Shin Megami Tensei IV demon gameplay
posted on 04.05.13 at 08:15 AM EDT by (@salromano)
Demon gathering, battle, and fusion.

Shin Megami Tensei IV

Atlus has posted three short gameplay videos of Shin Megami Tensei IV on the game’s official website.

The clips show demon gathering (Karasu Tengu joins the party), demon-on-demon battle, and demon fusion (Karasu Tengu and Setanta unite to form the angel Power).

Shin Megami Tensei IV is due out for 3DS on May 23 in Japan and this summer in North America.

We’ve combined the clips into a single video below.

  • ryougazell

    Awesome :D

  • DarthBrian

    Damn this game looks fugly compared to Nocturne. Isn’t the 3DS supposed to be more powerful than the PS2? :|

    • Tan Wei Lun

      They did first-person not because they COULDN’T do third-person like Nocturne or Persona. They did it that way because they’re sticking to the classical look of the series. I like it.

      • DarthBrian

        The classic look should look much better than this on the 3DS.

        And it would look even better on a high-def console. >_>

        • Tan Wei Lun

          Funnily, I don’t think they (or anyone) has done a first-person dungeon crawler on a console in almost an entire generation and a half. Correct me if incorrect.

          • DarthBrian

            Wizardry: Labyrinth of Lost Souls was on PS3 a couple years ago.

          • MosquitoLemon

            They have ported a few PSP dungeon crawlers to PS3…

        • Pyrofrost

          There isn’t really anything that can be done about the system this is on. Nintendo paid for it, Nintendo wanted it on the 3DS, and there are contracts in place to make sure it happened.

          And again, your expectations of the 3DS are set too high.

          • $29082171

            This doesn’t explain why EO4, another 3DS game done by Atlus, has 3D models for battles.

            • Pyrofrost

              The discussion thus far hasn’t been about 3D models. If it was, DarthBrian failed to point that out.
              So if we’re going to bring that in to the discussion, then I will ask….why are they even necessary, when 2D sprites can look damn good.

              The only thing that looked bad in anyway to me was the pixilated head of the fusion guy.

              • DarthBrian

                2D, 3D, doesn’t matter. The game should look better than this on 3DS. I’ve been playing KH3D recently on the 3DS and it looks fantastic. They could’ve done a lot more with the game than what they’re doing if they wanted to. But they didn’t want to because they’re cheap and lazy.

                • Pyrofrost

                  Or because the game simply doesn’t have as big of a budget as KH does. You’re talking about the difference between a franchise that sells over a million copies and a franchise that sells a few hundred thousand. There is a HUGE gap there. It’s a comparison that can’t be made.

                  • DarthBrian

                    It doesn’t have a big budget yet they’re selling it as a PREMIUM title. There is a contradiction there.

                    • Pyrofrost

                      Premium can just as easily be speaking on some kinda swag coming with the game, no?

                      I believe we should wait for more details before we start nit-picking when we have no details.

                    • dior

                      If it’s “premium” in the states, it’s also premium in Japan and they got nothing of note, despite it costing around the average price of Japanese games. Not that the price in the first place is an issue, honestly can’t see how anyone who isn’t twelve is complaining as if it’s sixty bucks.

                    • Pyrofrost

                      It’s marketed as premium here; it has not been marketed as such as I know of in Japan. Different regions can receive different marketing tactics, this is nothing new in gaming or any other industry. Sometime we get some goodies they don’t get or they get some goodies we don’t get, it happens.
                      Also, anyone who does any importing knows that the cost of games in the US and Japan can’t begin to be compared. Can you imagine the amount of complaining if we were given the true yen to usd cost in NA? It would be far worse than the petty bitching you see over $50 or $60 dollars mate.

                    • DarthBrian

                      Even if we get swag with the game, it’s still $10 more than other games that include swag with the game. Like the recently announced Project X Zone for instance.
                      No, they’re charging $50 because they know they can and MegaTen fans will eat it up and not complain about this bullshit pricing scheme.
                      (Except for me, apparently.)

                    • Pyrofrost

                      Because no other game has ever been upcharged for having swag. Nope, this one would be the first one ever.
                      (That’s even if swag happens to be the reason). For now we don’t know; you don’t know, I don’t know, nobody knows why it’s priced at $50.
                      Why not wait and see if there is an actual reason? It’s almost as if you’re constantly looking for a reason to storm the gates with your torch and pitchfork about something. I rarely see you in any thread here not bitching about something. I’m not slamming you or anything, but I would like to know why, seriously.

                    • DarthBrian

                      I just call it like I see it. I’m plenty positive about stuff. Look at all the articles about Lightning Returns and FFX HD and Kingdom Hearts 1.5HD Remix. :p

                      And Disgaea. :p

                    • Pyrofrost

                      Ok, I guess the better question would be, why are you so up-in-arms about the price when zero details have been given on the English release of the game?
                      I mean, if we come to find out it’s just a game in a box like any normal game, I would understand the reasoning. However, at this point, when nobody knows anything, I just don’t understand.

                      Are you complaining in case it might be just a game in a box? If that’s the case, it seems like a waste of energy and effort.

                    • DarthBrian

                      Fine, we’ll wait and see. But they better include some really cool shit for it to be worth $50.
                      Otherwise, this better be the biggest damn 3DS game on the planet. Because what other 3DS games have been $50 so far? I honestly don’t know.

                    • Pyrofrost

                      Well, pretty much every company in the industry justifies their $10 extra dollars with something as simple as a soundtrack or a artbook, or a combination of the two, or more. So it could be any of those things. It’s funny too, because Atlus and NISA has both charged for them and given them free in the past.

                      I think RE: Revelations, DOA, and SW all came out at $50 and those were for the games alone.

              • http://profiles.google.com/dnlblue Daniel blue

                The sprites aren’t bad. they just clash badly against the 3D look used outside of battles. It’s like the battle screens and dungeon sections are from totally different games. If it’s about maintaining a classic look, why no t go all the way and keep exploration in first person as well? At least it’d keep the visuals consistent.

                • Pyrofrost

                  Well, I can’t dispute that. It’s kinda like old school Persona, you explore in first person and the battle is 3rd person. Personally, I prefer the the whole 3rd person perspective, both in and out of battle (though I don’t mind first person).

                  I do agree though, they should have went completely with one or the other imo.

        • MosquitoLemon

          Can’t believe people are still complaining about not having high-def games. This is exactly the point I was making in the “always online” thread – consoles are trending away from gaming and more towards multi-use gadgets. Games have migrated to handhelds, get with it!

      • kenshee

        I think the 3ds could run a nocturne style 3d game, and I would’ve preferred that style a lot. But portable titles usually have lower budgets and with ps2, Jrpgs sold much better than they do now, so it was less of a gamble, I think.
        The artstyle is still cool and everything looks great. Story is bound to be insane (which is good) and music also sounds good. So, as much as I want 3d, I don’t think it’s worth complaining about. (so many monsters models to make 3d… it’s unrealistic for smaller budget games like this, especially if those models have to have quite a lot of detail and style to them)

    • Pyrofrost

      More powerful than the PS2? Who gave you that idea?
      Did you even play Tales of the Abyss on 3DS?

      I can tell you one thing, the PS2 version is better looking than the 3DS version. I’d say that your expectations of the 3DS’s capabilities are set just a bit too high dood.

      • DarthBrian

        Kojima said it when he was talking about MGS3 on 3DS IIRC.

        • Pyrofrost

          Yeah, I do recall. However, even that game was inferior overall to the PS2 version. While the character models were slightly better, the environment as a whole took a hit in comparison. Not to mention the 3DS version had a jumpy frame rate that the PS2 version didn’t have.

          I would say that his statement was more so for publicity of his MGS3 port, than actual truth on the 3DS.

          What does give the PS2 a run for its money is KHDDD and Resident Evil Revelations. Even then we’re still talking about them being on par with the PS2 but not better.

    • xMCXx

      The 3DS and stronger than the PS2?
      Everything I saw on the 3DS pretty much looks like a PS2 game.

      • Farid Belkacemi

        RE Revelations says hello :p

    • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

      3DS is not more powerful than PS2. It’s somewhere between PS1 and PS2 but final results are highly developer-dependent it seems. Visually stunning and visually fugly games have been released already, so it’s difficult to evaluate its power.

  • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

    dat music =)

  • Eclipse

    I’m surprised that there are still people complaining about the graphics…. While they may not be the most impressive, I still don’t think they’re as bad as some people claim. In fact, I find that the sprites are quite charming.

    And while this may not (Visually) please some people, you can definitely count on this game delivering in the Gameplay, story and music department.

    • Tan Wei Lun

      I like the look. The only way someone would not like the look would be people who expect the game to be like Persona. Some complained about the UI, but I think it looks decent. I’ve played RPGs with a messier menu.

      • Eclipse

        I agree. However, most of the complaints that I’ve heard came from fans of SMT III: Nocturne…I think they were expecting this game to be a step-up from that (3D battles & enemies, to be specific).

        I personally love the classic MegaTen look.

      • http://profiles.google.com/dnlblue Daniel blue

        I think it’s not about looking like Persona. The real issue is the rather uneven mix of 2D and 3D. It doesn’t seem to blend well and make the graphics look inconsistent – I mean, you run through a 3D dungeon, controling a 3D avatar, and then suddenly you start talking to or fighting against barely animated sprites?

        As Eclipse said above you, though, SMT is about more than pretty graphics and I’m absolutely looking forward to it.

  • Elvick

    Looks cheap and inconsistent.

  • PrinceHeir

    gameplay looks tight :D

    still wish it was 3rd person ala Nocturne or Digital Devil Saga series.

    at least the exploration is 3rd Person.

    Soul Hackers, Shin Megami Tensei IV, Devil Survivor 2 Break Code.

    damn Nintendo rolling all the Atlus goodness!!!!!

  • Hinataharem

    I’m glad the sprites are animated. Looks cool

  • Honzou

    If people weren’t blind or delusional you would notice quite a few things. 3rd person gameplay in SMT 4 like dungeons and character look more detailed (watch field gameplay vid and equipment vid) where you can see that the clothes and areas have more detail than anything Nocturne could offer.

    In the combat gameplay you can see that the sprites not only are better designed to allow more faithful depictions to the art, but the portraits of demons and death animations are of great quality as well.

    The 1st person combat design is once again an aesthetic choice one which allows faster combat since as you can see there is plenty of 3D models when exploring dungeons.

    Finally the game is fully voiced.