the Internet.

                    • FitzpatrickPhillips

                      The fact that you’re grouping NIS and Gust with “or worse” makes me question your tastes, so a list would be pointless. You’d just call them gabrage anyway.

                      At the end of the day, “a return of console rpgs” is a stupid thing to say. End of story.

                    • SageShinigami

                      At the end of the day, people have a difference of opinion. And I’m sorry if you’re really enjoying the “lookalike crew”, but there’s a reason most people gave Ni no Kuni so much fanfare. Because in general people think J-RPGs have fallen off the fucking map.

                      And they have. There. There’s your “end of story”.

                    • FitzpatrickPhillips

                      Its not a matter of opinion though. Your original statement is a stupid thing to say for two reasons – One: there are tons of console JRPGs and Two: you’re talking about a game you barely know anything about or have played.

                      Doesn’t matter what you like or dislike, saying something like “A return of console rpgs” is stupid. Its like if I said something like “Finally, the return of console FPS” at some new game showing.

                    • SageShinigami

                      They’re irrelevant if most of them are shit or derivative-looking as fuck, which they are. Are you really going to sit there and tell me there are more interesting/innovative J-RPGs on the PS3 than the DS or 3DS or Vita or PSP?

                      Still, I’ll admit to being wrong because by my own categorization I found around 14 decent J-RPGs. Granted, 14 games across the longest console generation ever is fucking pathetic, but I’ll admit to being wrong.

        • SOLOmio

          more like 3DS!
          Well the ones that manage to reach Europe!