Next-gen Metal Gear Solid V will look better than E3 trailer
posted on 06.13.13 at 01:30 AM EDT by (@salromano)
E3 trailer "more tuned to current generation" consoles.

At E3 this week, Kojima Productions showed an impressive in-game trailer for Metal Gear Solid V: The Phantom Pain after announcing the game would come to PlayStation 4 and Xbox One alongside current generation hardware.

But according to studio boss Hideo Kojima, that E3 presentation was “more tuned to current generation” in terms of its models and textures.

“Once we start going into development for next-generation we’re definitely looking for something better than [what] we have shown today,” Kojima told Polygon.

Kojima added that the developer is aiming for 60 frames per second and a higher resolution for the game’s next-gen versions.

“We’re using the current-generation as a [guideline],” he said. “While we were developing on current-gen, next-gen came long. We’re really trying to reach the peak of the current generation right now — 360, PS3 — and then see how much we can take it up for the next-generation.”

Play-Asia
  • bloodiOS

    Yeah well, if next-gen versions also use A2C like the E3 demo, instead of switching to full alpha transparency , I would indeed be disappointed. I would expect some improvement for shadow filtering, too. It would be nice to see hi-res shadow with complex penumbra.

    • hull

      Next time you’d want every drop of the rain would be an object. Or every bit of dust. How is the gameplay that’s what important cause MGS4 just wasn’t interesting and involving.

      • bloodiOS

        Next time you'd want every drop of the rain would be an object. Or every bit of dust.

        What’s your problem? Look, whatever I mentioned was pretty reasonable because I know those are well within capability of the next-gen consoles.

        How is the gameplay that's what important cause MGS4 just wasn't interesting and involving.

        And how is this relevant? The current-gen versions will come out first, anyway. KojiPro will just take whatever that was there, make it look prettier and release it on next-gen platforms. So, really… what is wrong with expecting reasonable graphical improvements in these enhanced ports?

        • hull

          I meant no offence. It’s just almost everyone is obsessed with graphical power, Shaders, shadows, quantity of hairs in the brow..For me it’s design that makes the game beautiful, not graphical might. And remember when MGS4 was announced everybody were talking about graphic but in huge and goodlooking South America just nothing to do and if you need a weapon Drebin just put it right in your pocket. That’s my point.

          • bloodiOS

            That’s a good point, but irrelevant nonetheless. AC2 and low-res shadow are not something that the designers wanted there, those are compromises they had to make due to the limitation of the hardware. I want the next-gen versions to show the game as it should be originally. Now, your points are indeed worth noting, but it really would’ve been better off in a stand-alone comment.

            • hull

              Now I see. Thank you for being polite.

              • bloodiOS

                I just noticed that wrote “worth nothing” instead of “worth noting” (which is what I meant to say.) I hope you forgive me for that >_<

    • Budgiecat

      huh?

      • Skeletor

        Dont even bother.

        This guy constantly nitpicks games down to the AA or shaders or (insert random insignificant tech spec term here) in an effort to flaunt his “knowledge”.

        He is rarely challenged which no doubt makes him feel superior when in truth, what he is nitpicking has ZERO to do with what ACTUAL REAL LIFE GAMERS are concerned with: is the game any good/fun?

        Only a person like this could watch that trailer for MGS5 and come away from it complaining about shaders.

        People like you and I came away excited for what will undoubtedly be another amazing, fun, delicious Metal Gear Solid game.

        • bloodiOS

          Nice. So, I nitpick one aspect of the graphics in a thread about Kojima promising to improve the graphics and you accuse me of not enjoying the the game, that I was simply flaunting knowledge. Well, as you’re well aware, there are more to a video game than just graphics and there more to graphics than AA and shaders. Just because I don’t like one aspect of it, doesn’t mean I don’t like the whole thing. If I was, I would have expressed those feelings in this thread, where trailer is, already. So, really, what exactly do you have against me? If there’s something about the way I act that annoys you, I’ll try to change it. So if you don’t like something, direct it at me.

        • Charlie

          Your aggresive response was not needed. It’s not as if he trashed the game, Jesus.

      • bloodiOS

        Well, if you watch the official trailer in 1080p, there were these screen-door-like dithering around the edges of Snake’s hair, the horse’s mane and tail, and bushes and such… well, I didn’t really like the look of that. So, I hope that next-gen versions won’t have those.

        • KnifeAndFork

          yeah

  • Karl Josef

    whoa that’s all about the power of current generation console!? whoa

  • MrKappa

    That Fox Engine is something else if the E3 trailer truly was running how a PS3 or 360 would play the game. I’m finding that hard to believe.

  • SaveTheDay

    “Kojima added that the developer is aiming for 60 frames per second and a higher resolution for the game’s next-gen versions.”
    > Pretty neat performance if they succeed in doing it. The trailer looked so great, I can’t imagine how awesome it could be if they improve it. And man…60 fps…

  • Fantasytales

    better than what they showed at E3?!, damn i dont doubt kojima but thata amazing if he can make the game look better than that…

  • DrForbidden

    While it sounds fantastic that the game will look even better on PS4, I’m worried about this line, “Once we start going into development for next-generation we’re definitely looking for something better than [what] we have shown today.”

    That implies they haven’t even really started any significant work on the next-gen versions. Which means that we’re possibly looking at a 2015 release window?

    Say it ain’t so…

  • https://twitter.com/Panda_castro Panda

    Nice. Looking forward to MGO details.

  • KingKellogg The Waffle Haggler

    in all likeliness the game was running on a pc

    • bloodiOS

      No doubt.

      • KnifeAndFork

        I really wish they wouldn’t do that..

        • bloodiOS

          Well, it’s understandable. They were asked to show some gameplay for the next-gen console even though they haven’t built anything for it yet (which would explain why they were using console assets for that trailer.) I’m not even sure that they even have a functional code for the current-gen versions yet, either.

  • Anime10121

    Hot damn! If that’s current gen, it makes me all the more hyped for nexgen!

  • Ritsujun

    Xboned Don didn’t clarify it.

  • http://psnprofiles.com/AbbaZaba23 Bangarang

    Kojima is my personal hero.

  • Marco Tinè

    It has been a middle ground showing. Game will look worse than the trailer for current generation consoles, and better for the next. They’re in a bid to sell 4 different versions of the same game, so…

  • Brandon001

    THAT WAS CURRENT GEN?

    OH MY GOD KOJIMA YOU ARE MY GOD, AND I WILL PREACH YOUR WORD.

  • kuusou yume

    I have a feeling this won’t be released for quite a while :(

  • Adol Christin

    Wait wait, so the graphics we saw were from the PS3 and Xbox 360 versions??

    • bloodiOS

      It most likely was rendered on PC using the assets that were designed for the current-gen consoles.

      • Adol Christin

        So PS3 graphics but higher res and AA.

        • bloodiOS

          That’s what I believe to be the case anyway.