Double Fine’s Broken Age broken into two acts
posted on 07.03.13 at 08:14 AM EST by (@admeady)
Schafer "designing a game so big that it would need even more money."

The Kickstarter-funded Broken Age is to be split into two acts as creator Tim Schafer claims to be “designing a game so big that it would need even more money.”

After raising over $3 million on Kickstarter for the project, Schafer said in a letter to backers that asking a publisher for the funds to continue the project without sacrificing quality and scope was “out of the question” – as he claims it would violate the spirit of Kickstarter – and that “going back to Kickstarter seemed wrong.”

He also thanked backers for being “very generous.”

“Clearly, any overages were going to have to be paid by Double Fine, with our own money from the sales of our other games,” wrote Schafer. “That actually makes a lot of sense and we feel good about it. We have been making more money since we began self-publishing our games, but unfortunately it still would not be enough.”

The Double Fine founder then went on to explain “a strange idea”: the team will make “modest cuts” to finish the first part of the game ready for next January – as opposed to the previously planned July.

The game’s second act will then be released as a free update around April or May. Backers will get the game in full, without having to pay anything more.

In turn, the first act of Broken Age will be released on Steam Early  Access – a service which allows developers to sell full, but unfinished, versions of their games. This, according to Schafer, will allow Double Fine to fund development on the game’s second act.

“So, everybody gets to play the game sooner, and we don’t have to cut the game down drastically,” he said. “Backers still get the whole game this way—nobody has to pay again for the second half.”

“And whatever date we start selling the early release, backers still have exclusive beta access before that, as promised in the Kickstarter.”

Tim Schafer’s letter to backers can be found in full, here.

  • McPoo

    WTF everybody boycott this.

  • Mr Fwibbles

    I’ve lost faith in Schafer. He could at least be realistic with the figures he gives when begging for money. This plan seems like a good idea on paper, but I doubt the second half of the game will ever be released.

  • bloodiOS

    The guy got $3,000,000. That’s more than 7 times what he initially asked for ($400,000.) And now, all of a sudden, it isn’t enough?! What a load of crap!

    Seriously, you know how many other projects out there would kill for that kind of support?! H-Hour: World’s Elite, for example, would’ve already gone into production.

  • DarthBrian

    The people complaining about this haven’t watched the most recent episode of the documentary. Because remember, the documentary was also part of the cost of the kickstarter. And the most recent episode explains why they did what they did and not only that, an earlier episode also covered some of this stuff as well so we all pretty much saw it coming. Though not necessarily what their solution was.

  • Adam Meadows

    I wonder what would happen to the second act if the first act failed to sell on Steam Early Access.

    • Rudy Soto

      Act 2 would still be released, albeit not in the quality they desired.

  • Elvick

    I’m sorry, but if his goal was a certain number and he got WELL over twice that amount he should be able to work with whatever he got already.

    I don’t buy the whole, “oops, we made the game too big!”

    So if you had only gotten what you asked for with this kickstarter, you’d need millions more (the extra he got this time around), PLUS what you’re now needing? Yeah… don’t think so.

    You knew how much you ‘needed’ and you got far more than that, then decided to throw caution to the wind and build something you didn’t have money for and now are trying to justify why you fucked up with millions of backer dollars.

    • Sevyne

      Gotta agree. This whole thing is pretty ridiculous. He got something like near 8 times more than what he “needed” to make the game and it’s still not enough? The “too big” thing is nobody’s fault but theirs and it’s at the cost of the dollars of those who put faith in their project. Maybe they should have shown a little restraint and actually responsibly set up a proper budget instead of going all willy-nilly with it.