New Atelier Rorona debut screenshots
posted on 08.11.13 at 11:25 AM EDT by (@salromano)
First high-res screenshots of upcoming remake.

Gust has released the debut high-res screenshots of its newly announced New Atelier Rorona: The Origin Story of the Alchemist of Arland.

The PlayStation 3 and PS Vita remake, coming to Japan in November, has remade character models and field map graphics, restructured battle and mixing systems, and new events, dungeons, and costumes.

Included in the batch of screenshots are a couple before and after screenshots comparing New Atelier Rorona to the original Atelier Rorona, which released on PlayStation 3 in 2009.

View the screenshots at the gallery.

  • Andrew Arndt

    im really looking forwerd to playing the remake ;D

    • AnimusVox

      Me too. I liked the original but; dem time constraints.

  • Eclipse

    You can really see the difference in those before & after screenshots.

    I think I prefer Rorona’s design in this over the original one.

    • 罪罰

      They could’ve redone the levels/scenarios a little.

      • Eclipse

        Yeah, that’s the one thing that I thought could’ve had a bit more of an improvement. I was hoping that it would’ve at least looked as good as Totori & Meruru in that department, but it doesn’t really bother me that much.

      • Arcana Gear

        … they did redo it, the water now isnt one color blue, the stones on the mines are different, they said that they will be changing some areas cause they fell to empty, the sprites are like totori and meruru….

  • Budgiecat

    She looks less drunk

  • Haruya

    On the topic of “Atelier”, does anyone know whether or not Escha is being localized?

  • PrinceHeir

    gorgeous :)

  • TheBlackRabbit

    This looks pretty impressive. The battle system was said to mimic meruru, so this will be a good game.

  • Kurisu Makise

    Things are looking pretty good, well…except for the fields. The character models look PS3 level but the fields are still in the PS2 era sigh. Maybe PS4 gen the environments will look more detailed. I’d actually love if they could render the environment with the same shaders as the character models too; that’d make Arland or Dusk’s world really shine.