Shin Megami Tensei IV English teaser trailer
posted on 04.25.13 at 06:09 PM EST by (@salromano)
"The choices you make will no longer bear only on you."

Atlus has released an English teaser trailer for Shin Megami Tensei IV.

“Your life is now irrevocably changed,” says a voice in the trailer. “The choices you make will no longer bear only on you. What you do will create a world.”

The 3DS RPG, a sequel to 2004’s Shin Megami Tensei: Nocturne, will launch in Japan on May 25, in North America on July 16, and in Europe at an unannounced date. Watch the trailer below.

  • http://youtube.com/miyabigaming 武神水樹

    Anyone know why this and Devil Survivor only appear on the 3DS?

    • Eclipse

      I really have no idea about SMT IV… I’m guessing that Atlus had some sort of deal with Nintendo? As for Devil Survivor, that series was “exclusively” on the DS, so it makes perfect sense for their updated ports to be on the 3DS.

      • $29082171

        Well SMT did start on Nintendo systems and SMT: Strange Journey, SMT: DeSu and SMT: DeSu 2 were in Nintendo systems too, those games came out after Nocturne. It’s no wonder.

        • http://youtube.com/miyabigaming 武神水樹

          Nocturne was on PS2 though

          • $29082171

            That’s why I said ”those games came out after Nocturne”, dear.

            • http://youtube.com/miyabigaming 武神水樹

              Oh oops :3

        • Eclipse

          Yeah, I’m familiar with how SMT started out on the Super Famicom/SNES, and while Atlus is known to spread their games out on different consoles, I think Nocturne’s exclusive release on the PS2 is the main reason why some people are confused as to why SMT IV is (has returned) on a Nintendo system, let alone a handheld.

          I don’t think the DeSu games play any role in SMT IV’s release for the 3DS though, because they’re under the “Megami Ibunroku” label, which is a spinoff of the main series.

      • $18114340

        The demographic for handheld games in Japan is a lot larger than it is in the west. I think it’s safe to assume that for a company like Atlus, who can’t compete with larger Japanese companies such as Capcom or western companies with their massive multimedia properties, to target smaller niches. To this end, handheld games are Atlus’ forte — they had a lot of success on the DS, even in the west, and even despite many of their more lackluster releases. Games such as Trauma Center that nobody would ever have guessed would have been popular overseas gained cult followings.

        Meanwhile, look at Atlus’ ventures into international games for larger platforms — they’re plagued by localization problems and delays, especially in European territories, which hurts Atlus even more in the long run because these games take longer and cost more money to produce/publish. Case in point? Catherine, Persona 4 Arena and King of Fighters XIII. It is safe to assume these aren’t very profitable, or at least that they have modest returns, and in a struggling Japanese game industry where the market ecosystem is vastly different, more desperate, and more competitive than it was in the PS2 days, it’s safe to assume that making bold moves or throwing all their clout onto larger platforms is something Atlus can’t afford to do.

        Then there are games that have dedicated followings but don’t have the potential to grow larger fanbases, such as Persona 4 Golden. The Vita has gained a foothold in the Japanese market but is practically dead everywhere else. Why would Atlus develop and release exclusive games for a platform that isn’t selling? This goes for the Wii U as well, even though it is a Nintendo system. I can’t see Atlus making Wii U games unless the platform grows significantly.

        When you take everything into consideration, the only logical conclusion is that making games for the 3DS is the smartest move for Atlus. They have less competition, there is less pressure, and they risk far less; not to mention their studios have a lot of experience for developing for the 3DS at this point so they don’t have to waste resources struggling with the architecture and market demographic.

        • Budgiecat

          All three of those games had profitable sales. KoF XIII sold 5 times the amount of Ultimate Marvel vs Capcom 3. Also Trauma Center and Trauma Team had Wii versions that did well. Demon’s Sous sold well too despite them not marketing it correctly. And they lost the Souls series to Namco so they tried to fill its gap with Game of Thrones and Cursed Crusade only problem is no one wanted those crap games.
          Lastly, Persona 5 is being made for the PS3 confirmed.
          Please do some research before you make assumptions.

          • $18114340

            KoFXIII and P4A were both NOT console-exclusive releases, meaning that they weren’t produced and developed for consoles from the ground-up, and furthermore they were collaborations; KoFXIII wasn’t developed by Atlus and P4A was developed with Arc System Works. I would wager that the arcade versions of these games were just as, if not more profitable than the console versions.

            Persona 5 is a different story; with two established flagship hits in the west on home consoles they would logically put the latest sequel on corresponding systems because the property has the clout to survive in that market.

            Trauma Center and Trauma Team on the Wii are similar; they had dedicated fanbases, and given that the Wii was known for niche releases it made the perfect fit for those games. I doubt Trauma Center and Trauma Team would have done nearly as well if they were released on the 360 or PS3.

            I am not saying that 360 and PS3 games are not profitable for Atlus; far from that (if you actually read my post you would have realized this). Instead, I am saying that Atlus gets a higher return on smaller systems due to more concentrated audiences and lower production costs. Of course it would make sense to put most of their weight on these systems rather than trying to compete with the big boys using lesser-known niche titles.

            So, my assumptions are logically and rationally sound, and you just didn’t actually read them or contemplate them. Unless you can think of a better reason why most Atlus-published games are on the 3DS and such systems and why there are still only barely a handful on the 360 and PS3 that are actually developed by Atlus.

            So yeah. Reading is fun, you should try it sometime.

            • Budgiecat

              Catherine

              • $18114340

                is *one* game

                you’re also still missing the point; try again.

        • Eclipse

          Your analysis is spot on.

          However, I think that Catherine and P4 Arena just might have payed off for Atlus, because over a year ago I remember reading that Catherine sold a little over 300k in Japan, while P4 Arena’s opening sales (128k) were higher that that of popular fighting games such as BlazBlue, Street Fighter IV and Tekken.

          If we combine the worldwide sales, I’d say that both games have been quite profitable for them. The development of Catherine was such a bold move by Atlus, so I’m glad that the risk they took in making a completely new IP was a success.

    • DarthBrian

      Because Atlus is cheap.

    • Haku_Luvs_You

      Who knows? I don’t mind though *continues playing soul hackers*

      • http://youtube.com/miyabigaming 武神水樹

        Would rather not buy a DS

        • Haku_Luvs_You

          oh well, not much you can do about it. Don’t see why you don’t just get one..

          • http://youtube.com/miyabigaming 武神水樹

            I play a lot of imports if you haven’t noticed. ..

            • Haku_Luvs_You

              I have noticed. I also noticed you mentioned you bought 3 Vitas one of which (your Miku) is more than buying both a US and Japanese 3ds combined. And one Vita has access to all games in the world. So I’m thinking with you have more problems with it then just the region lock. Sorry not going to tell you what to do with your money, but just accept your going to miss out on this and other SMT games, unless Atlus puts this on something else.

        • $18114340

          Then don’t. The 3DS has games, and if you don’t want to get a 3DS, then it means you don’t want to play them enough.

          • http://youtube.com/miyabigaming 武神水樹

            Importers don’t like region locked systems

            • $18114340

              They don’t, but having a region-unlocked system means nothing if the games you want to play are on a different, region-locked system.

              I know importers who own multiple 3DS’s. It’s not the most desirable investment but if you really want to play these games you wouldn’t sit around bitching about it when the economic reasons for the region-lock are so obvious.

    • $18114340

      Probably because a substantial portion of dedicated Atlus customers in Japan already own Nintendo systems, while sales and profits on other platforms are usually more modest due to increased competition from a number of sources and the incredibly high costs of increased overhead/licensing on other platforms.

      I would really not be surprised if Nintendo agreed to help Atlus, or cut some sort of deal to partially fund games for their systems. In its earlier life the 3DS was not doing well at all, and Nintendo is the only reason why a lot of games, such as Bayonetta 2, exist. I wouldn’t be surprised if Microsoft and Sony think Atlus are small fry and don’t want to bother appealing to smaller demographics.

    • Budgiecat

      Because some Japanese developers are still scared to make AAA games on consoles

  • Syltique

    Bad voice acting. Funny that they don’t show the NES-era 1st person combat or the static anime images for dialogue scenes. The only part up to modern gameplay standards is him running on the overworld map.

    $50.

    • Blaz

      How can you judge a voice acting by a 50sec clip with only one voice?

      • Syltique

        It’s the only new thing in the entire trailer. Sorry for commenting on it.

    • 罪罰

      >jrpg
      >modern gameplay standards
      >vanille

      u wot m8

      • Syltique

        Yep, I like Vanille. Not sure what that has to do with modern gameplay standards. XIII has the highest production values of almost any JRPG, if not the very highest.

  • new_tradition

    Anyone know who the VA is? I can’t figure it out…

    • http://youtube.com/miyabigaming 武神水樹

      Not sure but i dislike it

    • Aiddon

      Jamieson Price, he’s the voice actor for Iron Tager in Blazblue, Heihachi in Tekken, Algol in Soulcalibur, and the announcer in Street Fighter IV. He’s very hammy. And GLORIOUS at it

  • DarthBrian

    doesn’t make a very good impression on people who have no idea what the hell Shin Megami Tensei is. Could’ve put some combat in it or something.

    • $18114340

      Nothing will make a good impression on people who have no idea what Shin Megami Tensei is, which is typical of people who judge things by face-value. Their loss.

      • DarthBrian

        Dude, all they show of gameplay is some dude running around an empty field. That doesn’t tell anybody anything.

  • http://twitter.com/AnthonyFoster5 Anthony Foster
  • Haku_Luvs_You

    Boy this place sure is negative. I for one can not wait for this game!

    • $18114340

      Ditto.

    • http://youtube.com/miyabigaming 武神水樹

      I wouldn’t call it negative

  • PrinceHeir

    i just hope by next gen they start putting some dual audio.

    the english is good, but i really want to hear the japanese voices.

    especially Miyuki Sawashiro, Atsuko Tanaka, Kamiya Hiroshi and many more are in this game.

    don’t care if it’s DLC, give us an option.

    • $18114340

      Agreed, I really wish Atlus would put dual-audio into their games. It’s a bit jarring if you’ve been exposed to the Japanese promotional material the entire time for Atlus games, then when they come over to the west they only have English voices.

    • Budgiecat

      I just hope by next gen SMT is back on consoles where it belongs and ups the graphical output and design, I enjoyed Catherine for those reasons.

  • Aiddon

    Jamieson Price being as gloriously hammy as ever. I just realized this is going to be the first mainline SMT game that is voiced.