Final Fantasy XV staff, characters, and development detailed
posted on 06.19.13 at 08:33 PM EDT by (@orokana_yume)
Nomura was once considering turning it into a first-person game.

Famitsu this week has new details on Final Fantasy XV.

The details ranges from staff information to expanded character descriptions to random development tidbits from a lengthy interview with director Tetsuya Nomura.

Get all the details below.

Staff

  • Director and Character Designer: Tetsuya Nomura
  • Co-Director: Hajime Tabata
  • Total Visual Director: Takeshi Nozue
  • Composer: Yoko Shimomura
  • Producer: Shinji Hashimoto

Characters

  • Noctis Lucis Caelum (CV: Tatsuhisa Suzuki) – The Crown Prince of the Lucis kingdom. Due to an accident during his childhood, he can see the “light” from the heavens which foreshadows a person’s death. (Basically, he has eyes that let him foresee a person’s death. That imminent death is symbolized by a “light”—cue “eyes that can see the light of expiring souls” in the trailer.) Noctis dislikes the strict and rigid rules of the kingdom and acts as he pleases, thus causing trouble for his peers. He is a man of great confidence, but the most important thing about him is that he protects his friends.
  • Gladiolus Amicitia (CV: Kenta Miyake) – The eldest child of the Amicitia house. He’s the “shield” of the royal family and is sworn to protect them for generations. He has a powerful physique and a “raptores” tattoo on his arm and breast. He raised Noct from his early childhood days and considers him his brother, almost surpassing the relationship of a family. He has a very good relationship with the royal family and is their sworn friend. He wears but a jacket over his bare chest and is a tough guy who shaves one side of his head.
  • Ignis Scientia (CV: Mamoru Miyano) – A young man who is a close friend of Noctis since early childhood. He is composed and serious, and received a special education for gifted children in order to work as a staff officer for Noctis. He acts as the understanding consultant for the clumsy Noctis, whom he follows, and wears glasses with swept back hair.
  • Prompto Argentum (CV: Tetsuya Kakihara) – A woman-chasing mood maker who has been quite different from Noctis and friends since their childhood days. He was their bad companion. He minds his childhood friends and has a different social status. In that extent, it seems like he wants to be useful to his friends. He is a bit shorter than Noctis and wears a sleeveless shirt and has messy blond hair.
  • Cor Leonis (CV: Hiroki Touchi) – A stubborn military man who has sworn his loyalty to the his country and Noctis’ father, King Regis. He is the commanding officer of the elite imperial guards. Known as the “Immortal Shogun,” he is extremely powerful and one of the top three soldiers in the Lucis kingdom. He sticks strictly to Noctis and friends, whose company he isn’t much fond of, but travels with them for the sake of watching them. He is a middle-aged, short-haired man with a grim face.

Interview (I = Nomura)

  • Square Enix suggested the change from Final Fantasy Versus XIII to Final Fantasy XV two years after the game’s announcement in 2006.
  • It was possible the game would still retain its original name, but the ultimate decision to change it to Final Fantasy XV was decided when Final Fantasy Agito XIII was renamed Final Fantasy Type-0.
  • Sometimes, the timing for such decisions is difficult, but it was publicized after all of the departments settled on it.
  • The decision to move to PlayStation 4 and Xbox One was made two years ago. At the time, it was still expected to be a cross-generation title (on PlayStation 3, as well).
  • Final Fantasy XV‘s re-announcement was planned for 2012, but was postponed for various reasons. The life span of current generation consoles became a problem.
  • I did a lot of trial and error on current generation consoles, as I wanted to try various things and squeeze out too much from the hardware. That was the inception of switching completely to next-gen, which was suggested by the company.
  • There were a lot of things I wanted to do and present so they became my main concern. I wanted to make everything as seamless as possible, thus it was necessary to put all of the action into the [hardware’s] memory. All of the character data is persistent. As the player fights a vast amount of diverse enemies on a huge map, it puts considerable load on the memory. Thus, I had to make the choice to switch to next-gen at all costs.
  • I wanted to make an action-based Final Fantasy game. I toyed with the idea of switching to a first-person point of view and making Noctis the only playable character, and even getting rid of the UI completely. But that would have eliminated any resemblance it had to a Final Fantasy game.
  • A Final Fantasy game has battles with numerical values (damage counters, as in Final Fantasy XIII and previous games, we assume). Damage is displayed in numerical values and the player has to manage HP and three playable characters, whom he can switch between freely. There is plenty of co-operation and the player will be aware of the activity of characters outside the party. (It seems that all five characters fight and travel together, but the party is limited to three participants.)
  • Thanks to next-gen hardware, I could include destruction, warping to high altitudes, and map changing.
  • Final Fantasy XV development is being ported from DirectX 11-based hardware. It’s the reverse of our approach until now, where we target this generation of hardware.
  • There’s no difference in media storage between PlayStation 4 and Xbox One, as they’re both using Blu-ray. The final specs depend on how close the machines can match the “original Final Fantasy XV” developed in DirectX 11. As we are using over-specification hardware to develop Final Fantasy XV, I can’t say how much the final, optimized versions will differ yet.
  • Currently, we aren’t considering a PC version, but it ultimately depends on demand. Right now, it would take a fairly expensive gaming rig to play the game at full specs but we will consider it if demand is high enough.
  • We are developing the game with Luminous Studio and team original sections, and are also using middleware. In the future, there are plans to integrate it into Luminous Studio.
  • Once the game engine was completed, both teams, Final Fantasy XV and the Luminous Engine teams, continued working on the engine while simultaneously developing the game.
  • Luminous Studio features a fully operational camera that’s being optimized [for Final Fantasy XV]. Sometimes, there’s stuff we’re changing, too. It [the camera] is aimed at the people at Visual Works (Square Enix’s CGI production studio).
  • There have been some changes in the staff. Hajime Tabata is the co-director and Takeshi Nozue is the Total Visual Director. Nozue is a member of Visual Works, but we are now developing games together. As he is overseeing the visual production, the difference between real-time scenes and pre-rendered (CGI) movies is almost negligible. “Look Development,” a technique developed and coined by Visual Works, is used in Final Fantasy XV. It is very similar to Agni’s Philosophy in that it allows pre-rendered movies to be produced and dropped into Luminous Studio and played in real-time.
  • Noctis’ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players won’t be able to use all of those skills from the beginning of the game.
  • The starting point is the Kingdom Hearts series’ simple and exhilarating action feeling. It’s not difficult. Most things can be performed intuitively. I am also considering each difficulty level’s specific operation procedures. Companions support the player with co-operative attacks and respond to situations with autonomous actions. The battles will be varied.
  • In Final Fantasy XV, it is possible to free-run towards monsters outside the map, as well as ride on monsters and aim at specific parts of their bodies.
  • There will be flashy situations and boss battles like the Leviathan battle [shown briefly in the trailer], in which it is causing a water tornado and the player is jumping between collapsing buildings.
  • The feeling of speed is important during battle. The player can freely control the character’s movements, but spectators (people watching, not playing) might lose track of what’s going on.
  • I’m having some trouble with the [game’s] motion. It’s simple to make it realistic, but there are still issues occurring. I’m constantly rebalancing the game so it looks realistic and plays well.

There are a few more bullets, but they appear to be from last week’s online interview, which is probably best to read in full through here.

Thanks, Sokuho@Hokanko.

Play-Asia
  • Raiyu

    Nomura is going to be insanely busy for the next few years. I hope he doesn’t stress himself over this and KH3 :(

    • Solomon_Kano

      Well, Tabata’s taking off some of the load as co-director here and Yasue’s doing the same on KH3, so Nomura shouldn’t need to push himself too hard.

  • DarthBrian

    “There’s no difference in media storage between PlayStation 4 and Xbox One,
    as they’re both using Blu-ray. The final specs depend on how close the
    machines can match the “original Final Fantasy XV” developed in DirectX 11.”

    This worries me. Does this mean they’re going to go for system parity again and spec the game to the lowest common denominator system? i.e. Xbone?

    • Raiyu

      No he already said they are focusing on the PS4 version and downporting the Xbone.

      Edit: Ignore me I’m misinformed :P

      • DarthBrian

        Cool! Link? ^_^

      • http://gematsu.com/ Sal Romano

        Nope. They’re developing on a high-end PC and porting it to consoles.

        • DarthBrian

          I replied to the reply too soon.
          So does this mean I’m right? They’re going to scale it to fit the LCD hardware? Depressing if true.

          • Sevyne

            I think it means they’re going to scale it down individually, but I could be wrong so it’s possible that you should still worry.

            • DarthBrian

              Oh, I’ll worry. I always worry. T_T

          • http://gematsu.com/ Sal Romano

            Pretty sure Nomura said in a previous interview that the differences between FFXV on PS4 and Xbox One will be depending on the capabilities of each system. IIRC.

        • Raiyu

          Ah yeah you’re right.

          I could’ve sworn I read that it was being developed for high end PC, then scale it down to PS4 and go from there.

          Oh well!

        • KnifeAndFork

          So just to confirm….this is NOT being made on Crystal Tools engine in any way and 100% being made with Luminous Engine through Direct X 11?

          • http://iadagraca.com/ BasedWolf

            plus some third party stuff.

    • KingKellogg The Waffle Haggler

      They are deving it on a High end PC and moving it too consoles,meaning the more powerful console will look best.

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      No worries. The way I understood it he is developing on high-spec DX11 PC hardware (which SE might release if demand is high enough) and later optimizing for console hardware. It seems the PS4 build will be very close to the “original”, no worries that the Sony version will be gimped.

      He’s not going for system parity but rather optimization for each hardware. XBone version might get some visual concessions as it uses less and slower RAM than PS4. Rest assured that the PS4 version will be top notch.

  • papermario

    the fact that hes so focus on first person, action means hes still out of touch

    • KingKellogg The Waffle Haggler

      Have you played any of his games?

    • MrRobbyM

      I…I just…I don’t know

  • Solomon_Kano

    Nomura and Tabata working on an action-RPG together is like a dream team, man. My hype just increased.

    • Anime10121

      Mine can no longer increase, its already at the peak, it can no longer go higher, I’m just patiently waiting.

  • new_tradition

    Haha, aww man, so there was a chance this could’ve been a cross-gen release with the PS3 and PS4. I already committed to buying a PS4 for this and KH3, but still…

    This is all really informative. I guess they were serious when they said they were gonna start sharing info much more frequently ^^

  • bloodiOS

    I would like Trico to become an exclusive optional summon for the PS4 version, just for the heck of it.

  • KnifeAndFork

    Well at least Prompto is confirmed to be straight.

    That won’t stop the Yaoi fangirls though….

    • MasterSensei

      Nothing can stop them, they’re like raving animals hungry for flesh! take the characters and run, run as far as you can and never look back!!

      • Budgiecat

        lol can’t wait for World War Z this Friday huh?

    • http://www.facebook.com/aly.hesham.7 Aly Hesham

      when did they confirm that ? not that I want to do anything with that stuff lol

      • Anime10121

        They said he’s the skirt chaser of the team! Heh, I can see it now, the first time Prompto see’s Stella he flirts with her to hell and back, only to be completely and utterly knocked the F*** out!]

        Video nsfw (profanity only)

        http://www.youtube.com/watch?v=0yK4lxBarpE

    • MrRobbyM

      “Well at least Prompto is confirmed to be straight.”

      As if this matters?

      • http://iadagraca.com/ BasedWolf

        True they’ll do it anyway.

    • Raian Targino

      It would be nice to have a gay dude on the party, I can’t remember any Final Fantasy that had that.
      Hell, almost no games get near the gay theme
      I only remember Persona 4, but in the end, the dude he was in love with turned out to be a chick, so that doesn’t count

  • sll1cool1m

    I’d like some info on the gameplay. I still don’t know how the fuck it works in combat. It looks like hack and slay in the gameplay video with fast paced movement but there seem to be commands like “attack” in the lower left corner. I don’t really understand how the game is played and it frustrates me :(

    • MasterSensei

      Well they say that the game play is very similar to Kingdom Hearts.

  • MrRobbyM

    I love all of them but Ignis speaks to me.

    I can’t wait for all the yaoi fanart

    Ahem. “Noctis’ level in the E3 2013 trailer is quite high, so he is able to use many weapons and warp freely. Players won’t be able to use all of those skills from the beginning of the game.”

    That’s a relief. That was the only worry I had about the game but I had a feeling this was the case anyways.

  • epy

    Co-Director: Hajime Tabata YES!

    No Toriyama anywhere. ALSO YES!

    • MrRobbyM

      Bless you for that comment.

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      I’m relieved Toriyama won’t soil Nomura’s baby =)

  • leadintea

    No female party members? That’s kind of a drag…

    • rockman29

      Yea that kind of sucks actually

      The male cast looks kind of too metro also. Main character and one other guy look pretty good, but the rest are a little too flashy… just looks odd and too boy-bandy for lack of a better term

      Surprisingly, game still looks great. I’m still amazed at what I saw from E3.

      • Budgiecat

        Everyone is moving to metro..

    • Nice Boat

      Actually the Versus trailers had some female characters including Stella, the Assassin Creed cosplayer and the female Kain Highwind. The ones listed here are just members from the Lucis mafia family

      • Raian Targino

        ” the Assassin Creed cosplayer and the female Kain Highwind. ” HAHAHAHA I had the exact same impressions

    • JoJo_649

      I bet Stella joins the party later in the game, but still more females would be appreciated.

      • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

        The trailer shows Stella and a black-haired girl during the character mug-shot-concept-art bit. I hope both are playable party members =)

    • MrRobbyM

      Don’t be a drag, just be a queen.

      Sorry. I would of liked a female party member too. Especially someone like Ignis. I think having Stella as one of the dew females makes her more special. Not necessarily what I think, but what I think they’re trying to convey. Who knows. Maybe we might see some guest party members or whatever later in the game or npcs with big roles.

      Edit: I forgot the dark haired woman from the trailer. There’s another, but she seems to be evil, lol.

  • http://xanhisam.deviantart.com/ xanhisam

    I would have wanted Takeharu Ishimoto as the composer. Oh well, Yoko Shimomura isn’t bad at all

  • Bob Obb

    No women in the main party huh? No, that’s not sexist at all.

    • Nice Boat

      Then why do you bring that up?

    • KingKellogg The Waffle Haggler

      Including a woman just to include a woman is sexist.

    • seyEliveD

      So by that same straw FFX-2 is sexist as well? Is that analogous to saying if there are no people of ‘color’ in the main party it’s racist? How about no homosexuals … does that mean the game is homophobic? Such logic is truly ignorant.

    • Sevyne

      So every single game in all of creation have to have a woman just for the sake of having a woman? Makes perfect sense…Even though that is actually kind of sexism in it’s own way.

      Not that I’m opposed to a woman being in the main party, but it’s really not a big deal. Was it wrong to not have a male in the party for FFX-2? Not at all.

      • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

        The party looks great to me. I’m always in favor of strong female characters but I’m totally cool with Nomura’s cast for FF15. I have a glint of hope that Stella and the black-haired girl will join the (playable) party eventually.

    • LustEnvy

      B-but, I’m a dude who likes playing with female characters. Not because I’m sexist, but because I like it when girls kick ass. :(

    • MrRobbyM

      Final Fantasy XIII 1-3.

      That is all.

    • Ultimasamune

      It doesn’t seem impossible that we’ll encounter some more playable characters, at least one of which could be female. I mean, that is traditionally how it works with FF. Start with a few characters and then meet others along the way. Even XIII got that down, at least.

      Although, the fact that SE even considered making this first-person shows it’s not exactly traditional.

      I just want to play with that freaking Iron Giant O_O

  • Sae-Won Yoon

    Am I the only one somewhat curious what a First-person musical by Square Enix would be like?

    ‘Cause if it’s anything like Atlantica from Kh2, then hell no.

  • Serovath

    i hope there are more playable characters. for a final fantasy game to be a final fantasy game i will need at least 1 female party member. :)

    anyway 5 seems like a weird number. and if thats the final amount… its even less than ff13, which had 6, 3 males 3 females. what’s happening there in ffland? my sister squeals at the sight of noctis like i at lightning, so thats’s something said right there. :D

  • bloodiOS

    It would appear that the bad guys got all the girls. Curse them!

  • Gilgamesh2025

    Wow, that was a flood of information now!

  • xMCXx

    ” Right now, it would take a fairly expensive gaming rig to play the game
    at full specs but we will consider it if demand is high enough.”
    Didn’t stop Crysis from being released! xD

  • Leivinia

    Just wanted to mention that in this context “煙たがれて” doesn’t mean he’s sensitive to smoke, but rather he doesn’t like being around people a lot. So Cors doesn’t like a crowd, but despite that, he still travels with them so he can watch over ‘em.

    • whiteferrero

      thanks! that makes more sense. :D

    • MrRobbyM

      Thanks!

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      Thanks. It was fairly late and I did the whole wall of text in one session so that one slipped my mind. Sorry for the confusion.

  • MrRobbyM

    I hate to be that guy, but I wonder if we’ll see dual audio? The Japanese voice acting is top notch and I’d love to have that option. Space shouldn’t be a problem. I know it’s not a big thing in the Final Fantasy games but it’d only add replayability and the option to see the characters in a slightly different light.

    • Nice Boat

      That would be awesome but I don’t remember another RPG that had dual audio. Persona 4 Arena had dual audio but it went through a lot of bad stuff.

      • MrRobbyM

        Yeah, most don’t, but I feel it should be something more common. Star Ocean 4 International had it and that halped the game a LOT.

        • Nice Boat

          Oh yeah, the English dub was… meh. Well, at least it wasn’t Chaos Wars.

          • MrRobbyM

            Chaos Wars. Never forget.

      • bldudas

        NIS America’s games have dual audio. Ni No Kuni has dual audio …

        • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

          Games published by NISA and XSEED tend to have dual audio =)

      • z_merquise

        Resonance of Fate had dual audio. I still played it in English language though.

    • VeniVidiVici

      Ive always loved both the english and japnese voice actors in FF(save for 12) and I’d love if they include dual audio for when I’d feel I want a change of pace

      But in all honesty, I don’t think they will. With how incredibly fast paced the game is, a lot of people(me included) would have a lot of difficulty/annoyance in doing the battles whilst looking back and forth from subtitles to screen. As well as the fact that the characters seem to actively talk to you during and outside of battles without any text included, unless the player knows japanese, much information and character interaction would be missed.

      But then again, dual audio would be great for other playthroughs so that at least you know the core story and battles and would be able to, as you said, see the characters in another light.

      Well! Sorry for the rant, just wanted to throw in my input.

      • MrRobbyM

        I liked all the the English voice acting for FFXII. Haven’t heard much of the Japanese voices though. Balthier, Basch and Fran are especially well done. I’m really hoping they go through with the XII HD remaster.

        I don’t think they will either but I think that being on high capacity blurays, there’s a slightly better chance than last gen. I hear ya on the fast paced action though. I’d play it first in English and then again in Japanese to freshen things up.

    • epy

      If they at least can make an Asian version with japanese audio and english subs for me to import like they have been doing lately, I can manage. It’s unlikely they’ll do it.

      • MrRobbyM

        That’s what I’m hoping for too. XV is looking like a game I wouldn’t mind paying for twice but I’m really hoping I don’t have to do that lol

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      I doubt it. I strongly suggest you brush up on your Japanese skills until launch :P
      SE are not interested in dual audio, heck they were “surprised” that people actually wanted Japanese audio in FFXIII. Space might not be a concern at first glance but then again please remember that FFXIII occupied 38GB on a DL BD.

      I’m certain that the CGI scenes will be encoded in 1080p (as was the case in FFXIII PS3), especially as the game will certainly be rendered at a native 1080p frame buffer. FFXIII was rendering at 720p (576p on 360) yet the drop-dead gorgeous CGI scenes were encoded in 1080p at insane bit-rates.

      Another case in point: KH 1.5 HD re-mix has dual audio in Japan yet the EU/US build only offers US audio. SE simply do not care about us, the vocal minority who prefer the original seiyû’s work. Your average European and American mainstream gamer can’t be bothered with reading subtitles while the characters speak in a funny language average Joe does not understand. It’s the sad reality of localized Japanese games. Fortunately there are exceptions (I’m hyped for KID!!!) but US-only audio is the rule.

      • bloodiOS

        Actually, it wasn’t just the CG cutscenes that contributed to that bloated 38GB. Final Fantasy XIII also has a lot of pre-rendered in-game cutscenes blending with real-time ones, and those (720p@30fps videos) were also encoded at ridiculously high bit rate. Without those, I doubt that, even with the CG cutscenes, the game would actually occupy more than 25GB.

        Now, Nomura had already confirmed a while back that 70% of Final Fantasy XV‘s cutscenes will be rendered in real-time. So, really, even when factoring in all the hi-res textures, insanely bloated encodes and other stuffs, I personally don’t think it will actually occupy as much storage space as the PS3 version of Final Fantasy XIII

        • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

          LPCM 5.1 + DTS 5.1 ;)
          (360 only featured lossy DD5.1)
          The final game will be very close to 50 GB :P

          • bloodiOS

            Audio doesn’t seem to occupy that much space though. The PS3 version of Final Fantasy XIII was a total of 39.4GB in size, with 32GB of it being occupied by videos files. That leaves 7.4GB of actual game data and audio files combined, not really all that much. So, with that in mind, since Final Fantasy XV is going to have majority of its cutscenes rendered in real-time, I doubt that even with bloated video encodes and the inclusion of 7.1 LPCM and DTS, the game won’t even come close to the size of Final Fantasy XIII,… unless the game supports stereoscopic 3D…

            • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

              The LPCM and DTS tracks were included in the cut-scene and CGI data. The core game data was a little less than 7 GB if memory serves me right.
              FFXV will certainly not support stereo 3D considering the change of leadership at SE and their stream-lining of development. Quite honestly I am shocked that you even suggest FFXV would not come close to FFXIII file size (PS3).

              Let me elaborate: Max Payne 3 on PC and BSI on PC are both close to 30GB of data. Where do the stark differences to one 360 disc (6.8-7.8GB) stem from?! Certainly not higher quality cut-scenes, at least not in BioShock’s case – they’re still encoded in that terrible Bink-format UE3 is so fond of. It comes down to texture resolution and audio quality.
              While loss-less audio streams do not occupy much data in-game, they take up quite a chunk in cut-scenes. Rendering online in real-time may somewhat alleviate that issue but it won’t completely wipe it out.
              It ultimately comes down to texture size. Based on the 1080p 9.8mbps trailer from the Japanese PSN-store I’d conclude the textures feature a rather high resolution.

              TLDR: extremely high texture resolution will easily bump FFXV above the file-size set by FFXIII (PS3). GoW3, Uncharted 2 and TLOU are cases in point in support of my argument. Please remember, those games do not include any 3D cut-scenes to bloat file-size.

              • bloodiOS

                So… 32GB is a combination of both video and audio… I see that’s where I got the info mixed up. Then again, it certainly makes more sense this way, since I’ve never been able to work out how MGS4 occupied that much space with only two pre-rendered cutscenes. That said, with FFXV being composed mostly of data, would it not be possible to reduce the size through compression and have them decompressed on the fly instead? I’m pretty sure a lot of time developers have to use uncompressed textures due to the slowness of the PS3’s disc drive but that shouldn’t be problem with the PS4 though.

                • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

                  I’m sure developers could fully utilize PS3’s (and presumably PS4’s, too) streaming feature. The way I understand it some of PS3’s best looking games dynamically stream and decompress data to the HDD. Uncharted 2/3, TLOU and GoWIII are probably the best examples. Those games have very high resolution textures (compared to the majority of other console games), yet they dynamically decompress and stream from the HDD on the fly.
                  That’s why there are no loading times after the initial one.

                  As HDDs are included in each system and even the 6x BD are still painfully slow I assume streaming will be a given for any PS4 game.
                  A funny thing regarding MGS4: Kojima-san once said he was even struggling with the 50 GB of disc space a DL-BD provided him.

                  • bloodiOS

                    Yeah, he did say that he had to cut out some contents. I suppose he wanted way too many cutscenes *LOL* It makes me wonder what’s his approach for MGS5 is, because I can’t imagine a Metal Gear Solid game that doesn’t have a lot of cutscenes anymore, so it’s tough to think what it will be like on the Xbox 360.

                    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

                      Expect heavily compressed audio and video in cut-scenes and multiple discs when switching from the open world into missions. Or, which is unlikely, Kojima will try to truncate all the other versions in order to accommodate one 360 disc effectively leaving about 40GB of unused space on any version but the 360 one. That, however, does not sound very Kojima-like.

      • Geir

        No, actually the Japanese version of KH HD 1.5 only contains Japanese audio.

    • KingKellogg The Waffle Haggler

      Square always gets great V-a’s for english and Japanese,so I think it will be fine.

      If you want to have the Japanese I’d recommend learning it,it’s not hard and it beats having to listen to things you cant understand.

      • MrRobbyM

        “it’s not hard”

        • KingKellogg The Waffle Haggler

          It isnt.

          • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

            It’s not hard if you dedicate yourself to the studies of this beautiful language. At first it may sound weird but after a while you realize how awesome and effective the language is =)

            • KingKellogg The Waffle Haggler

              Exactly!!

              …Just dont quit using it…XD

              • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

                Some of the best piece of advice ever! It may sound tough but it’s important to practice and use it regularly.

                • KingKellogg The Waffle Haggler

                  Yup,I made the mistake of not using it for a year XD

  • Nice Boat

    I’m surprised we still haven’t watched an English trailer. The announcement trailer was for E3 so I’m surprised they still didn’t get English actors

    • MrRobbyM

      I’d imagine we’ll see one in a few months or at next years E3 at the latest.

  • Nitraion

    Lol Thank god in the end this game is not FPS….

  • http://twitter.com/kazumalynx Zero

    Thanks for the report, Roland. =)

    I’m just so glad we can talk about this game again. I guess what I mean is, we don’t have to guess and speculate when we might see it again anymore.

    The only thing we have to guess now is a possible release date. It’s just so refreshing.

    I know I haven’t made many comments about FF XV, I’ve been really busy the last few weeks, but it’s also just me… trying to contain my excitement for this game. I’ve been waiting since 2006. I’m still kinda celebrating the return of the game I suppose. =)

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      Thanks mate. It was strenuous but the pay-off was worth it. Fascinating tid-bits revealed.

      Initially I was gutted as it’s a multi-platform title now so I feared SE would take the FFXIII-2 route and gimp visuals for the least common denominator. FFXIII was visually and performance-wise vastly superior on PS3, yet the direct sequel looked and performed notably worse on PS3 albeit eliminating platform differences = development for least common denominator to ensure platform parity. LR:FFXIII looks even worse and all the trailers released so far are foreshadowing a worrisome frame-rate.

      Anyways, after having read that interview I’m hyped again. Nomura doesn’t have to make any concessions or cut content (courtesy of BD in XBone) and can optimize for PS4 and gimp visuals on XBone afterwards. Now I’m relieved that the PS4 version will look phenomenally. I’m kinda sad SE forced him to go from CERO C to B (blood replaced by mist) but I’m certain the core of the game is still unchanged.

  • http://www.psvitadirect.com/ Kurisu Makise

    Sooo much information, gosh this is great. Square Enix is really trying to get back in good graces. I really do hope they pursue a PC version, even if it’s not at launch. I’d build a good PC for FFXV and double dip.

  • Ace

    If Toriyama isn’t on the main team of this, that means it’s great news for everyone looking forward to this.

  • Kita

    Hrrmm… I really want Nobuo Uematsu back. I miss him. But anyway, I agree with a lot of people about female characters being included in FF parties. I like my leading ladies. :3

  • Xwolf

    No toriyama = great ff game.
    With toriyama = bad ff game.

    Tetsuya nomura rules.

  • Adol Christin

    So all the footage we saw was running on a very expensive high spec PC? and they will downgrade it for the PS4 and Xbox One?

  • http://kizi-yepi.kizi2.com/ kiziyepi

    the image is so beautiful and attractive! It makes player attract to game more! Thanks for introduction Final Fantasy XV.

  • artemisthemp

    Hopefully there will be some female party member