Sega announces Song Builder 575 for PS Vita
posted on 07.18.13 at 09:02 AM EDT by (@salromano)
New word puzzle and rhythm game due next year.

Sega has announced Uta Kumi 575 (Song Builder 575) , a word puzzle and rhythm game set to launch for PS Vita in 2014 in Japan.

In the game, set in Kamakura, Japan, lyrics flow on the screen while the main characters dance and sing. As the lyrics go by, there are blanks for players to fill in by choosing the words that seem to fit. Because it uses Vocaloid, the game sings it in real-time no matter the word you pick. Players can enjoy the game however they like, find the best combinations, or just use words they like to make the song original.

The game’s two main characters are Azuki Masaoka (voiced by Yuka Ootsuba) and Maccha Kobayashi (voiced by Ayaka Oohashi), created by character designer Hiro Kanzaki. Azuki is a cheerful and honest girl who acts before thinking of the consequences, and Maccha is a quiet introvert with a peculiar view on the world and enjoys making doujinshi. A strange turn of events led the girls to form the happenings and feelings from their daily lives into haiku-like phrases and start “575,” mixing these phrases into songs. They’re leading a fulfilling high school life by uploading these songs to a video website.

Participating artists include Asa, Azuma, Ad9 (HeriP), 164, Utata P, Otetsu, CosMo@Bousou P, Dios/Signal P, Tokotoko (Nishiwa-san P), Travolta, NatsuP (SCL Project), Nanahoshi Orchestra, Nem, Pinocchio P, Fuwari P, Minus P (Wonderful Opportunity!), Lamaze P, Ramune (Murabito P), and Yucha P.

Collaborating companies include Yamaha, Dwango, Aniplex, and Exit Tunes.

And Kamakura collaborators in the game include Komachi, Hato, Fujiya Peko, Iwata Coffe Shop, Kamakura Nohbutai, Enoden Electric Railway, Imoyoshi, Jojuin, Kenchoji, and Kuzuharaoka, among others.

In addition to the PS Vita game next year, a word communication tool called Uta Yomi 575 (Song Reciter 575) will be launched on iOS in Japan next Friday, July 26.

Watch the debut trailers below. View the first screenshots at the gallery.

Uta Kumi 575 (PS Vita)

Uta Yomi 575 (iOS)

Visit the game’s official website here.

Thanks, Famitsu (via Game Jouhou).

Save $3 with the coupon code "GEMATSU"
  • sherimae1324

    keep the vita games coming!!! ^_^

    • jujubee88

      The VITA has too many games =_=

  • Stewi

    Actually there is some more to the meaning of 575.

  • Elvick

    The song in that first video is love.

  • Karl Josef

    Japanese games being too japanese …

    • jujubee88

      OH shut up! (Though, it is kinda weird the system I own can play both this and a bloody shooter called Killzone: Mercenery. Meh, c’est la vie!)

  • nyobzoo

    So it’s a musical ab lib game, I’m down with that

  • DyLaN

    >Hiro Kanzuki
    Is this a typo of Hiro Kanzaki (Oreimo)? The art looks like his style.


    Greenhead looks kinda like Saten Ruiko. Me like :D

    • Sal Romano

      Yesh. It’s been fixed.

  • artemisthemp

    Not bad, may have to import this :)

  • Kurisu Makise

    Hmm, SEGA should have done something like this awhile back however I was hoping they’d go a bit deeper. You can choose words to fill in? Why didn’t they make it so that you could just input your own lyrics and I guess control the dancing with limited scene building as well. That’d make for a pretty rich product of professional musicians/dj’s and people in the community. Then you throw in some tools to maybe mod both the vocaloid (cause that’s what they are) so artists could make new costumes and stuff, it’d be the LittleBigPlanet of the Vocaloid world.

    • jujubee88

      It would be too complex IMO.

      Plus, Vocaloid software suite creators of the PC ver. would feel it would be cutting into the money they make from licensing their thing.

      The way the format goes, does make this 575 more game-like and the development studio can probably iterate on it more easily for future sequels.

      Now I wonder what will happen with PD. Hmmm.

      • Kurisu Makise

        Nothing will happen with PD at least not because of this project anyway. I’m not sure I see the complexity issue, but definitely there could arise some issues with Yamaha but that’s an issue that can easily be mitigated with the right licensing. The rest would simply be making it easier for fans to do what they do anyway; except they’d be able to actually make some money off it.

  • MosquitoLemon

    that’s a pretty neat idea

  • Micheal Scott

    sound like this could be fun :D

  • tubers


    Is Sega platform agnostic?

  • Grunwald

    Well, another chunk was taken out of my wallet just now.

    Definitely gonna import this.