ESRB lists Hatsune Miku Project Diva F for PS Vita
posted on 07.15.13 at 01:49 PM EST by (@salromano)
Sega localizing handheld version, as well?

In North America and Europe, Sega is releasing Hatsune Miku Project Diva F for PlayStation 3. A PS Vita version was released in Japan, but Sega has not announced it for localization. An ESRB listing, however, says it’s coming to both systems.

We’ll mail Sega for confirmation. For now, enjoy the game’s ESRB description:

This is a rhythm game in which players tap buttons in time with music videos starring a variety of animated characters. Players score points by accurately matching timed cues as they appear on screen. Some scenes depict female characters wearing short skirts, revealing tops, and dancing provocatively; one character is shown wearing an outfit in which her chest is covered solely by two belts. One video contains a brief shot of a silhouetted girl being impaled by a large sewing needle. Some song lyrics, which are in Japanese, contain brief references to suggestive material (e.g., “[H]er flat chest isn’t going to do much justice to my costume;” “I’m showing too much cleavage? You know you like it”).

Hatsune Miku Project Diva F is due out for PlayStation 3 next month.

  • artemisthemp

    I sadly fear that, it will only be as DD the Vita version is coming to the West.

    • tubers

      It’s better than nothing.

  • DarthBrian

    woot!!!

  • http://www.psvitadirect.com/ Kurisu Makise

    YAAAASSS SEGA. Will double dip. Slowly returning to my good graces. Thus I’ll continue to wear my Neptune avatar with pride.

  • almostautumn

    That’s good— but SEGA is going to quickly learn not to trust face-book likes.

    I’m sorry, but I’m going to say this; Project Diva bears such a large western following because of its exclusivity to import. Furthermore, while I know there are overwhelming clamors of ‘I am certainly buying it twice!’ I can assure you this isn’t going to happen. Been with PD since the PSP and you bet your bum I picked up both the Vita and PS3 versions of PD:f— except, why on Earth would I buy the English version? And, biggest point to all, is that the PD series succeeds so much because it doesn’t require any understanding of Japanese to play.

    I hate to be a dissenter, but everything about this localization seems simply wrong. For one, PD bears a lot of love because of its import exclusivity, and two; the game doesn’t need to be in English to be played. It makes me think of Drum Master, where localizing it pretty much lost the love of the series for a year or so.
    We’ll see, but I’m 99% positive that SEGA is going to end up dissapointed and confused. I know for myself that dropping another $60 on a game I already own twice is just something to laugh at; I support the localization of PD, sure, but with PD:f— these figures are not going to be as hoped, I guarantee it.

    • CirnoTheStrongest

      I’m sorry, but it being import only had no play in how much of a fanbase it had. That sort of talk makes no sense. It was popular because vocaloid is popular. And the games are actually quite good themselves.

      The fact that it’s easy on people who don’t know Japanese did help it be more successful. But anyone who buys a game solely for the reason that its’ “Japan-only” would be in a small minority.

      You are correct that sadly there are impatient importers who won’t buy it again, even though they already blew 100’s of dollars on the games :(

      I don’t get why just putting in $50 more is so bad.

      • Josephl64

        well some of us might be short on funds, I will probably get it during its first month though just to help out

      • almostautumn

        I dunno about exclusive-basis being a minority; the big “draw” of a Japan exclusive title is that there tends to be a rationale for it. At times its just licensing, as in the case of anime games, but more likely than not it’s a cultural edge. I’ve suspected this with the Senran Kagura games, and I believe this also to be the case with PD: it’s Japanese music, based off Japanese pop-culture— I mean, it’s an experience that you won’t be getting in the west. Except, now that you are— I mean, what’s so special about it?
        Vocaloid is one thing, but again I find it falls under a category of cultural experience, as Vocaloid doesn’t show in western music, not to mention that music from Vocaloid would fall under gender-categories in the west, where as in the East it’s universal.
        As for “impatient” importers— dude, the series has been around for almost a decade and has recieved no localizations— I mean, dunno if you’re new to it, but anyone who admires these titles put their money down for the import on day 1. There was no reason to suspect otherwise, but more importantly exemplified no such “impatience.”

        *And also; hundreds of dollars? Both PD:f’s, for vita and PS3, hardly cost over $100 flat. It’s mainstream; the price is low now.

        As for putting in another $50— again, I dunno your own situation, but $50 is a ton of money, man. I mean, buying the same game twice (maybe three times) to “support” a cause that really doesn’t matter as importing is a 1-2-3 affair and that, again, this series has zero language barrier? I think it’s more ridiculous to throw money away on something already own than to recognize the importance of your income.

        • CirnoTheStrongest

          I’ve been a Vocaloid fan for years and played every Project Diva except the Mirai series (because i don’t have a 3DS nor access to one).

          While in this case it’s arguable about how impatient/patient some importers are, I see a lot of cases of people who don’t know Japanese going out and importing a Japanese game that’s got a lot of dialogue instead of waiting for news on a localization. Then when the game does get localized, they refuse to ‘double-dip’. Which only serves to weaken the chances of localization happening again. And thus they’re forced to pay import prices for something they don’t understand :(

          Sega’s going out on an extremely risky venture with this one. Releasing a Vocaloid game outside of Japan. A music rhythm game at that. And with an actual reasonable price to accompany it. After the mess that Namco pulled with Idolm@ster I’m just really really grateful to Sega for this. And I just wish that people would support such a risky venture, so that more can follow.

          But yes, it’s up to the person whether they want to buy it. It’s their money, they do what they feel is most beneficial to themselves. I really can’t say anything against that.

          As for the ‘import-exclusive” thing, I just don’t see it being anything but a minority. People who import games from what I’ve seen, do it for one of Four reasons: 1. Because they are impatient and don’t want to wait for the game to release in their home territory. 2. They want to study up on and improve their language skills. 3. They gave up hope of it ever being localized. 4. Because the localized release had “edits” made to it, and they want the ‘original’ version. Games don’t lose their ‘exoticness’ just because they’re cheaper to buy, or have gained some english subs (though dubs are a different story altogether, that I don’t wish to get into). The ‘Exotic’ features of a game are a part of the game whether they get released outside or not.

    • kandori

      So you support the localization, but don’t want to support the localization. Makes sense.

      Also, it’s popular because it’s Miku, not because it’s been import exclusive up until now. That doesn’t make any sense.

      • almostautumn

        Meant to say “Support the localization of PD:f 2, and the series from there on out.” My bad.

    • Elvick

      There are people, like myself, who don’t import it who would rather it be localized despite there being “no need” to know Japanese to play them.

  • Learii

    I hop this game sell good so the 2nd one will come out of japan too

  • Jesse

    Hope they confirm this to be true for anyone who wants the game, and has a Vita, but not a PS3.

    • ( `Д´)ノ)`ν゜)

      Rhythm games make much more sense on handhelds. I don’t really get why anyone who owns both would get the PS3 version.

      • Karysonson

        bigger screen, more comfortable, HD visuals

        • ( `Д´)ノ)`ν゜)

          A home console is more comfortable than a handheld?

          • tubers

            Yes, the VITA may cramp your hands much faster than a DS3.

            Some are not comfortable staring at a smaller screen and pulling it closer to your face may still give more fatigue compared to a larger display further.

            That being said, I’d rather have the on-the-go version because rhythm games are easy to pick up, play and drop out off.

            • Karysonson

              yeah i like that there’s 2 versions for everyone’s needs.

          • Karysonson

            yes a controller is more comfortable then a bulky handheld.

        • Watahashi

          A bigger screen’s actually pretty detrimental to playing Project Diva. You’ve got stuff flying in from every corner of the screen, so it’s very easy to lose track of things if your screen is too large. Input lag’s an issue on the console version as well. Portable’s the way to go.

          • Karysonson

            ehh for me at least it gives me more time to react.

  • http://dorhen.irilys.eu/blog/ Dorhen

    *read the description*
    PEGI 18 & ESRB “M” incoming o/

    • http://gematsu.com/ Sal Romano

      It’s rated “T” here. And USK 6 in Germany. PEGI hasn’t rated it yet.

  • Luffink

    So… wait… this would be the original version, Diva f (lowercase), or with the DLC with the extra content for Diva F (uppercase)?

  • TheExile285

    Sega Please!

  • Zackasaur

    They’d better! And I’d like it at retail.

  • Elvick

    I hope so. I’d buy both then… if it’s retail. Otherwise, I’m buying none.

    • Sevyne

      Sadly I have a feeling this will end up digital only if this ends up really coming over. It seems like very few publishers are willing to do physical Vita releases and it really sucks. Not only do I prefer physical copies too, but memory doesn’t come cheap either. Then there’s the fact that it really makes the shelves look barren in the Vita section when the thing really does have a decent sized library for it.

      • Elvick

        Tell me about it. I’m mean, it’d be nice if it’s localized at all on Vita, but not nice for me. I’m still rocking that 4GB, and it’s still a pain in the butt. (drop the dern prices Sony)

        Plus, I just prefer retail.

        And you’re right, at retail it gives the impression that Vita has no games coming to it. When it does… a lot just don’t hit retail, even if they are retail games. *looks at Epic Mickey 2 in NA, New Little King’s Story in NA, Dragon Ball Z in NA… Atelier Totori+ in EU and NA… etc.*

        It’s sad.

        • Sevyne

          Yup. I definitely think that’s where this whole misconception of “the vita has no games” comes from (well that and random idiot trolls). People simply do not see them in retail even though there are tons of games. That really needs to change.

          • http://www.psvitadirect.com/ Kurisu Makise

            The obvious method of getting more games onto a card is one but I’ve been thinking of a few other strategies as well. Let’s start with the card thing, seeing obvious retail titles missing a retail release is…silly. Dragon Ball Z in NA would obviously sell some units and give the Vita a good presence. I’d have pushed them for that one if I were Sony. The next thing, all those indie games, why not do compilations on Vita cards too? So many of those devs would be pretty grateful to get a push like that. Not just on a vita game card of course, I think other territories should follow SCEE’s lead with the Megapack memory card. That’s huge value to get the memory card and all those games. From there you mix it up between the indie releases and some of the bigger games in a variety of packs. I also think that if the game on a card release wasn’t as popular with retail, then simply customizing the usually $20 and $50 variants with different games as part of advertising would get them somewhere, though I think at LEAST in Dragon Ball Z’s case; even a retail card would have been better than nothing.

            Of course, this doesn’t solve our Miku woes but getting the game, even in DD only is enough for me at this point. Not exactly helping the cause I know but being skipped period is too much of a sting for me to risk them not localizing 2nd for Vita.

  • Chestnut Bowl

    AWWWW YEAH!

  • Lester Rat

    I don’t think it would make sense to pass on the Vita version if DD only, because it should cost next to nothing to make both PS3 and Vita versions once one is made.

    Even if the Vita version doesn’t sell more than a few dozens of thousands, it is easy money Sega wouldn’t want to miss.

  • Karysonson

    This probably means their about to announce a release date, this ps vita ver, and maybe even a collectors edition soon.

  • fireemblembeast

    Yes, thank you, I did enjoy the ESRB description, haha.

  • Pedro

    Looks like it was a mistake. If you check the ESRB page now it only says PS3.

  • Dorothy Chan

    I really hope they will release the vita version because my mom will never let me buy it online and I don’t have a PS3.