Call of Duty: Ghosts debut trailer, behind-the-scenes, screenshots
posted on 05.21.13 at 02:47 PM EDT by (@salromano)
Next-gen Call of Duty debuts at Xbox One reveal.

Activision lifted the lid on Call of Duty: Ghosts during Microsoft’s Xbox One reveal event this morning.

Find the reveal trailer, a behind-the-scenes video, and the first screenshots below.

Reveal Trailer


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  • Locksus

    Really does look like a current-gen title to me. Not seeing a huge improvement to graphics, but the trailer itself looked pretty good compared to the last few CoD titles.

    • $18114340

      Something to consider is that we aren’t looking at the game in motion and on the actual hardware it’s supposed to be running on. If you see the game running with this visual fidelity at a constant 60 FPS on a large screen, it’s probably really impressive.

      With that being said, “current-gen” doesn’t mean anything anymore. The Xbox 360 came out in 2005. The PS3 came out in 2006. Those systems are *really old* at this point. There are just some things the hardware isn’t capable of.

      The only reason why games such as Crysis and Battlefield 3 can run on current-gen consoles with high visual fidelity is because they are developed for those systems in the first place. And even then, sacrifices are made, in terms of the frame rate, resolution, level of detail, et cetera. They’re not things you would usually notice but when you take a step up it’s easier to see. At the beginning of this generation, we were saying the same things about “next gen”.

  • Budgiecat

    The character model’s eyes look lifeless.

    It’s funny how Beyond: Two Souls character models look better:

    • bloodiOS

      Hah! Even those in-game models are sick of this tired formula.

    • Elvick

      The gameplay lends more to pushing visuals. Since there’s likely less going on in it than other games. (that’s not an insult, I’ve got Beyond preordered ;3, just saiyan)

      May as well compare Beyond to GTAV. Or open world games with linear shooters. Visuals are pushed more when the games are more limited. The more the game opens up the less you have for visuals, since there’s more going on.

  • DarthBrian

    I like how they bragged about their “lean” feature. Other FPSs have had “lean” in them for a long time now. Like System Shock 2 had it in 1994.

    • $18114340

      Call of Duty had lean up until Modern Warfare 2, so it’s a bit silly for them to say it’s “new” when they used to have it themselves.

    • Elvick

      Ghost Recon has had it before, not sure about now I haven’t played this generation of GR.

      Not a FPS mind you.

      But, I get a huge Ghost Recon vibe from CoD: Ghosts. Ubisoft should be pissed IMO.

  • SystemLimbic

    They better not kill the dog

  • Raiyu

    Definitely looks like something that can be achieved on current gen hardware.

    New engine my ass.

    • GhostNomad

      It looks about as good as MW3 on my PC. As usual, CoD brings nothing new to the table.

    • bloodiOS

      Yeah, it looks like something that the Frostbite 2 (not mentioning 3) can easily pull off.

  • Prodigy-X

    Boring!!!! ….. Boring!!!! ….. Boring!!!!

  • DarthBrian

    So I’ve been watching that trailer a few times and other than some high-res textures, I don’t see anything that can’t be done on PS3. But I’m not an expert so I could be wrong… *shrug*

    • $18114340

      The truth is, many things probably COULD be done on the PS3, if you dedicated maybe at least three years towards the development of a game specific to that console. However, the PS3 is also fairly old and has an archaic and obsolete hardware setup, so there are definitely things that it can’t do, too. But volumetric lighting and self-shadowing? Games have been capable of that for a very long time now; there have been techniques for these things since as far back as 2004, in the middle of LAST generation.

      If you don’t know and you want to understand why Infinity Ward is *just now* catching up and trying to make old look new, there are a few reasons:

      1) The game is multiplatform, and cramped into a two-year development cycle. This is probably not a lot of time to develop a brand-new engine that’s perfect, and certainly not enough time to make sure that the engine will do absolutely everything on every system — that’s a pipe dream. Multiplatform development always means compromises.

      2) They need to drum up hype. They can impress you with visuals if you aren’t really thinking about what you’re seeing. The side-by-side comparison is interesting because it compares the new game to a game that’s two years old and running on four-year old tech. That’s one way to make your new engine look nice, by comparing it to something that was lackluster in the first place.

      3) Call of Duty fans don’t care. If you’re still playing and enjoying Call of Duty games at this point, chances are you don’t really give a shit how the game looks in comparison to other games, as long as it looks good from your point of view.

      With all that being said, you really have to wonder how much of this actually matters. If your environments are so detailed, it takes longer to create and change them. What this means is that if you don’t have more development time (and given the annual releases of CoD games, the studios really don’t), you’re going to be making smaller games.

      Most people don’t seem to realize this. It’s the reason why CoD frequently reuses assets and why the single-player environments are getting smaller and smaller in exchange for increasingly bombastic and detailed set pieces. It makes sense when you think about it. If you’re given two years to make a game, and suddenly your workload increased tenfold because now you actually have to worry about the creases on some guy’s face and the tattoos on some dog’s ears, you’re going to have to do MORE work in the same amount of time. Sacrifices have to be made.

  • EspadaKiller

    Doesn’t look like a next gen title to me. Looks totally achievable on current gen consoles.

    • bloodiOS

      There might still be a chance for the Wii U to get this game yet.