Metal Gear Rising ‘Blade Wolf’ DLC dated
posted on 04.30.13 at 04:24 PM EDT by (@salromano)
Play as LQ-84i prior to joining forces with Raiden.

The next downloadable add-on for Metal Gear Rising: Revengeance, dubbed ‘Blade Wolf’, will launch on May 14 for $6.99 / 560 Microsoft Points, Konami has announced.

It follows LQ-84i, now playable with his own set of unique abilities and characteristics, reactivated by Desperado Enforcement leader Sundowner and serving under Mistral, prior to his joining forces with Raiden and becoming Blade Wolf.

Konami promises it will add “multiple hours” of gameplay.

View a set of screenshots at the gallery.

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  • 武神水樹

    I’m on nano machine boss. Kind of annoying but fun

    • Kobracon

      NANOMACHINES, SO-NO! I’m not gonna say it! That joke has been said so many times! Must. Resist. Sayin- NANOMACHINES, SON!

  • xMCXx


    • TetsuyaHikari


      No. What you mean is:


      • xMCXx

        Yeah, that’s his theme, but I prefer Rules of Nature. ^^

        • TetsuyaHikari

          Sorry. I thought you were trying to make a Wolf reference ._.

          • xMCXx

            No problem. ;D

  • HeatPhoenix

    Did Europe even get the Sam DLC?

    • HeatPhoenix

      Also, it will add “multiple hours”. MGR itself was “multiple hours”, Konami. So I’m alright with that.

      • Kobracon

        Bear in mind that includes multiple playthroughs. If you were to rush through it (without doing the VR missions that contribute to your total score) you could finish it within an hour. One HELL of an awesome hour mind you.

  • TetsuyaHikari

    Sam was supposed to be a “few hours”, but it was quickly discovered you could beat his DLC chapter in less than an hour. They basically just count on you replaying it. That’s the only reason they say “multiple hours”.

    Regardless, I’m looking forward to trying out Wolf~

    • Kobracon

      And who wouldn’t replay it? Its a game worth replaying, and I rarely replay games.

      • TetsuyaHikari

        Well, it’s not about who would or wouldn’t replay it. It’s the fact that the game itself can be cleared in under 5 hours, so you’re kind of FORCED to replay it in order to get your money’s worth, which is a shame…

        EDIT: I’d rather have a longer game that I would never pick up again since I already dumped over 100 hours into it to do everything than have a short game that I’m having to play over and over again just to accomplish the same thing that could have been done with a longer game.

        • Kobracon

          Well no one is forcing you. Its just rare to see a game these days designed to be replayable. All those New Game+ and whatnot in other games just aren’t incentive enough to replay, but the gameplay in Rising is so fun that I don’t mind.

          And moving up the difficulty is as rewarding as moving up the difficulty in Guitar Hero (a feeling I haven’t felt since Bayonetta) A solid sense that you are progressing in skill. Plus its a nice touch that the enemy placement in Very Hard and up is different than the others, making it feel like a somewhat new experience.

          The same can be said for Sam DLC. I can safely say I put 4-5 hours into it going through the difficulties and mastering Sam. There are short games out there that you never wanna play again, but IMO this one gives you that drive to.

          • TetsuyaHikari

            Yes, no one is forcing you to, but I can hardly justify spending $60+ on a game and only putting 5 hours or so into it, even on my first run, then putting the game down because I beat it already. It would be no different than having a paid subscription to an MMO that was $10 a month and only playing for 2 hours every Friday. You’re losing more than you’re being rewarded then.

            Bayonetta, Metal Gear Rising: Revengeance, Vanquish, Lollipop Chainsaw. These are just a handful of games that, sure… I’ve had fun with, but the experience was practically over before it even began. I guess being a gamer that started in the late 80’s and early 90’s, seeing games this short is kind of frustrating because it feels like some of the companies are just cashing in on the name alone and giving us less in the final product by simply making us pay more through DLC to get the “full” experience. I just feel kind of cheated at times since I can remember pouring 60+ hours into plenty of games back in the day, but nowadays?

            Those don’t come along so often any more, it seems.

            • Kobracon

              Different mindsets I suppose :/

              I see games as an experience and assuming I only played Rising once, it was one HELL of a fun ride that was worth the money. Also it appears to be PGs trend to make insanely fun games but short.

              Also I’m a little confused about you starting gaming during late 80’s to early 90’s. DIdn’t games back then last like….3 hours? But were hard as BALLS so that lengthened the gameplay?

              • TetsuyaHikari

                Oh, I’m not doubting it wasn’t fun. I had fun with it. I just wished it was longer like a traditional Metal Gear title (excluding speedruns, guys, lol). Also, yeah, there were a few games that were like that. You can speedrun through Super Mario Bros. and whatnot, but I definitely put a lot more time into games from the past than I do these days.

                Hell, even dating back not so long ago when PS2 games were coming out, even those had more content it feels like. I’m just feeling like we’re not exactly using the capacity of our storage media to its full potential and we are wasting our resources on glossy graphics. MGR looks amazing too, but I’d even tone that down just a little bit if it meant the game could be even 30 hours on your first run.

                Like you said though… Different mindsets and all that~

                • Kobracon

                  Perhaps if the development history of Rising wasn’t a weird mess and suddenly being thrown on PG’s lap, it coulda been longer. It’s a testament to PGs gameplay design that its as great as it is despite the short time they had.

  • PrinceHeir

    i haven’t even bought the DLC!!!!

    already glocked in 29 hours, nothing but playing story(currently in very hard mode right now)

    haven’t even touched the original VR Missions as well as the free ones.

    love this game!!! tons of content and things to do!!!!!!!

    i’ll probably buy both DLC’s this summer :)

    • Kobracon

      You will LOVE Sam. Its a short DLC but WELL WORTH for anyone whos already used to replaying this amazing game. He plays SO differently. You have to UNLEARN alot of habits with Raiden to get good with Sam.

      • PrinceHeir

        En Garde!!!

    • z_merquise

      After playing Hard and Very Hard a lot of times, I just recently tried Revengeance difficulty.

      And damn, I can’t get past the prologue chapter. Except for the machine guns, every Metal Gear Ray’s attacks are one-hit-kill. Better try beating it again when I get the time.

      Higher difficulties are manageable especially if you’re upgraded. Ripper Mode is also useful there. It’s only that dang prologue is what I’m having problem since you’re not upgraded nor can you Zandatsu enemies there.

      • PrinceHeir

        wow Revengenace seems crazy!!!!

        i hated the fact in very hard mode, the enemies have thick armor and heavy attacks won’t work at them unless you go around them.

        fortunately after collecting all left hands(finally) i got the armor breaking wig and armor breaker sword!!!!

        i only need 100K points to fully upgrade the Fox Blade :)

        im scared of Revengeance!!!!!!!

  • Kobracon

    WOOT! I’m actually more happy that theres more Mistral. Need to see more of her character ^_^

    Edit: Just saw some of the Screenshots. Khimsan (if my backwards reading skills are right :P) must be that guy that Mistral talks about as she dies. All this time I thought she was talking about Sam.