The Order: 1886 a ‘filmic, linear, third-person action adventure’
posted on 06.25.13 at 12:12 PM EST by (@salromano)
Interact with "real people, real events, and real places" in Victorian-era London.

The Order: 1886, Ready at Dawn’s newly-announced PlayStation 4 title, is a “third-person action adventure with shooting mechanics,” studio boss Ru Weerasuriya told the PlayStation Blog.

“It’s very much story-based—it’s a linear story-based game,” Weerasuriya said. “We’re trying to tell a story. It’s what we call a filmic experience.”

The game is set in London, a city with “real diversity,” he said. “There are moments throughout history that have played out there. It has a very interesting history, particularly at the end of the 19th century during the Industrial Revolution. Because this game is based in the real world, we wanted to feed off that and use some of the events, the people and the stuff that existed in that time to accentuate and bring our IP into a world that is believable.”

The Order‘s London won’t be a “1:1 mapping” of the city, of course, but it will “try and stay as true as possible to it.” Weerasuriya promises “you’ll recognize a lot of things.”

“There are obviously some things we’re going to put in there that don’t exist, and we’ve moved certain locations a bit, but as you can see from the trailer, when you pass in front of the Thames, Parliament is where it’s supposed to be and London Bridge is where it’s supposed to be. We don’t want people to go ‘Nah, this doesn’t look right.’ You’ll be interacting with real people, real events, and real places.”

Ready at Dawn, coming from hit PSP games like God of War: Chains of Olympus and Daxter, decided to move away from the portable scene in 2008, after learning “little by little” how to build its own IP.

“We’ve done well on a single platform,” Weerasuriya said. “We’ve tried to push the boundaries of what could be done. That’s the same mentality we’re bringing to PS4. We’re working on a single platform – we want to push it, we want to get everything out of it, and hopefully that’s exactly what we’re going to do – milk it for all it’s worth.”

Now, with The Order, the studio is teasing “very, very cool” gameplay features, which they’ll divulge later, and a “filmic experience” displayed through lens distorition and dirtiness.

“Games have a tendency sometimes to be too clean and crisp,” Weerasuriya said. “We thrive in the dirt. We just love the fact that it feels dirty. It’s filmed in a very realistic way.”

  • Zackasaur

    I’ll definitely get this! Ready at Dawn are fantastic, and I love the direction they’re taking with this game.

  • BossTuff

    While I love Ready at Dawn, the linear aspect sort of concerns me. I just hope it really isn’t a “follow this straight corridor, press X and complete entire game” type of thing.

    • DrForbidden

      I don’t really understand why some people take issues with linearity in some games. Not all games need to be open world or have multiple-endings, though I admit these factors add a lot of replayability. Narrative-driven games tend to not do well in open world or multiple ending scenarios. Too much sidetracking may hurt the pacing of the story and multiple endings often pile on the plotholes and logical inconsistencies when your story and character development is highly dependent on nuanced world-building, foreshadowing, and character interaction.

      Naughty Dog’s recent games are all linear, and they were all well-received. From the description RAD has given, it does sound like they are going for the same filmic feel as the Uncharted franchise and The Last of Us, so I think you may put your fears to rest, at least for the moment.

    • artemisthemp

      Press X for Jason :P

  • Elvick

    If it’s as cinematic as Uncharted, then linearity doesn’t matter to me.

    • Paul Talada

      Exactly why I say i’m SOLD!

    • http://www.santashi.com/ Santashi

      Totally agree! I’ll be keeping an eye on this one.

  • Adol Christin

    This is one of my must buy PS4 games :)

  • Bobby Jennings

    Sounds amazing. Can’t wait to see more. :)

  • Solomon_Kano

    I’m so ready for this. I’ve been ready for this since RAD (what a fitting abbreviation…) finished Ghost of Sparta. They did some of the most impressive work on PSP, and it looks like they’re set for a repeat on PS4.

    Linearity’s no problem for me, especially not from such proven hands as these. I’m ready to see more.

  • abcmocca .

    at least not all game in next gen is sand box.