Takaki: ‘You want Senran Kagura: Shinovi Versus on PS3, no?’
posted on 04.16.13 at 05:57 PM EDT by (@orokana_yume)
Marvelous AQL producer responds to fan on Twitter.

This might be something. It might be nothing.

A Twitter user asked Senran Kagura: Shinovi Versus producer Kenichiro Takaki on Twitter: “Why isn’t Kagura out on home consoles like PS3, I wonder?”

Takaki responded: “Regardless of whether I say I want it released or I don’t want it released, you certainly want it to be released, no?!”

Curiously enough, the trophy set for Shinovi Versus lists the game for both PS Vita and PlayStation 3. However, when I asked Takaki about it on Twitter last month, he said the PlayStation 3 listing is a “mistake.”

Senran Kagura: Shinovi Versus launched for PS Vita on February 28 in Japan.

Thanks, Hachima Kikou.

  • Jontaku

    Is the game worth importing?

    • uhawww

      Quite. The epitome of silly fun and solid combat mechanics.

      • Jontaku

        Nice nice might have to pop a gander at it, I Appreciate the reply.

    • almostautumn

      I dunno. You literally slam the Square button for twenty+ hours…

      The game is solid in a lot of ways. The colors/art is beautiful, and the entire roster, which is over 20 girls, are each extremely unique from one another in both attack animations, battle style, and characterization. Plus, the sexuality aesthetic is really unique and totally overdone in all of the right ways, and there’s just a lot to make you smile or laugh or just really relax into the game.
      That said, I’m not joking about that square button; the game is so friggen’ easy; literally zero difficulty. I mean, there’s a “hard” mode, but it’s unfeasible to do it before normal— but after you’ve done normal hard-mode is simply a joke due to your char levels.
      I’ve been taking the game as momentary distractions; whenever I’ve maybe ten minutes or so I do a run of a char. story or complete a chapter. It’s alright, I find, playing this way, but I will never play this game “dedicated.” Literally square-button, and occassionally the circle button to follow up the combo— which you conclude by pressing the square button some more.

      • DrForbidden

        Dude, no offense, but if you’re only spamming Square, you’re doing it wrong…

        I’m sure you don’t just spam one button when playing God of War or Devil May Cry games. The same logic applies here.

        • almostautumn

          No; You’re way off there—
          Shinovi Versus isn’t an action title as God of War/Devil May Cry. It’s a “Musou” game (dynasty warriors), and it isn’t a very complicated one. The “combos” are unlocked by level 10 (about 10 minutes to get there), and they have only two varieties between the three combat forms (regular/aerial/shinovi), which is essentially hitting square 3/4 times, then triangle, or charging up your triangle attack.
          I dunno if you have the game, but I’m telling you that I’m not lying. Check out the PS3trophies forums if my opinion alone isn’t enough; it’s just square square square square.

          Again, I’m not really knocking it. Despite this the game is fun in its overall way, but it’s an incredibly unintuitive design and the difficulty, and I can’t express this enough, is simply non-existant. There is truly no challenge, and that simple combo of square x5 doesn’t help but accentuate this somewhat-dullness extremely.

          Again, not knocking the game, or anyone who likes it a whole lot either. But for someone not sure to import it or not— I really think they should know, beforehand, exactly what they’re getting into, as I know I am always very bothered by games that slack in satisfying difficulty.

          • DrForbidden

            SK:SV is halfway between Dynasty Warriors and GoW/DMC action games. Admittedly, the combat is simpler and more limited compared to the DMC franchise which prides itself on action, but basically GoW is the same in respect that you perform combos with square and trangle. I have played the first 3 GoW games plus the two PSP games, and I don’t find SK:SV to be significantly weaker in the combat department, excepting the lack of weapon variety.

            Aside from simply pressing square, there are things you have to know how to do on Hard, such as evasion, blocking, timing and distance, and of course, the usage of special attacks. Just because you can get by just spamming one button doesn’t necessarily mean that that’s the most adequate or satisfying way to play it. If you only spam square in an online battle against high level players or skilled opponents, you will get slaughtered each and every time. It’s basically like a fighting game in that respect.

  • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

    He may have planned it all along, the sly fox. Who cares. No touching of boobies/butts, lifting skirts etc. but the main game shall stay intact. :D
    @gematsu-b426b30042abbc15e363cb679bbc937d:disqus what @uhawww:disqus said. It’s loads of fun but you have to be able to bear the OTT-sexualization and perverseness of the game.

  • http://youtube.com/miyabigaming 水木

    This would be perfect on the PS3

    • Haku_Luvs_You

      I’m not sure. I kind of feel one thing that has been consistent throughout the series is the touch screen. I kind of feel the touch screen is becoming a staple of the series.

      Also Where is the Soul Sacrifice demo :(

      • http://youtube.com/miyabigaming 水木

        Store isn’t updated I think

  • JonathanisPrimus

    This story is pretty misleading. The title implies Takaki was gauging interest in a PS3 version of Shinovi Versus rather than simply replying to a fan asking about anything Senran Kagura on that platform. Shinvoi Versus was never mentioned in relation to a PS3 release in those tweets.

    As well, a “PS3″ icon means nothing on the trophy list given how often that has happened. Metal Gear Rising isn’t on Vita, yet a Vita icon will appear on the trophy list, same goes for EX Troopers.

    • https://www.youtube.com/user/GamingHeroTetsuya TetsuyaHikari

      I was just about to comment about “Vita” showing up as a listing for E.X. Troopers and MGR, heh. Mistake or not, that doesn’t seem to matter too much. I will say that a game like this just might sell on the PS3 though. I’m not sure how well, but it would definitely sell.

      • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

        It sold north of 120k on Vita. I’d be surprised if it did less than 100k on PS3. It’s quite popular.

        • DrForbidden

          That’s not the problem in the first place. Right now, people who want the game have to buy a Vita. Once you port it to the PS3, you will kill the potential Vita sales.Even if SK alone is not the only game to influence the purchase of a Vita, it is a contributing one for interested consumers. Remove that factor, and there is one less game that they are interested in, and less incentive to buy. In summary, exclusives help to drive the sale of the Vita.

          • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

            Well, that’s the other side of the medal. I don’t think the game would live up to its full potential on PS3. The ability to properly utilize the touchscreen and gyros in the dressing room is a rather inherent feature and appealing point of the game. I want it to stay on Vita.
            While Takaki and MAQL could rake in some extra sales it could really hurt the long-term success of the series. It did wonders for Vita sales and it’s the perfect fit for the system.

            Takaki mentioned in an earlier interview with SE that he wanted to keep the main SK games on 3DS and potential spin-offs on Vita/”other hardware” (there’s a social mobile game as well). I hope he reconsiders as the game works much better on Vita, imho.

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      I beg to differ. When I specifically inquired about a PS3 version he flat-out declined, saying the PS3 listing is a mistake. In the latest tweets, however, he was teasing the fan quite hard and after the successful PSV version I wouldn’t be surprised for Takaki to actually release a PS3 port.

      • JonathanisPrimus

        The fan he was responding to wondered why there was a Senran Kagura on home consoles. Neither he nor Takaki brought up Shinovi Versus. It could very well be an original game for PS3 …

        • http://gematsu.com/ Sal Romano

          It should be noted that the fan was responding to a tweet about Shinovi Versus DLC.

  • Eclipse

    It would be interesting to see Shinovi Versus on the PS3, but I’m perfectly fine with this series on handheld systems (I actually prefer it that way). If this were on the PS3… it would be missing the awesome touchscreen feature~! XD

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      those accurate reactions to “touch screen features” are worth the price of admission :D

  • http://lukalovesgames.blogspot.de/ Alkaid

    Dunn what’s with you guys here but I certainly would like one or better yet any version at all. o___o
    I know the game seems weird and perverted in some way but it also seems very, very fun as well. Daidouji really striked my interest, she’s so Yakuza-boss-ish. Rin also seams pretty nice! Such a game here would be a dream come true! xD

    • DrForbidden

      If you are interested in the game, add it t your list of reasons to buy a Vita instead of asking for a PS3 version.

      • http://lukalovesgames.blogspot.de/ Alkaid

        Sorry, it seems I’ve been unclear. Any version would be absolutely fine with me, even though I’d prefere a PS3 version (like to sit down and play on a console at home).
        Still do not own a PSVita but that doesn’t stop me from buying rare and fun games, Senran Kagura seems to fall in both categories. :)

  • Bloodios

    He’ll soon announce Shinovi Versus XIII exclusively for the PS3 XD

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      haha, that made my day

  • DrForbidden

    Please don’t. Making it non-Vita exclusive will contribute to killing the Vita.

  • http://twitter.com/RaiuLyn Raiu

    I don’t know… I don’t like the Vita’s buttons much but I like the idea of bringing my game anywhere to play…

    Decisions…. Decisions….

  • Kyosuke Yoshino

    I’d like to play it on the TV, so I hope they’ll consider a PS3 release!

  • Speedo Redempteur

    No offense guys, but shinobi versus was made with teh vita in mind ( touch screen ) so i don’t think the game will look that good on ps3