Microsoft stops charging for Xbox 360 patches [Update]
posted on 06.27.13 at 06:30 AM EDT by (@admeady)
Sources tell Eurogamer update charges have been scrapped.

Microsoft has stopped charging developers to patch their games on Xbox 360, Eurogamer reports.

Implemented to discourage developers from releasing unfinished or unpolished products, the policy granted one free update. Subsequent patches, however, could cost tens of thousands of dollars.

Citing “multiple development sources”, the website claims that such fees have now been scrapped, allowing developers to patch without cost.

As Eurogamer notes, the policy became well-known when Fez developer Polytron decided to re-issue a patch that corrupted a small percentage of player’s game saves. It was unable to release a fix, it claims, due to the fees charged for re-certification.

“Microsoft would charge us tens of thousands of dollars to re-certify the game,” Polytron wrote on its blog at the time.

Update: In response to Polygon on Twitter, Xbox Live corporate vice president Marc Whitten confirmed that the charges had been removed earlier this year, though only for Xbox Live Arcade titles: “@Polygon: FYI Microsoft eliminated fees for Title Updates on Xbox 360 Arcade games in April 2013.”

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  • [Guillem ]

    someone has his pants around his ankles. Too late!

  • bloodiOS

    I’m curious as I don’t know much about these matters but do Sony and Nintendo also charge developers for patches or is it just something exclusive to Microsoft?

    • Akimitsu

      I’m pretty sure they would charge for patches, although I’m not sure how much they would be. I do know that at least Sony and Microsoft still have an approval process for patches, which could take a week or two before patches go through.

  • xMCXx

    Thank you, Sony.
    Without them stepping up MS wouldn’t have the need to change anything.

    • Akimitsu

      I’m pretty sure Sony still charges for developers to patch games.

  • Strid

    “Implemented to discourage developers from releasing unfinished or unpolished products, the policy granted one free update.”

    Yeah, a lot of good that did…

    • PK212

      I think it was a good idea, but obviously it didn’t work out so well. So many games now a days just have too many bugs and glitches, and I think the ability to patch the game later is one of the reasons for it.

  • AnimusVox

    I thought, reading the title first, that Ms charged its customers to download patches. I was all ‘Da fuuuu’

  • artemisthemp

    I kinda doubt many Indies will go to Microsoft after the way Microsoft have threaded certain Indies.