Yuji Abe talks Lightning Returns GP, battle system, more
posted on 07.16.13 at 08:21 PM EST by (@sqexgal)
Cut off an enemy's tail or make a dummy take your hits.

Dengeki Online recently sat down with Lightning Returns: Final Fantasy XIII design director Yuji Abe, who revealed new details about the game’s Glory Point and battle systems, seamless world, dungeons, and game flow.

Find our summary below.

  • You can use GP (Glory Points) to stop time on the field and teleport to a specific spot.
  • You mainly earn GP by clearing battles. At first it was shared with Radiant Power (points sacrificed to the star tree Yggdrasil to extend the life of the world), but now they are separate and available regardless of the world’s lifespan.
  • Since Lightning grows outside of battle too, only clearing important event scenes will set a parameter. It’s possible to clear the game as fast as possible without participating in battles.
  • As for parameter changes in the category of usual play, the weight of equipment is considerably large. (It’s possible to make up the difference when playing through it.)
  • Since strong weapons are sold at the start, you’ll be stronger if you buy them. If you buy the strongest one, you’d probably be fine using it until the last boss. Of course, the price [is so high] you won’t afford it without doing your best.
  • The first play through is difficult, but theoretically it’s possible to grasp everything in one play through.
  • You can go to just about any spot on the map that looks possible. (About 90%.) The dungeon’s structures have a lot of high and low variations, and it’s possible to fall right to the bottom.
  • Basically you can seamlessly go to all the places you are able to walk. Basically anywhere you can walk, you can go seamlessly. You can walk through all the continents, all seamlessly. Since you warp when you are riding a vehicle, it causes loading.
  • That battle system is based on Final Fantasy XIII. It plays basically the same: push that button to attack, if you’re attacked then guard, it’s easy to understand. Once you play it for yourself, it plays comparatively like a regular RPG.
  • You can move in real-time, regulating your actions accordingly, like avoiding when you notice enemies moving into attack motions. I think that a talented person will be able to play it splendidly.
  • Although the basis of a KO is an extension of a break, you can also bring something down in one shot.
  • When your attack hits and your opponent’s HP Gauge part undulates (knockout wave), you know that attack was a weak point of your enemy’s. Also, you can tell the outcome of attacks depending on the variations in the wave’s movement and color until they are knocked out.
  • There is an element where you can destroy part of your enemy. You can cut their tail [for example] by approaching from behind and attacking, though it’s difficult. At least when an enemy is down you can aim. You can also use GP to invoke a dummy to take hits in place of yourself, which makes it easier.
  • You can do this to about a quarter of monsters, including some that aren’t new to the series.
  • As a reward for cutting tails, usually the drop item changes. Also, doing it causes your enemy to become weaker and therefore easier to defeat.
  • Cure isn’t a regular ability, it’s one of the effects of GP. You have to use GP in order to recover. Raise is also similar.
  • Fighting characters appear together and act automatically. It’s very efficient.
  • The battles slip into a lot of action, but if you aren’t able to guard you can still win, like in a regular RPG, if you are strong enough you’ll be victorious.
  • If the degree of difficulty is set to “Easy,” then enemies are weak, you barely consume GP, and you recover HP when you are standing still on the field. “Hard” mode includes stronger enemies and additional elements.
  • The game flows like this: you start on the Ark where Hope is, you adventure for a day and return to the Ark. When it becomes 6 a.m. you are forced back to the Ark, where all the Radiant Power you earned during your day out is offered to Yggdrasil and the world’s lifespan is lengthened.
  • You earn Radiant Power by clearing quests. It’s offered to the holy tree which signifies the world’s lifespan, something like branches and leaves indicating the days grow each time it’s given a fixed amount. It’s only possible to expand its life up to 13 days.
  • If you continue to defeat the same enemies, they’ll become extinct. However, the last one of a species is extremely strong.

Thanks, Game Jouhou.

  • epy

    “Since strong weapons are sold at the start, you’ll be stronger if you
    buy them. If you buy the strongest one, you’d probably be fine using it
    until the last boss. Of course, the price [is so high] you won’t afford
    it without doing your best.”

    So we at Square Enix will be selling packages of 100k Gil for the low price of 9.99. Square Enix, a revolution in gaming.

    • dmysta3000

      I think you’ve got SE confused with Bandai Namco there.

  • MogCakes

    The setup actually reminds me of Valkyrie Profile.

    • zakou

      After watching the first FFXIII-2 teaser i felt it reminded me of Valkyrie Profile.

      Months later we found out that Tri-Ace was also developing XIII-2, and since it’s been some time since Tri-Ace did anything i’m pretty sure that they are helping develop LR:FFXIII.

  • Fantasytales

    seems interesting…

  • SpectralRaiden

    “Basically you can seamlessly go to all the places you are able to walk. Basically anywhere you can walk, you can go seamlessly. You can walk through all the continents, all seamlessly.”

    >Nice to know, but I found the wording of this point to be overly redundant.

    “Since strong weapons are sold at the start, you’ll be stronger if you buy them. If you buy the strongest one, you’d probably be fine using it until the last boss. Of course, the price [is so high] you won’t afford it without doing your best.”

    >I find this one kinda useless since I doubt you’ll be able to make alot of Gil until halfway throught the game–Unless SQUARENIX plans on having the option of them being purchased with real-world currency(hopefully not)-_-‘

    “If you continue to defeat the same enemies, they’ll become extinct. However, the last one of a species is extremely strong.”

    >This one sounds interesting;I’m hoping the last in the species atleast gets a unique model and isn’t just a color swap or has some other mundane variation:-/

  • Chestnut Bowl

    This game has some interesting ideas. Really, the only downside is the main character.

  • firman triansyah

    will there be summoning system??

  • new_tradition

    Some nice specifics, though I think some of this is intuitive and the gamer will just be able to grasp a lot of the game mechanics through trial and error.

    But I can’t help but focus on “Fighting Characters”? What does that mean? We’ll have guest party members sometimes or something? O_O

    And interesting about being able to kill off species, lol. Just a touch more realism getting added into the series it seems xD

  • DarthBrian

    Can’t wait. Gonna platinum this one just like I did FFXIII and XIII-2. ^_^

  • MasterSensei

    “If you continue to defeat the same enemies, they’ll become extinct. However, the last one of a species is extremely strong.”

    >This is a pretty cool idea but what I really want to know is what happens after you make a certain species of enemy extinct? Can you do that for all species? If you do that for all species does that mean that you won’t have any enemies to fight?

    • Dasher1572

      You probably can’t extinguish all of the species considering the game is running on a clock.

      • MasterSensei

        But you can extend the life of the world by doing certain quests and doing good in fights, right? So at some point won’t you eventually kill all the enemies?

        • Dasher1572

          Maybe you can, i don’t know. But you can’t do the quests that extend the life of the world if you spend your time just exterminating all of the monsters. Maybe in another playthrough you can have some weapon or power that makes you extremely strong and then you can do all of that including the quests.

  • zakou

    The one thing that i love about rpgs is freedom of exploration/combat and hunting for items/monsters, doing quests roaming around etc.

    Finally after 2 FFXIII games this one seems to offer what i love the most, but there is always something… It has a freaking clock(time limit) so now i can’t even explore unless i rush-explore with stress, GG.

  • xMCXx

    I can only hope Lightning Returns will be good, because I want to know how the story ends!
    IF it ends….Oh god, do I hope it ends….

  • http://psnprofiles.com/AbbaZaba23 Bangarang

    Grinding on the same enemy may cause extinction and a pretty difficult final battle? Haha that’s brilliant. Excited for this :)

  • Syltique

    Sounds like there are several really exciting gameplay features here that you can really dive into. I can’t wait to try hard mode out. Finally!