At E3 this week, Kojima Productions showed an impressive in-game trailer for Metal Gear Solid V: The Phantom Pain after announcing the game would come to PlayStation 4 and Xbox One alongside current generation hardware.
But according to studio boss Hideo Kojima, that E3 presentation was “more tuned to current generation” in terms of its models and textures.
“Once we start going into development for next-generation we’re definitely looking for something better than [what] we have shown today,” Kojima told Polygon.
Kojima added that the developer is aiming for 60 frames per second and a higher resolution for the game’s next-gen versions.
“We’re using the current-generation as a [guideline],” he said. “While we were developing on current-gen, next-gen came long. We’re really trying to reach the peak of the current generation right now — 360, PS3 — and then see how much we can take it up for the next-generation.”