Mighty No. 9 adds PS Vita and 3DS stretch goals
posted on 09.27.13 at 11:53 AM EDT by (@salromano)
$3.5 million required to make handheld versions a reality.

The Kickstarter campaign for Mega Man spiritual successor Mighty No. 9 has added PS Vita and 3DS stretch goals.

Comcept needs $3.5 million to make the handheld versions possible. If reached, the game will be ported by Abstraction Games, which recently brought Hotline Miami to PlayStation platforms.

The Kickstarter has also revealed the game’s PC, Mac, and Linux version physical copies. Find more details about that here.

Mighty No. 9 has currently garnered $2.6 million in funding. Four days remain on the Kickstarter. PS Vita and 3DS aren’t the only consoles pending. The game will also come to PlayStation 4 and Xbox One if it reaches $3.3 million.

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  • JuhRo

    Welp, there’s my money.

  • DarthBrian

    Oh jeez.
    This would be awesome. Especially since if it meets the 3DS/Vita goal, it would already have met the PS4/Xbone goal. Really want the game on PS4 and this might help push it up.

    side note: I would also love to play this on 3DS/Vita as well. All of the above really. >_>

    • GhostNomad

      Likewise, but $885,000 in 4 days… Seems like we just might have to be content with PC/PS3/360/WiiU versions.

      • DarthBrian

        Kickstarters tend to be extremely front-loaded and super-extremely back-loaded because of final pushes and all that. So I’m optimistic. ^_^

        • GhostNomad

          Fair enough. I’ve never actually used Kickstarter or paid much attention to it in the past, so I can’t say I have a whole lot of experience.

  • DeadnBuried

    Is nobody stopping to question why this project has been so expensive? If I remember from the original press release, it’s a 2D sidescroller that’s aiming to have around six or so levels. That’s tiny. That’s like, shortest modern game in history. I understand that this whole thing is powered by nostalgia but I can possibly understand why this project has been so expensive. Everyone’s already come out to say how cheap it is to port to other platforms, and these Vita/3DS ports are costing less because they’re being outsourced anyway so the team doesn’t even need to pay for devkits or anything, and yet it’s STILL this expensive.

    900,000 was an absurd amount of money for such a project to begin with, but each goal after that has been far, far beyond what any other project has asked for, and yet I’ve literally not seen a single person stop to ask, “Why is such a small 2D platformer costing us THIS much?”

  • shogunknight

    About 900k. That is way too much, and 4 days? Seems like we may miss this out on the handhelds

    • César H. Sandoval

      I’m sure it will reach the goal, the final 48hours of every popular KS project always get a crazy amount of money in pledges.

  • adhesive

    They’re insane if they seriously think it’s acceptable to ask for an extra million just for a PS4/Xbox One version, especially when they’re designed to be easy to port from PCs.

    • EX+

      Yeah, I know what you’re saying.
      Hell they should’ve been making it on the PS4/Xbone before the PC.

      • César H. Sandoval

        Nope, that makes no sense, it’s cheaper and easier for every developer to just put the game on PC at first because the game is made on a PC already. Not to mention the plus of Steam as a medium.

      • Alkhan

        Exactly, Keiji found his breakthrough success on home consoles/handhelds. Not PC, not Linux, not Mac, home consoles/handhelds.

        But WE’RE stretch goals?

        I didn’t even bother funding this. My money was better spent on Hyper Light Drifter, Shantae HGH, and Project Pheonix

        • César H. Sandoval

          All games are made on PCs now, you know? Releasing it on PC via Steam is just easier and cheaper for them.

        • EX+

          Exactly.
          The PC should be the stretch goal TBH. Look at Shantae and Project Phoenix. Shantae has the PS3, 360, Wii U, PS4, Xbone, PSVITA and the 3DS straight off the bat. That game’s initial goal was 400,000. But for MN9, we need to muster up 900,000 for one version.

  • EX+

    3.5 million for handheld ports?! Dafuq?
    I think instead of making a documentary and even mac and Linux versions, they should’ve had the handhelds and next gen consoles for much less of a stretch goal. There is no way that the Kickstarter will reach that goal. Especially with 4 days left. I guess it’s just another way to get money.
    I don’t know if paypal will fix this, but it’s simply ridiculous.

  • Alkhan

    If the stretch goals don’t get met then it will end up on 3DS/Vita/PS4/XB1 anyway.

    Save your money.

    • OverlordZetta

      I certainly hope so.

  • LordKaiser

    They are asking too much at this point.

  • EX+

    They’re also having physical copies from the latest update. But you need to pledge extra -_-
    I would prefer it if I could just go and get a copy at a store.

  • Nice Boat

    Why are Vita and 3Ds ports more expensive than next generation ports?

    • DarthBrian

      Because of outsourcing I assume.

    • César H. Sandoval

      Because home consoles are a priority over handhelds, I guess.

    • JuhRo

      Because the next gen ports are going to be worked on first.

    • OverlordZetta

      Because they want free money or something. I can’t imagine porting from PS4 to Vita should cost nearly that much.

  • Budgiecat

    Okay talk about rubbing it in. I think Capcom got the hint already Inafune….

    yes yes dey don fawked up….

    http://1.bp.blogspot.com/-2ev-3FfmadM/T_rcqgd-RkI/AAAAAAAABr8/pIlHwd7sgRo/s1600/huge-mistake.gif

  • bloodiOS

    $3.5M huh? Good luck with that! But if they do reach it, it’ll put the project in the top 5 most funded game projects on Kickstarter. By the way, when does the campaign for Reborn launch?

  • babybabybabybaby

    I thought Shahid pretty much confirmed that Mighty No. 9 would be coming to Vita, regardless of if it reached its stretch goal or not. Near the beginning.
    http://www.youtube.com/watch?v=Hbkgyfw-TpM

    • TheExile285

      *Edited

      • Elvick

        Such as?

        Something 3rd party he has no control on when is revealed?

        k. What else?

        • TheExile285

          You referring to the E3 thing?

          Yeah, assuming it is 3rd party, don’t tell people something is going to happen unless you are positive that it is.

          • Elvick

            What E3 thing? He never said when it’d be shown off there. People just made assumptions. As they always do.

            No different than people making the assumption that every event will be the one The Last Guardian appears at. Only to whine later when it’s not there.

      • sherimae1324

        empty promises huh? if not for him we couldnt have gotten this amazing indie games and whatnot on vita and ps4

        that “amazing big title” that he said back in may is not revealed on e3 because he said he cant pre reveal that game without the consent of the publisher…

        and how can people think its borderlands 2? lol
        he said not and indie, not a port and comes from a third party

        • TheExile285

          did you need read my conversation with Elvick from a few hours ago? I said I was wrong and apologized.

    • OverlordZetta

      >trusting Shahid
      >ever
      Now that’s a laugh and a half.

  • Xaltmas

    I’ve got this nagging feeling that even if it doesn’t hit the goal, Sony will somehow get it on Vita.

    Dunno about 3DS though, but personally, that’s the last system I’d want to play this on.

  • tokyobassist

    I’m beyond hyped for a physical release being announced. I’m not cool with them making an introduction stage/boss as a stretch goal. I can’t see how one damn level equates to needing 400k to create whereas the game itself costs 900k at bare minimum. Besides Mighty No. 9 is kind of a new franchise of sorts and it’s really starting to assume Mega Man fans are the only ones playing this. Intro stages are good for getting people into the world and game mechanics so why wouldn’t they have something like that?

    And how is the PS4/XBO versions so damn expensive? I KNOW both companies dropped the fees to have your games digitally distributed and porting is supposed to be easier. I think the PS4/XBO versions will get announced later after they make their money back on the versions they release because let’s be honest, a lot of people will be buying this multiple times.

    I think we are being punked or we are severely underestimating the costs of games. Screw paying for a Rush wannabe though. I just laughed when I saw that stretch goal. Sounds redundant to have a Rush-type character when Beck can just transform.

    • Altin

      Shantae: Half Genie Hero is going to see a release on a gorrillion Platforms and they still dont request like thousands of dollars for that. I’d rather like to see people funding this game more instead of pledging millions of dollars into this one.

      • tokyobassist

        Well to be fair it’s not like everybody knows about Shantae and I’m sorry but with all the bullcrap us Mega Man fans had to deal with, the results of this Kickstarter isn’t surprising in the least. We wanted a Mega Man game and Keiji Inafune stepped up to make one if we funded it. Simple as that.

        Don’t shit on the parade though dude. People apparently want Mighty No. 9. If people want Shantae, they will fund it but I’m not one of them. Don’t be Buzz Killington. Redirect your frustration elsewhere. I feel for you though. Hope you guys get the game you deserve funded.

        • Altin

          It’s not as much of a frustration, than it is just a state of confusion for me. I am not saying that Mighty No. 9 is not good – that game got me just interested as much as Shantae does. I just find it confusing that the stretch goal for former just to see a port is a little overkill.

          • tokyobassist

            Dude I’m with you on that. Some serious dank is being around Comcept or something. Honestly it’s not that crazy to think of how expensive this game might actually be. With ALL those rewards needing to be honored as far as the physical goods go is probably going to be really pricey.

            It’s not even a doubt that backers are going to throw money down on several of these limited physical copies. It’s not your typical big boy publisher kind of money being thrown around but it’s more than I make in a year lol. That said there needs to be transparency with all questions regarding those ridiculous stretch goals. I mean $3,1 Mil for a FUCKING ROBOT DOG!? ARE YOU INSANE!?

            That’s easily the dumbest thing since Horse Armor DLC and it’s painful to say because I’m really optimistic about this game haha.

            • Altin

              Pretty much my words here. But then again, remember that Inafune was working in Capcom, the company that charged you for On-Disc DLC more than just once? Maybe that “resides” inside his game developing genes.

              Then again, they also released good games like Dragons Dogma and E.X. Troopers, so we might call it even. I am eager to see how Mighty No. 9 is going to turn out!

              • LordKaiser

                sadly EX Troopers will not come here because capcom thinks is not western enough.

                • tokyobassist

                  EX Troopers just reminded me that no matter what way you slice it, Lost Planet is mediocre. EX Troopers even limited movement options from Lost Planet 2. Plus playing that game just pissed me off because it reminded me of Legends so much.

          • Anime10121

            Kinda explained this in more detail up top, but basically Wayforward develops their own games while Comcept is a design team that contracts another studio to actually MAKE the game.

            Notice how Inafune’s Soul Sacrifice wasn’t actually developed at Comcept, it was developed by the good folks at Marcelous AQL.

  • Elvick

    Biggest scam since Ouya.

    Though I think this will result in something worth existing. Unlike Ouya.

    No other kickstarter would ever get away with this kind of crap. They usually lump in extra platforms somewhere near each other. Not millions of dollars apart. That’s ridiculous.

    But hey, gotta stick it to the man. Take that Capcom. You should be scamming us instead.

    • Sevyne

      I have to agree. The new stretch goal is a massive pile of bullshit. 2 million more to port to the portables? Bullcrap. It was already a load of bull that PS4/XBOne ports were 1.1m further down than the PS3/360/Wii U versions which were already at a ridiculous 2.2m when they should have been the primary funding goal to begin with.

      I want the game, but that kickstarter has really disgusted me and I’m not so desperate for a Mega Man-like game that I’ll allow them to walk all over me.

      Look at the Shantae ks. That one hasn’t even gotten a fraction of the support that MN9 has gotten (even though it deserves it more) and it’s initial goal was for PS3/360/Wii U/PC (Steam)/PS4/XBOne and then they added Vita to that at no extra cost. Not a bunch of console stretch goals, but a “hey, we make the game and it comes to these!” That’s how it’s done, but hey I guess Mr. Inafune has learned a lot from Capcom about ripping the pennies from it’s loyal fanbase’s pockets.

      • EX+

        You hit the nail on the head.
        I think MN9 also screwed over Shantae. Because people think: I wanna support this but I’m gonna support MN9 instead.

        • tokyobassist

          Chalk it up to poor timing. It’s pretty obvious that Shantae is a respected niche series based on the people commenting on it here so it’s not like nobody wants to support it.

          What I just noticed that nobody mentioned yet is the key differences between the two Kickstarters

          Shantae has pretty phenomenal stretch goals that makes Mighty No. 9’s look like the biggest scam ever. It’s just a constant stream content being added into the game for replayability and depth.

          On the other hand, Mighty No. 9’s pledge rewards are just the right kind of stuff that people wanted (namely Mega Man fans). The physical release is a big deal because they can be preserved to some extent so it makes it more meaningful than a digital download.

          • Sevyne

            Yeah, I’m not going to hold it against the team behind MN9 for the hard time Wayforward are having with the Shantae ks (although they did meet initial funding). Like you said; chalk it up to poor timing. It’s just kind of hard not to compare the way the two are presented out and handled overall.

        • gamelayer

          And so it should.
          Shantae is a poor-man’s Monster World IV at best and won’t be of the same caliber as MN9 . MN9 is made by the man that made Mega Man and not just some pretender.

          • EX+

            That’s not the point.

          • Sevyne

            Man, that is some nonsense speak.

          • LordKaiser

            Shantae was better than Monster World IV and also the 1rst one pushed the Game Boy Color to it’s limits.

            You can’t compare the slow spaced monster World IV with Shantae.

      • Ralazar

        Can you describe why you feel like they are walking all over you? They are not making you pay anything, and it’s not like they are saying that they won’t put the game on certain consoles if they don’t reach certain goals. Rather, they are willing to commit to putting the game on certain platforms given certain levels of funding.

        I am also confused as to why the stretch goals were set up as they were, but your reaction seems extreme.

        If you feel that the game is worth funding given what they are promising (though it’s not a guarantee that they’ll follow through, as with any Kickstarter), then it would make sense to back it. Otherwise, don’t contribute.

      • Anime10121

        There IS a rather large difference between this and Shantae though. Wayforward is a development studio, one that actully develops their own games. While Comcept, is basically a design studio that contracts the actual development work out to another team (in this case Inticreates). For each additional new set of platforms. They would either have to find a studio to do the porting job, or have to purchase dev kits for the newer systems at Inticreates.

        It’s a rather large misconception that Mighty and Shantae should have similar goals, as there are completely different circumstances surrounding each title.

        • Sevyne

          Well I would have been in agreement with you if not for a few things that still rub me wrong. I’ll get to those things below (warning: this may be a bit wordy).

          Take the “making of documentary” for example. 1- Why is that given higher priority in the stretch goals over actual game content AND over bringing it to other devices? Hell, the INTRO STAGE to the game took a back seat to it (I’ll get back to that one). 2- How is that stretch goal 250k more than the goal before it? You telling me that that would cost 250k to make? No chance it hell it would even cost a fraction of that. Just pure scam money right there (intentional or not).

          Getting back to the priorities of the stretch goals; You see how they are ordered? Listen, I understand they want to earn as much money possible to make more for the game, but putting key game elements down at the bottom at 200k a pop is just a low way to suck money from your fanbase. Things like an intro stage should have either been an early goal or already in the game to begin with, and a support character costing 200k more? What, just…no.

          As for the ports; I can’t really speak for the Nintendo side of things, but Sony seems to be marketing the game/kickstarter a bit through the blog and I believe even at TGS they mentioned it on the floor. Now one would believe that with Sony pushing the game that it’s already inevitably coming to Sony platforms (and yes Sony mentioned the Vita/PS4 versions most). That leads me to believe that (no matter what happens) Sony will get it on those devices, making the stretch goals for them nothing but a ruse to get more money out of us. Hell, Sony already have the team picked and hired for the port of the game.

          Really seems like they put no effort into planning the priority on stretch goals OR placed them in a way where you’re forced to push to the bottom to get key game content. Then they slapped +200k on like everything, even though there is no way each and every one of those goals would cost that. Some maybe, but others no chance in hell.

          Anyway, sorry for the long post and I hope that I didn’t come off as being nasty with you. Just trying to explain my uneasiness over how it’s all being handled. Hope that (even if you don’t agree with me) you understand why I may feel the way I do over it.

          • Anime10121

            Oh I did t think you were being nasty at all. In fact, its rather refreshing to have some one actually explain their opinions/views WITHOUT resorting to being an a$$.

            But yeah the documentary period being a stretch goal and having priority over more important things IS rather disconcerting. But the PS4/Vita goal is for a guaranteed release, and not the “possibility” (however strong it may be) that it will be released on those platforms. Deals do fall through sometimes, or Sony may find a reason not to want the title by the time it releases. The stretch goal is basically like a security blanket, just in case Sony doesn’t want the game anymore, it can still see release on the platform(s).

            I can definitely see why you would be irked about the price of some of the goals, as some of them are rather outrageous. But even still, with this being the first entry in what will hopefully become a long running series, you don’t really wanna throw EVERYTHING into the first title, as that’d make it even more difficult to find ways to improve upon the sequels. I know its not right, but a lot of creators do this to make it easier to implement “more/better” things in future projects/sequels.

            But in the end, it probably IS to milk Megaman fans a bit too. But I don’t see the harm in capitalizing on something you KNOW people want, and yet the company that COULD give us such a title won’t. It’s the American way of capitalization and all that jazz. Unfortunate for us consumers, but tis the way of word…

  • OverlordZetta

    I dunno how I feel about Vita costing more than PS4 here. I mean, I’m thrilled that its being considered (I wasn’t going to get the game unless it was), but the fact is, not only is this just a bit ridiculous, but really, most Vita owners might just as soon opt for Remote Play via their PS4s. Frankly, I can’t imagine Sony would allow this to release on PS4 and not be a cross-buy with Vita, but that may just be wishful thinking.

  • miyamoto

    I am GAME!
    PS Vita!

  • Ritsujun

    lolwut
    This circus’ still ongoing?

  • LordKaiser

    The goal of online challenge was just reached.

    • Sevyne

      It was actually reached earlier today. Look at the paypal total. It’s over 50k.

      • Anime10121

        Over 50,000?

        Checks scouter. That’s OVER 9000!!!

        (Sorry… I had to :P)

        • Sevyne

          lol

        • Surgeon of Death

          HA!

  • Thomas

    That is nice, but with the high stretch goal for the Vita and 3DS versions, I wonder whether it is worth it.

  • Willgaea

    Just wanted to point out that they have 69 hours left. Take that anyway you want it.

  • SOLOmio

    is on vita and is online that’s good for me i have made my part!