Microsoft has stopped charging developers to patch their games on Xbox 360, Eurogamer reports.
Implemented to discourage developers from releasing unfinished or unpolished products, the policy granted one free update. Subsequent patches, however, could cost tens of thousands of dollars.
Citing “multiple development sources”, the website claims that such fees have now been scrapped, allowing developers to patch without cost.
As Eurogamer notes, the policy became well-known when Fez developer Polytron decided to re-issue a patch that corrupted a small percentage of player’s game saves. It was unable to release a fix, it claims, due to the fees charged for re-certification.
“Microsoft would charge us tens of thousands of dollars to re-certify the game,” Polytron wrote on its blog at the time.
Update: In response to Polygon on Twitter, Xbox Live corporate vice president Marc Whitten confirmed that the charges had been removed earlier this year, though only for Xbox Live Arcade titles: “@Polygon: FYI Microsoft eliminated fees for Title Updates on Xbox 360 Arcade games in April 2013.”