Rime “all about light,” says creative director
posted on 08.28.13 at 10:43 AM EDT by (@salromano)
Akira Yamaoka composing the game's soundtrack.

Rime

Rime is an open-world adventure game “all about light,” according to creative director Raul Rubio.

The Gamescom-announced PlayStation 4 title is defined as the opposite of Tequila Works’ previous game Deadlight.

“Life in Deadlight was defined by the silhouettes that the light left. There was light in darkness, beauty in ugliness, and life in death,” Rubio told Analog Addiction. “Rime is just the opposite.” When the night comes, the light will disappear, and “things” will wander in the dark.

The game’s story will be told not with words, but through the environment. The island on which it’s set is said to be a character itself.

Its open sandbox is not “flat,” Rubio added. “You are required abilities to progress. If you lack them, it will be really difficult to traverse the island!” Traversal is “key” to getting around, “not just running and jumping.”

The music you heard in the game’s announcement trailer was composed by David Garcia. Akira Yamaoka, of Silent Hill fame, will be composing the game’s original soundtrack.

“Sound is everything in Rime,” Rubio said. “You’ll eventually understand what I mean.”

A release date for Rime was not announced. It’s planned as a digital download on PlayStation 4.