Respawn’s Titanfall revealed for Xbox One, Xbox 360, PC
posted on 06.06.13 at 09:35 AM EST by (@salromano)
"A bold image for next-gen multiplayer."

The first game from Respawn Entertainment, the studio formed by Call of Duty creators Jason West and Vince Zampella, is Titanfall, a futuristic multiplayer first-person shooter for Xbox One, Xbox 360, and PC, the latest issue of Game Informer reveals.

The game is set in a future where humanity is split between its civilizations on Earth and on a series of Frontier Planets in space. To reach these colonies, travelers must go through a difficult journey. But by doing so, they’re able to join self-sustaining cities on other planets. The Interstellar Manufacturing Corporation, however, is making inroads to secure the valuable natural resources of those regions, drawing battle lines between the corporation and those who wish to protect the settlements.

Titanfall uses Left 4 Dead-style visual storytelling. Players are given subtle clues about the conflict, including eviction notices on doors, flooded apartments with children’s drawings taped to the refrigerator, and other references.

Battles are held between ground soldiers called “Pilots” and giant mechs called “Titans.” Each side has its own advantages.

Pilots are the jack of all trades, and can capture control points, defend high value targets, take on fetch-and-grab missions, and more. They’re at a disadvantage when it comes to size, but are more agile because of it. They can wall run and perform multiple jumps. They also have a short-lived cloaking ability, which lets them move across wide-open areas safely. They can equip weapons like pistols, assault rifles, anti-Titan rocket launchers, and data-knives to hack AI characters into joining their side.

The 24 feet tall Titans differ from your typical mech. They move at the speed of a regular soldier in say, a game like Call of Duty. Players can pilot a Titan or have one follow them. They come equipped with powerful weapons like a chain-lightning gun called the “Arc Cannon,” 40mm explosives, and a rocket launcher. Its “Vortex” ability, when used at the right time, allows it to collect bullets and rockets shot at it to send back at the enemy. When you have one following you, you can tell the Titan to guard your current area. When you’re piloting one, you can use an eject boost ability to catapult yourself into the air to reach higher areas for sniping as a Pilot. Other Pilots will be able to jump on the back of your Titan to attack it. When badly damaged, it will go into a “Doomed” state, opening the opportunity for other pilots to rip and kill you from the cockpit.

Speaking with the magazine, Respawn said they wanted to focus on one platform (the Xbox 360 version is in development at another studio), in addition to PC, for Titan as multiplatform development would prove too difficult for a small team.

“Not to say we won’t [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could.”

The game will make heavy use of cloud computing for unlimited dedicated servers, to offload “a few dozen AI” and “all the complex physics calculations,” and for quicker, more accurate matchmaking. According to Respawn, the game would be impossible to make without it, suggesting the Kotaku rumor about game requiring an internet connection to be accurate.

Respawn are using the Source engine and have the game running at 60 frames per second. In addition to multiplayer, a single-player mode is also in the works, though details are currently mum. The game will also have SmartGlass integration and some form of Kinect support.

Titanfall will launch in spring 2014.

Thanks, NeoGAF, Gaming Everything.

  • Crapgamer

    Megaton! Exclusive to Microsoft platforms is going to be huge!

    • $18114340

      the bigger they are, the harder they fall.

    • DarthBrian

      PC version will probably outsell Xbone version. Not sure about 360 version. Pretty big install base there.

      • Crapgamer

        Didn’t know many people gamed on PC anymore? I doubt it sells better on PC though, game wont come out until 2014, gives plenty of time for people to adopt the Xbox One.

        • DarthBrian

          Uh, yeah, there’s a huge PC gaming crowd. Did you not see the sales for Starcraft II and Diablo III?

  • bleach630

    FPS meh

  • Zackasaur

    Ew, do not want.

  • xMCXx

    Sie sind das Essen und wir sind die Jäger!
    Also, a shooter exclusive for Microsoft.
    They know their target demographic at least.

  • $18114340

    Multiplatform too difficult for small team

    >small team

    proceeds to make ambitious multiplayer game heavily based on cloud computing with lots of physics that will probably have enormous financial overhead and require large-scale employment to maintain

    One also has to wonder how well two separate studios can collaborate on a heavily server-based game and whether development is actually going to work out that way in the end.

    Also, they’re using Source? So they went from ripping off idTech to ripping off Valve tech. Progress!

    • DragonSix

      Source still has some Quake 1 parts left.

  • http://gematsu.com/ Sal Romano

    Added a bunch of infos.

  • Bobby Jennings

    Sounds like it should have been 3rd person.

  • Anime10121

    Not liking the fact that many of the next gen titles announced so far are releasing on current gen consoles too. I mean, whats the point of upgrading if you can get the same games, slightly less pretty on current gen?

    • $18114340

      But isn’t this what happens every gen? Launch games have always included a significant glut of ports. This was especially apparent last-gen. That we’re not seeing a major leap in technology with this generation is also a contributing factor.

      I’d argue that there’s always been little point in early adoption of new consoles. It’s best to wait until the devs are used to working with the new systems and get the wrinkles ironed out.

      • Anime10121

        Yeah but that’s kinda the issue, at least last gen there was a HUGE leap in graphical quality that made it very apparent why you’d want the newer gen’d version. However with these titles, there’s not gonna be much difference, I mean they claim the A.I. will be better in the next gen version, but I dont really think it’ll be THAT much improved (I seriously dont believe they’ll put forth the required extra effort).

        Believing devs about that kinda stuff usually leads to disappointment. Thats like a dev saying their game will be a 100 hr epic, that in reality can be finished in less than 30 hrs.

  • http://gematsu.com/ Sal Romano

    Updated the post again.

  • King-Prodigy-X

    “for Titan as multiplatform development would prove too difficult for a small team.”

    “Not to say we won’t [go multiplatform] in the future, but for our first game we wanted to focus on making the best game we could.”

    Bunch of lies. BOOOOOOOOOOOO!!!!!!!!!!!!!

  • Budgiecat

    PS4 should retaliate with an Attack on Titan game

  • Bryce Blalex Douglas

    A multiplat FPS exclusive for Xbox, you know how to bring the surprises Microsoft -__-

  • artemisthemp

    Xbox One only have genre FPS

  • Solomon_Kano

    Well, interest lost. Sounds cool, but not “let’s go buy an Xbox One now!” cool. Eh. Maybe if I ever get a PC worth a damn, I’ll give it a look.

  • http://twitter.com/Nates4Christ Nate

    Sounds cool. It’s going to be funny developers starting to make xbox one games but then it’ll turn out like the wiiU when no one buys one. At least that’s the path they are headed with used game fees and always online. Oh and tv.

  • http://gematsu.com/ Sal Romano

    PS4 owners, looks like you’ll be able to play Titanfall in Spring 2015: http://www.neogaf.com/forum/showthread.php?p=61676769#post61676769

    translation: “You’re welcome. It’s a 1-year timed exclusive.”

    Crazy Buttocks on a Train is a known insider on GAF. His predictions are usually 100 percent accurate.