Rumor: Next Xbox has video sharing, publisher-decided always-on, broader achievements, and new friends system
posted on 04.26.13 at 11:58 AM EDT by (@salromano)
The latest round of rumors.

Another day, another next-gen Xbox rumor. Today’s comes from Polygon, whose sources claim the console will have a video sharing system similar to PlayStation 4’s, publisher-decided always-online, broader achievements, and a Twitter-like Xbox LIVE friends system.

Find the details, all rumor according to Polygon and all dipped in salt, below.

  • Video Sharing: Like PlayStation 4, the next Xbox will include the ability to capture and share video through networks like Ustream and Facebook. The system will capture your gameplay like a DVR, allowing you to go back and select highlights. This function can be turned on or off, or set up to auto-capture certain in-game events.
  • Always-On: The next Xbox will “indeed have some form of an always-on requirement.” According to the site, this is both to support the non-gaming apps that will be launched with the console and as an “anti-piracy tool.” The console will support “digital rights management and anti-piracy checks using an internet connection.” Under Microsoft’s current guidelines, “the decision of whether a game will require an internet connection to work and if that is a one-time authentication or a constant connection, will be left up to individual publishers.”
  • Achievements: Publishers will be able to add more achievements after launch without the need to add download content. According to Polygon, “this is designed specifically to allow developers to tweak player behavior.” Achievements can also be tied to “broader events,” like a weekend challenge where a number of players contribute to a goal of 10,000 kills. Cross-platform achievements, like those earned by playing a game on the next Xbox and then using a companion app or website, are also being talked about.
  • Xbox LIVE: Microsoft is looking for a way to better align Xbox LIVE with social networks like Facebook and Twitter. There won’t be a friends cap anymore. The friends system will now act more like Twitter, where people can choose to follow one another.

Rumors yesterday claimed the console is coming in early November for $499.


Save $3 with the coupon code "GEMATSU"
  • DarthBrian

    Sounds like it’s just the XBots at Polygon trying to defend their precious XBox and all the negative press it’s getting lately.

    But it could be true, who knows?

    • rockman29

      Aegies or whatever the heck his name is is just crooning over the next 750,000 dollar cheque MS will send him

  • Raiyu


    Eh…taking this with caution

  • $18114340

    The always-on requirement, as it’s described at least, doesn’t sound much different from what we have with digital distribution platforms such as Origin and Steam. I don’t think it’s a good fit for a console, but the irony here is that consoles are becoming more and more like PC platforms. What this means is that at some point console gamers are no longer going to be able to ignore the fact that console hardware is outdated at release and unfortunately sets the standards for hardware targets for the next five to seven years.

    It’s fine for console-exclusive titles that are built from the ground-up for these hardware targets, but that’s hardly the case these days as every game has to be on every platform and still somehow manage to work perfectly. You would think that people would naturally understand that if a $1500 gaming PC is what’s considered “cutting edge”, that you can’t possibly expect to match that experience with a $500-$600 console. I’m not saying that one is better than the other, but if console gamers expect to have the most bleeding-edge technology on their platforms, the only reason why they would get it would be at the expense of platforms that can actually handle better tech than we’re being given. Everybody loses, except the least common denominator.

    I can see where Microsoft is trying to go with this but not only are they late to the party, but I can also sense a lot of inertia both from certain PC gamers who prefer their platforms open and would rather distance themselves from any console-service association, and console gamers who would prefer not to be tied down to the same services — which is why you’d buy a console in the first place in previous generations, but I guess it’s not like that anymore.

    I suppose people have already voted with their wallets and it’s safe to assume most consumers are absolutely fine with being locked into a restrictive digital content ecosystem entirely. It’s been in the works for the past two generations, anyway. And all in the name of “fighting piracy”. Yeah, right.

    • rockman29

      FYI Steam has an offline mode (although it sucks balls imo)

      I don’t think most Steam games check for online status to launch after Steam itself is launched, but I could be wrong, I’m not sure about this

      • $18114340

        Steam authenticates your installed games every month or so. This is done in the background. Steam is DRM. It’s very effective DRM that is mostly non-invasive, but it’s DRM nonetheless. If you haven’t activated or authenticated your Steam purchases within a time frame you cannot access them offline. Granted, this only occurs in a fraction of situations, and really doesn’t affect most people. Steam is successful because it works. If you don’t want to use it, you don’t have to for most games. On the other hand, if you refuse to use Xbox Live, you’re SOL if you want to access the internet on your Xbox.

        What people are suggesting the next Xbox has doesn’t sound totally abhorrent — that is, if you believe that DRM belongs on consoles in the first place. The landscape is changing; physical games are no longer as prevalent as they used to be and if Microsoft and Sony could have their way discs wouldn’t exist at all — they’re far too much of a liability.

  • Adol Christin

    Just get rid of “Always-On” and we are all good.

  • Tac-Mex

    Absolutely disgusting

  • Tenshiken

    If the always online requirement is left up to the publisher, I guess we can expect companies like EA to jump on that.

  • Azoz

    “publisher-decided always-on” who will do that ?

    • TetsuyaHikari

      I know, right?

      “Hey, you know what would be a great feature to add to our game? Always-On!”, “Yeah! You’re right! Players would really enjoy that!”, “Alright! It’s settled then. We’re putting it in!”

    • Elvick

      We have a few games this generation that did that. They got met with a lot of backlash though, so it stopped happening.

  • Hikaru Lighthalzen

    still , not interested….

  • 罪罰

    Dead on Arrival.

    • Ritsujun

      Dead before Arrival.

      • Lynx

        Premature Suicide?

        • shogunknight

          New born ghost

        • Blaz

          Dying Arrival

          • Azure

            The End

        • Tetsu

          Red Ring of Death Before Arrival

  • MrRobbyM

    Well that’s much better. Still highly sided with the PS4 but publisher-decided is much better. Still not good though.

  • EspadaKiller

    The friend system is interesting, acting like a Twitter platform and “following” them for updates is cool. But STILL not interested in the always online option. That’s just plain stupid.

  • 武神水樹

    Anti piracy is a pretty weak argument for having a console always on. They’ve utilized other methods to have this done in the past which did not require it to be always on

    This almost feels like google analytics, Microsoft will always be able to see what their customer base is doing and sell data to information gatherers which will make marketing more money. Customized ads will be a part of this system no doubt.

    • $18114340

      This is almost certainly what is happening. Information is a commodity that can’t be compromised by factors such as piracy or secondhand sales. Microsoft has realized that there really isn’t any money in the games industry. The average consumer is ill-informed, but you can only capitalize on this weakness for so long. Their attention spans are short, so once they get sick of paying absurd amounts of money for video games they’ll move onto other forms of entertainment, or they’ll look into alternative markets with more reasonable value exchange. DLC models and regular releases of established properties are life-support mechanisms; they will not stop the patient from dying.

      The potential for markets in services and consumer profiling are what’s most profitable. It’s not pretty, but it’s the truth.

  • usagi_san

    21st May… That is all.

  • Kurisu Makise

    The Always Online mechanics seem to be much more sensible now, though that doesn’t mean it’s acceptable per say. Moving aside from that elephant in the room; the other points sound interesting though. Considering they own Twitter outright, I’m surprised it took them so long to change it up. With no friends limit and the ability to follow certain gamers rather than outright have each other on a friends list, that could be extremely useful.

  • shogunknight

    All thats left now is for them to show their controller with a share button and a speaker on it with touchpad and thats it, we have a green always online ps4 duplicate

  • Awnye

    Money money money money money money money money

  • Anthony Foster

    The main reason to play console games over PC given the choice is:

    1. You don’t need to be online to activate/play them.
    2. Ease of use.
    3. Exclusives.

    1 seem to be slowly but surly going away, and MS doesn’t have much in the way of 3 past Halo/Gears. 2 is still there but its not nearly as nice as it once was (remember back when you could start playing a game within 10 seconds of booting the system?)

  • Prodigy-X
  • Karl Josef

    Red Ring OF Death still Occur :P

  • PrinceHeir

    ehh not interested :

  • Mar Mar

    I will only buy it if it’s gonna have Lost Odyssey 2.

  • Warboss Aohd

    ………so does dat mean i can make let’s playz wit it?

  • artemisthemp

    I can see what Microsoft did with Always online requirement up to Publisher.

    They basically puss the ball to Publisher, so when they put DRM on the disc, Microsoft can say: Talk with the Publisher.

    Let’s hope this is just rumors and not true.

  • $3582264

    Well this industry has moved from customer oriented to what the publishers want. And this console sounds like its another step in the “right” direction. So lets hope there will be enough publishers to purchase enough consoles to keep redmond happy then!