Thief release date set
posted on 08.16.13 at 09:04 AM EDT by (@salromano)
Watch the Gamescom trailer.

Eidos Montreal’s Thief reboot will launch for PlayStation 4, Xbox One, PlayStation 3, and PC on February 25 in North America and February 28 in Europe and PAL territories, Square Enix has announced.

Here’s a story summary, courtesy of Square Enix: “Garrett the Master Thief is entangled in the growing layers of conflict between Baron Northcrest and the oppressed masses led by Orion, the voice of the people. In a City on the brink of revolution, Garrett’s skills are all he can trust as he walks the fine line between politics and the people.”

Watch the newly released Gamescom trailer below.

If you missed yesterday’s box art reveal, catch them again at the gallery.

Play-Asia
  • Locksus

    I’m still mad about this game. This game is another offspring of the idea that every game should pander to the casual audience

    • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

      Maybe you forget who the main demographics are for today’s games? Your “casual” audience consists of people who don’t have six hours a day to spend on a game. They don’t want to fight the same boss over and over again for 2-3 hours, taking up all their gaming time for that day.

      • Locksus

        It wasn’t the difficulty I was talking about. I kind of explained it in my reply to Curan

        • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

          I’ll reiterate my post. Simply put, it’s just a sign of the times, man. There are more people that want the “Press X for awesome” games like Assassin’s Creed where you’re basically a god, despite the “threat” of dying being there.

          I never said I agree with it, but companies tend to give you the invincible ‘superhero’ in games these days as your protagonist. Now we have games that offer to drop the difficulty for you if you die too many times, give you assistance with additional continues, no game overs, auto-fire, auto-combos, so forth and so on. Long gone are the days where games provide a challenge outside of spending a lengthy time obtaining that particular trophy/achievement, which is only challenging because it was time consuming, not difficult.

          I still remember the days where the game had a set difficulty and if you couldn’t beat it, that was that, lol. You either beat it or you didn’t. There wasn’t some “get out of jail free” card basically or checkpoints/auto saves galore to help you. This isn’t the first series’ fanbase to be shit on, nor will it be the last.

          • Locksus

            Exactly. I fully agree with you, man. I just that Design choices like these might ultimately backfire. Take Thief for example. It’s trying to appeal to a wider audience than its predecessors, but it just ends up pissing off a lot of people who were fans of the original Thief games so they might not even buy the game.

    • Curan_Altea

      Because it’s not a business where they’re trying to make money or anything.

      • Locksus

        Yep, that’s why every game should implement needless “Press X for awesome” and action elements into stealth games and meanwhile shit on the series’ fanbase.

    • Zackasaur

      I think you’re jumping to conclusions before you have even a recognisable fraction of the facts.

      People have been saying this a lot about new franchise iterations that open up new, more open playstyles… Yet they are frequently wrong. Take Hitman: Absolution, another Square Enix Eidos project, as a perfect example of this.

      • Locksus

        I know, but I am just basing my opinions on videos/interviews I’ve seen so far and they’re not looking too good. I could go into detail about why I do not like the new Thief game much, but it would take too long.

  • MrKappa

    I’ll pick this up on PS4, it’ll be a good game to start building my PS4 library… plus I have way too many games to finish on PS3.