inFAMOUS: Second Son detailed in Game Informer
posted on 05.07.13 at 03:48 PM EST by (@salromano)
New protagonist, government agency, and more detailed.

The latest issue of Game Informer has new details on inFAMOUS: Second Son.

The game follows inFAMOUS 2‘s good ending, where (spoilers incoming!) protagonist Cole McGrath sacrifices himself and other conduits to save humanity. Seven years have passed since then, and the surviving conduits are demonized as “bioterrorists” by the American media and feared by average citizens. To deal with these bioterrorists, the government has set up the Department of Unified Protection, a fast-responding and oppressive organization which actively identifies and holds without trial conduits in dedicated containment facilities.

After a transport vehicle crashes near Seattle, the conduits inside it escape, and the city is placed on lockdown, transformed into what Game Informer describes as “something that resembles an enormous airport” with “elevated walkways equipped with searchlights and security cameras” to help the DUP capture the escaped bioterrorists. Checkpoints, scanners, and supernatural power-detective finger-print devices are set up throughout the city, slowing down everyday life.

“The DUP is the TSA,” producer Brian Fleming told Game Informer, citing the game’s parallels to real-world, post-9/11 America.

New Protagonist

Delsin Rowe is inFAMOUS: Second Son‘s new protagonist. He is a 24-year-old Native American street graffiti artist and rebel. When the conduit transport vehicle crashes near his hometown, he moves in to help those wounded, and realizes that he’s been a conduit all along.

His power? Empathic mimicry—similar to Peter Petrelli’s from Heroes. He has the ability to absorb the abilities of other conduits. When he runs to help those injured in the crash, he comes into contact with a conduit who can control smoke, which grants him his first power. But there are others to come.

Gameplay Demo

A gameplay demo shown to Game Informer saw Delsin take out various forward-operating bases run by the DUP using smoke projectiles to destroy security cameras, and a smoke-dash to transport through an air duct at ground level to a building’s rooftop. There will be various ducts like these in Seattle for easy transportation, but like Cole before him, Delsin can still climb, as well.

From the roof, Delsin sends down fireballs to the walkways below, crumbling them to the ground. He then leaps off the building and descends in a manner similar to Cole’s thunder drop, scattering the DUP agents below.

Now in the base’s center, a DUP agent emerges from a van with a mini-gun and numerous agents surround Delsin. Casting them aside, he unleashes a smoke cloud to temporarily immobilize the agents, then takes out the mini-gun heavy with a barrage of smoke. With the other agents still coughing, Delsin now has enough time to take them out for good.

Most of the DUP agents battle in line with SWAT teams or military police, but some appear to utilize supernatural powers. But Sucker Punch wouldn’t say if that meant there are conduits who work within the DUP.

Power Restoration

Like Cole, who needed to recharge his abilities with electricity-powered devices, Delsin needs help from the environment to replenish his smoke supply. Chimneys, vehicle wreckage, or even a DUP agent’s tear gas canister can help replenish his abilities.

To absorb smoke, players can use the PlayStation 4 touchpad by pressing down both thumbs, which causes the smoke to swirl and enter Delsin’s body.

The touchpad also has other uses. The fingerprint scanners used by DUP agents to identify conduits are also used to open the containment cells that hold them. Players can use the touchpad to free these conduits themselves.

Another use of the touchpad: Delsin pulls out a brightly lit control module with one hand, blasting at it with the other. To do this, players swipe up on the touch pad to throw it forward, and continuously tap the touchpad to fire at it.

Decisions

Previous inFAMOUS games offered good-versus-evil lines to follow. There will be tough decision-making in Second Son, but Sucker Punch didn’t offer any examples.

A possible example noted by Game Informer, however: during the demo, a DUP officer attempts to surrender to Delsin. The player can chose to let him live or die, which could mean some sort of karma system similar to previous games is in play.

inFAMOUS: Second Son has yet to be dated, however, resumes suggest it is a PlayStation 4 launch title. For more information, including new screenshots, pick up the June 2013 issue of Game Informer.

  • Adol Christin

    Sounds very promising :)

  • rainelee


    *throws all my money at the screen* >:O

    • LastBoss

      I know this t.v won’t strip for me either.

  • https://twitter.com/Panda_castro Panda

    Since its the good ending, I wondered if there going to explain the question mark at the end.

    http://youtu.be/fBoFrK4Oraw?t=13m16s

    I wondered what king of powers we’re going to absorbed. Peter was overpowered in heroes.

  • DarthBrian

    Sounds cool.

    Slight typo though. It should be “empathic”, not “emphatic” mimicry.

    • http://gematsu.com/ Sal Romano

      Ah. My bad. xD Fixed.

  • LastBoss

    Best comic book style game series …

  • Aldridge517

    I can’t recall many Native Americans in past video games, I can count 2 off the top of my head, Connor and Pocahontas. I think it’s good we’re starting to see ethnic variety, that just means more cultures to explore.

    • Always No. 9

      I definitely agree with your statement. It is a good idea to further make use of different ethnicities……it opens up a whole new dynamic and various possibilities for story-telling imo.

    • AnimusVox

      I agree also, though it’s a shame that I felt Connor was a very bland character.

    • Solomon_Kano

      Only other one I’ve got is Tommy from Prey.

    • Budgiecat

      Tal’Set? (Turok)

      T.Hawk? (Super Street Fighter II)

      Julia Chang? (Tekken – Native American father / Chinese mother)

      Chief Thunder? (Killer Instinct)

      Wolf Hawkfield? (Virtua Fighter)

      Nightwolf? (Mortal Kombat)

      Vulcan Raven? (MGS)

      Tommy Tawadi? (Prey)

      Natan? (Shadow Hearts 3)

      • Dhruv Rajyagor

        Vulcan Raven was Native American?! Dang. I need to play MGS again.

  • KingKellogg The Waffle Haggler

    Looks amazing D:

  • Always No. 9

    Personally, I am very excited for this game…..the concepts that are
    starting to emerge are quite amazing……” To absorb smoke, players can
    use the PlayStation 4 touchpad by pressing
    down both thumbs, which causes the smoke to swirl and enter Delsin’s
    body.” <- Nice use of the controller…….seems as though this would
    make the flow of gameplay more intuitive and fluent.

    …..Also, has anyone found out as to why the game is called Second Son? Has this something to do with his ethnicity (Native American)? Tribal symbolism?…..or simply because he starts the follow up of InFamous? #9

    • Skerj

      Well The First Sons were a secret society in inFamous, the title might have something to do with that.

      • Always No. 9

        Oh! Wow, I guess I didn’t pick up on that…..thanks for the clarification. Perhaps Delsin becomes part of that society…..or already is!…..mhhh…..Roadhouse….#9

  • Raoni Marques

    “He is a 24-year-old Native American street graffiti artist and rebel”

    Wow, that’s a long title.

  • Revorse

    Did they say if the Protag is Troy Baker?

  • Potionzmaster
    • Solomon_Kano

      And this is all in-engine. Damn, this gonna be a pretty game.

    • http://twitter.com/Nates4Christ Nate

      Blows WiiU graphics up in “Smoke”

  • http://youtube.com/miyabigaming 武神水樹

    I’m a slacker, need to beat the first two

  • http://s932.photobucket.com/ usagi_san

    Loved the first two games, and the info for Second Sons is sounding really awesome. I wonder if will get to pick up more powers or just play through with just one?

  • Simmsville

    Nice to see the touchpad being used in the gimmicky sense that it is.
    “Swipe across the touchpad to replicate the feel of a button”

  • 罪罰

    Can’t wait to see it in action at E3!
    If it’s a launch title than I’m definitely getting it alongside Killzone

  • Warboss Aohd

    wait, wait, wait. HOW DID ANY CONDUITS SURVIVE!?

    i thought EVERYONE with the conduit gene died in the good ending, EVERYONE! they showed a woman in Africa dropping dead from this. How did anyone, especially on the North American Continent in that case, survive that?

    Granted we are getting another game out of it so i guess i can’t complain, but still, how?

    • Skerj

      Yeah that’s seriously irking me with the storyline, I just didn’t want to mention it here in case someone happened to be reading this and they hadn’t completed inFamous 2 yet.

      • Solomon_Kano

        The article said as much anyway, so they’d have already been spoiled.

        I can’t imagine SP will miss a huge plot point like that, so perhaps it’s explained within the game?

    • DrForbidden

      ^This. And even worse than that: how could the world have not known he was one? They might argue that he was never activated since he never came into contact with other conduits, but the DUP obviously have scanners capable of detecting conduits, even dormant ones, since most are dormant anyway, so this doesn’t make much sense.

      • http://lfdn.deviantart.com/ CosmicNova

        It also didn’t matter if your conduit gen was never active That wave that sweep through, the whole word kill anyone carry it, no matter if it wasn’t activate.

    • Elvick

      Wait for the game, odds are they’ll explain it some where in the game’s story.

      • Warboss Aohd

        i suppose we most den.

    • MrKappa

      Some retcons will surely be ass pulled. The story for part 2 wasn’t very well written after all.

    • http://twitter.com/Nates4Christ Nate

      I’m thinking this game takes place years later, and a new generation of conduits are being born.

      • Warboss Aohd

        only 7 years passed, dat wouldn’t be enough.

  • Solomon_Kano

    I can’t wait to see some gameplay, come E3. Smoke sounds like it’ll be a nice departure from Cole’s abilities.

  • miyamoto

    The character design borrows a lot from Japan!!!!! And I like it a lot! Looking Good! Suckah Punchi!

    • Warboss Aohd

      …….how so?

  • http://twitter.com/YuriSS4 Kakero

    Lookin’ good so far.

  • bloodiOS

    …Hmm… the plot sounds like a retcon in progress…

  • Budgiecat

    Second son of an Infamous son,

    Second son of an Infamous sonnnnnn

    Second son of an Infamous son,

    Second son of an Infamous son!

    Second son of an Infamous son,

    Second son of an Infamous sonnnnnn

    Second son of an Infamous son,

    Second son of an Infamous son!

    Woah ooohwoaah ooh woahh oohwoahoohwoah,

    Woah ooohwoaah ooh woahh oohwoah,

    ,Woah ooohwoaah ooh woahh oohwoahoohwoah,

    Woah ooohwoaah ooh woahh oohwoah,

  • Carlos Luis Ayala

    I see Sly Cooper!

    • Elvick

      I don’t think it would be much of a Sucker Punch game without that. ;3

  • Namekaze_Minato

    I thought that the specks of ash was dirt on my monitor and started wiping it.

  • Namekaze_Minato

    I really like this character; and his diverse abilities.

  • Gilgamesh2025

    In the next game the protagonist should be a girl, then. ^.^