Lightning Returns world introduction videos
posted on 09.02.13 at 09:29 AM EST by (@salromano)
The Wildlands, Yusnaan, Luxerion, and The Dead Dunes.

Following this morning’s samurai costume videos, Square Enix has released five more videos of Lightning Returns: Final Fantasy XIII showing the game’s Wildlands, Yusnaan, Luxerion, and Dead Dunes areas. Watch the footage below.

World Introduction

The Wildlands



The Dead Dunes

  • Syltique

    Looks pretty damn fun. Huge world to explore, with giant towns. And a really fantastic looking battle system. Not a bad combination at all.

    • TetsuyaHikari

      Towns which were probably planned to be included in XIII, but were removed, lol. Now they’re adding them in and people think SE is doing us a favor :P

      • Syltique

        I don’t think that’s the case at all honestly. The whole game is open world now. I think there’s probably some major differences in how they approached designing this game. They don’t really look all that similar to me.

        I think XIII-2 had more stuff that might have been planned for XIII originally. LR seems pretty different.

        • TetsuyaHikari

          Fair enough. I just wouldn’t put it past them to dig up the stuff they claimed wouldn’t “fit” in XIII though, such as towns. LR is pretty different, granted, but Square-Enix is not different.

          • Lelouch Vi Britannia

            They claimed towns couldnt fit and i thought what Bullshit SE. Again i know i mention the Tales series a lot but honestly they have towns in HD in Tales of Xillia. Maybe they’re not FFXIII-2 detail. But hey video games arent all about graphics. Its about everythig else.

            • ShinGundam

              I don’t think it is BS at all when they talked about Midger, that city is like multiple towns and dungeons in one place. Even most of games in series don’t have that type of big,intricate town.

            • TetsuyaHikari

              Yeah, they just wanted to bullshit their way into making XIII-2 with reused and unused textures, lol. This is exactly why I’m not ‘oooh’ing and ‘ahhh’ing over these worlds since they were probably designed for XIII or XIII-2, but were simply scrapped due to “limitations”. Don’t get me wrong, I’m looking forward to Lightning Returns, but I’d be lying if I said I thought it was anything other than leftovers from XIII… The longest supper I’ve eaten to date.

            • Karysonson

              To be fair the development for that game was taking too long..

        • Arcana Gear

          yep i saw somewhere that XIII-2 had some stuff that was planned for XIII, like serah she would be playable and have a chapter, and i think XIII-3 really it’s shaping great.

      • Sovereign Gale

        That’s… impossible? Anyone who even PLAYED the previous two games would know that these locations (save for Etro’s Shrine, I’m pretty sure) didn’t even EXIST before LR. All it takes is a bit of research, man.

        • TetsuyaHikari

          I played XIII and XIII-2. I have the platinum for both of them, thank you. Just because they didn’t “exist” doesn’t mean they didn’t EXIST… If you get my meaning. Take Hideo Kojima for example.

          He has a TON of notes just lying around for Metal Gear and Snatcher containing areas that were never used, characters never brought into the story, so forth and so on. So yeah… These may be new in terms of gameplay, but I wouldn’t be surprised if these ideas have been sitting in the office for a while, even before Lightning Returns was even conceived.

      • Zero

        The problem with the towns and most of the 13 series is pretty much engine related. Crystal tools is simply not very good, it has major issues with memory limitations etc. This leads to problems with towns. Such as having multiple characters on screen moving at once, etc.

        They managed to make a few town like zones in 13-2 I’m sure you remember. They had a few places in 13 as well. These town like zones were very simple, which was pretty much all the engine could manage.

        Even then, when you had just about anything going on the FPS would drop to awful levels.

        I’m pretty familiar with the engine from playing the original FFXIV. It was also built on CT, and it had many problems.

        They have been slowly trying to add little improvements to CT over the last few years. It still has major problems. I doubt we will see much of Lightning opening doors and going into houses inside the towns. You know, typical RPG stuff. That’s another one of those engine limitations.

        Unless they can salvage it and use it for portable titles or something, I’m pretty sure Lightning Returns will be the last game running on a non hybrid version of Crystal Tools.

        I feel like I should say something good about CT. The visual part of the engine is quite nice, but it can also be brought down by the other problems. The original 13 had so many hallway like places because of this. They fixed some of that in 13-2, but they had to reduce the visuals some to compensate. It does run instanced battles very well. Which is one part of the 13 games that does run smooth, the battles.

      • Budgiecat

        Wasn’t FF Versus XIII supposed to run on Crystal Tools?

        • TetsuyaHikari

          Don’t know, don’t care.

          • Budgiecat


        • Dasher1572

          Yes, until it was changed to a game-specific engine with Luminous Studio lighting.

      • Zackasaur

        I never understood this idea. In FFXIII, our protagonists had to hide from people for story reasons. Towns are full of people, and our cast of characters were outcasts. They specifically had to avoid towns as part of the story. It’s not like they could walk into shops and be okay.

        They even do approach a town, and people absolutely freak out.

        • TetsuyaHikari

          I never understood that. I think SE probably thought they were being clever if they made this part of the plot, that way they didn’t have to include towns. Guess a lot of people bought into that.

          There have been plenty of RPGs where the protagonist and co. weren’t welcomed in a town (or towns), but that didn’t stop them from being there. Not every town is going to turn you away because they know what you are, or what your past entails. It was just SE using the plot as a lazy excuse to not add them in the game.

          • Arthur Spira

            If your face appear in every possible media and your presence can put a city in purging state, you wouldn’t show yourself right? It’s not like they stole a thing or just some evil king is behind them.

            • TetsuyaHikari

              Ummm… Go play Wild Arms. Like, now. Not even kidding.

              The protagonist in that game was forced out of his own hometown after he saved them from destruction by harnessing the power of something known as ARM. He was exiled because he would bring forth destruction to their town (think of it as a curse). Plenty of other people in different towns were familiar with ARM and while some may have not been accepting of it, and just wanted him to leave as soon as possible, others looked at him as a sign of hope.

              So yeah, again… It was just a plot device if anything. Something for SE to use so they could say, “Oh, this is why you can’t visit towns, trolololol.” I just don’t buy it.

              • Arthur Spira

                I understand your point but you can’t compare.

                He was exiled.

                In FFXIII there’s no room for a Pulse l’cie in Cocoon, If they appear in some neighborhood/city everyone is DEAD (Sanctum orders).I don’t think a heroe would be happy knowing this and putting many lives at risk for some equipments and itens.

                • TetsuyaHikari

                  Okay, lol. Believe what you want, but I find it rather convenient that it happens this way and they don’t give us towns. Very convenient indeed.

        • Oliver Teigaga

          Exactly, I’ve always defended the fact the game didn’t really feature any towns. An RPG shouldn’t be dependant on such a thing, but the problem with XIII is that most of the locations didn’t feel real, they felt more like levels then places with history and purpose. Grand pulse is great (still lacks deep mythology) but most of the game is spent elsewhere.

  • ShinGundam

    Like i side before, Happy that they’re axing the zone system and hopefully forever.

  • Arcana Gear

    really excited to play this game ^.^
    It looks better in every article.

  • Lelouch Vi Britannia

    Where would SE be Without Tetsuya Nomura and Yoshinori Kitase. SE would be fucked, sigh. How i alwaysmiss the days when Sakaguchi made a FF game.
    Anyway im interested in this game for one reason “Yoshinori Kitase” is producer that helped make FFX so Awesome.

    • Anime10121

      Kitase has been the producer of all the XIII games…

    • Stb Hernández

      Do you even inform yourself?

  • Zero

    I like these new areas.

  • PhoenixAutomatic~♪(๑ᴖ◡ᴖ๑)♪~

    Woah! All of the places look Epic! Totally astonishing.

  • Bobby Jennings

    Looks great! I need to see a bit more of the battle system though before I decide to import.