Dragon’s Crown is VanillaWare’s most expensive project
posted on 07.25.13 at 12:06 AM EDT by (@salromano)
PlayStation action RPG out now in Japan.

Dragon’s Crown might still be two weeks away from North American shores, but it’s available at retailers starting today in Japan. And to commemorate the game’s release, VanillaWare founder and lead artist George Kamitani has taken to Twitter with some new artwork and information.

Dragon’s Crown is actually the first title our company has developed that has gone over the 100 million yen (around one million dollars) wall in costs,” he said. “I’m very thankful to have met the release date without problems.”

The Atlus-published action RPG is due out for PlayStation 3 and PS Vita on August 6 in North America and this fall in Europe.

Play-Asia
  • PrinceHeir

    already pre ordered this day 1.

    this man right here needs our money and i’m willing to give it :)

    i might buy the Vita version also so that’s twice now!!!

    love you Vanillaware!!

    also support Tales of Xillia which is coming in the same day(have my collector’s edition preordered now!)

    don’t forget Killer is Dead, Puppeteer, Dead or Alive 5 Ultimate, ahh soo many games this year!!!

    also saving that pic!

    • http://www.di.fm Spicy Chicken

      Yup, same. I just see it as more of a Golden Axe with RPG elements
      than ‘action RPG’ though, but then I’ve never been into RPG’s (love the
      art/stories, HATE the gameplay) so I would look at it that way. :P

      What’ll
      be interesting is that I’ll be getting this the same time as The Last
      of Us (pre-ordered them the SAME TIME, so I have to wait for Dragon’s
      Crown before I play it as they deliver it in one batch >_<), and I'm curious as to which will
      resonate with me more. Both look incredibly awesome but something tells
      me this will stay with me longer, just so beautiful, and all the
      gameplay mechanics I've seen/heard of so far give the impression of pure
      quality, not to mention replayability.

      Also… faeries, people, FAERIES!!!!! ^_^

  • https://twitter.com/Panda_castro Panda

    I read some tweets saying the game is sold out already. Hopefully the game sells well.

    • Solomon_Kano

      Oh wow. That’s great to hear.

  • bloodiOS

    Well, that is to be expected. It’s the only HD game they’ve made thus far, so it’s only natural that it’s the most expensive. I hope it sells well.

  • http://twitter.com/kazumalynx Zero

    I can’t wait to play the game. Only a few more weeks!

  • Zackasaur

    Huh, that’s about a sixth of the cost of developing Journey…

    • Kobracon

      Puts things into perspective huh?

      • Gojira Twit

        Until you consider that Japanese devs barely make any money.

        This is a million dollars for a project that was being worked on for almost 5 years, with a team of just over 20 people. Do the math. It’s actually kind of horrifying.

  • Kobracon

    Dat ass….

  • Skerj

    Well they have my support across both platforms.

  • 罪罰

    Meanwhile here developers get a budget of over 30 – 40 million dollars and manage to shit the same generic crap over and over.

    • Duc PC-QB

      Holy shit youre right hahaha

    • Rafael Martines

      Dark Void LoL

  • Elvick

    Glad to support them by buying it on PS Vita and PS3.

  • Locksus

    Well I hope the game pays off and profits the developers.
    I wish I had a Vita so I could play this game on the go.

  • Bob Obb

    TLOU aside, this is seriously the best game I’ve played in years and I’m shocked it didn’t get cancelled. I’m so thankful there’s still devs like Vanillaware around

  • tubers

    That was just $ 1m?

    Dat loli..

    Oh it’s a fairy.

  • Charlie

    I thought it was loli as well, LOL!

  • HassanJamal

    Thats alot of money. This shall be paid off with some of my money :D

  • Pekola

    I really want this for my PS3 so badly. But alas, being poor.

    All that said, I hope the game is a smashing success. It’s really something very unique. I honestly hope it sells a boatloads of copies.

  • Rafael Martines

    day one buy!!! I’m trying to make some of my friends to support the game as well… Dat m”ass”terpiece (with dual audio) o/

    • Sevyne

      Yeah, I’ve been spreading the word about the game like gospel to everyone I know and showing them videos. I’ve convinced a good 10 people to pre-order. Game is going to be incredible!

  • Zancrow

    This fall in Europe, eh? Gonna save up so hard! xD

  • JuhRo

    I’ll be buying this for the Vita… and getting Tales of Xillia the same day.. Man, my wallet is not going to be happy..

  • 715

    That’s really impressive at 50 they only need 20,000 to break even

    Hey AAA game makers take a hint!

    • Omar Amer

      except they dont get 100% of the profit at $50 price tag, it would be closer to half a mil copies to break even. after all is said and done, they only make a $1-$2 per copy sold.

      • Kuma Kabo

        Are you insane? They make more than $1 per copy sold. There isn’t a 50x markup for retail, discs are cheap to print, and shipping is done in bulk. They’re pulling in at least $20 for the PS3 version.

        • Prungy

          Wrong, not even the publisher (Atlus) will make $20 off of a $50 game. Publishers pocket less than half of the price of a game after retailers and Sony take their cut, and paying for distribution/cost of goods.

          Developers (Vanillaware) only get a small royalty (around 15%) per copy sold. And that’s 15% of the publisher’s cut, not 15% of retail. Vanillaware would be lucky to get $3 per copy sold.

          • Kuma Kabo

            Sorry, everything I said was in reference to the Japanese version. Obviously, the royalties on a niche game aren’t going to be making vast fortunes overseas.

            • Prungy

              And Atlus is publishing the game in Japan as well, not Vanillaware. What I said applies to both Japan and overseas.

  • z_merquise

    Vanillaware is really a one-of-a-kind developer. These people deserves the support.

    Wish them a huge success for Dragon’s Crown.

  • https://twitter.com/BinksFrost Binks5

    1 million and it looks that gorgeous, im just speechless, devs who whine about used games can kiss my ass and squeenix shame on you. Aside that im hoping this is a big success for them would love to see more of this type of support for the vita

    • Lelouch Vi Britannia

      $1 million is cheap, in fact “Heavy Rain” cost Quantic Dream $16 Million and that game didn’t cost too much to make. It’s just obvious that game developers are spending too much, and not budgeting out that they need to stop focusing Too much on graphics and focusin on unique gameplay Mechanics.

      Namco-Bandai is easily one of the best Dev’s of this Generation since they aren’t pulling a Squeenix taking forever to release a Tales game.
      Overall Dragon’s Crown will kickass, as will Tales of Xillia.

      • Elvick

        The problem with that is that a lot of consumers deem anything that doesn’t push graphics forward as “shit”.

        They see “bad” graphics and associate that with the game’s quality, or the effort put into the game.

        Graphic whores are destroying the industry. Just look at any PS Vita announcement that isn’t something like Killzone: Mercenary. You’ll see tons of people whine about how it’s a “shitty mobile game” (if it’s 2D, doesn’t matter what it is) or that it’s flat out shit *insert many JRPGs*.

        • $3582264

          That’s the mass market brain washed western crowd. As a self respecting gamer you shouldn’t bother with their opinions or shitty trend consoles. I think DC will sell like mad in Japan.

  • Lelouch Vi Britannia

    Cheaper than what most developers spend their money on $50 -100 million on games that don’t always innovate.

  • Sae-Won Yoon

    If only Roger Ebert were still alive…

    He would’ve loved any games by Vanillaware.

    • Elvick

      No he wouldn’t have. He never played a game in his life, and never would have.

      He argued the artistic merit of a game based solely on videos of the games. When the largest part of what makes the medium incredible, is our interactions with what developers created.

      He was an ignorant fool. He was one of those people unable to change, or even consider another point of view.