Shin Megami Tensei IV: demon growth, whisper events, fairies, StreetPass, Samurai missions, and challenge quests

March 22, 2013 / 12:06 PM EDT / (@orokana_yume)

Atlus has updated the official Shin Megami Tensei IV website with new details. The upcoming 3DS game will feature StreetPass support through a new Digital Devil Service, and offer over 100 “Challenge Quests” alongside the main story.

Find the full breakdown below.

Party Growth

  • Demons can increase their health and power by gaining experience points.
  • They can also grow by learning new skills. As they acquire new skills, it’s easier to strike an enemy’s weak point, and battles get easier through better tactics.
  • Among the demons, there are also some that level up, and “Ash Level Up” into completely different demons.

Whisper Events

  • As the Demons grow, they can teach you the skills they’ve learned themselves.
  • Once you’ve learned skills from various Demons, you’ll become a  fully grown up Samurai.

Barrows, the fairy

  • The Operating System called installed in the Gauntlet.
  • Barrows is an entity navigating various Samurai activities.
  • It’s also responsible for handling the “Demon Summons Program” which is installed in the Gauntlet and manages the Demon’s assignments, etc.

Digital Devil Service (DDS)

  • DDS is a proprietary Social Network Service, like a connection where demon-users can meet.
  • Through 3DS StreetPass, DDS can be used to boast about your Demons to other Samurai, Demon training, and indiscriminate fusion.

Samurai Missions

  • Requests received by people and various organizations who try to establish monasteries are called “Quests.” Managing those quests is also one of Burrough’s duties.
  • The Player progresses through the main story by completing quests.

Challenge Quests

  • Besides the “Main Quests” that progress the story, there are also “Challenge Quests” that can be tackled anytime.
  • Those Challenge Quests are challenges that can be played at any desired time. They are intended to provide the player with enjoyable Side Stories independent from the main story line.
  • There are over 100 different Challenge Quests included in the game.

View a new set of screenshots at the gallery.

Thanks, Game Jouhou.

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  • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

    While WiiU might not currently sell to Ninty’s expectations *cough* games *cough*, 3DS is on fire. This looks like an incredibly deep RPG. Anyone who played earlier SMT games wanna comment on the feature set? I have no clue, never played any of the games ^^

    • gold163

      I’ve only played Nocturne out of the flagship series, but if the videos are anything to go by it’s the closest game to SMTIV. In which case we are talking about a very deep game with multiple branching story paths that lead to different endings, taking you through completely different sets of dungeons in many cases; a lot of optional content that’s incredibly difficult and rewarding; and lots and lots of demons.

      Many of the features that this game touts should not only make the game accessible to newcomers (Nocturne was INCREDIBLY difficult and had a fairly dense frequency of encounters, as the series has traditionally been) by taking a lot of inspiration from more recent entries such as the Persona 3 and 4 revisions. In any case, we are looking at a game that was built from the ground-up for the 3DS, and probably would not belong on any other system without significant changes.

      I don’t think I’m alone when I assert that from the looks of things, this is going to be the most fully-featured SMT game ever. It is definitely going to be a killer app in my opinion, and people will remember it as one of the games that defined the 3DS.

      • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

        wow, thanks for the insightful comment. I’ll keep it on my radar then =)

        • http://twitter.com/GematsuZero Zero

          I just wanted to say thanks for posting this. =)

          IV keeps sounding better and better.

          • http://gematsu.com/author/ro-kurorai 浪黒雷 (Roland Gmyrek)

            Thanks, gotta keep these Japanese skills sharp. If I can help Sal out to boot I’m always in ;)

      • HeatPhoenix

        And battle graphics-wise Strange Journey seems to be the most similar, which wasn’t BAD looking.

  • lorelai4cuties

    i lost my interest when i saw the fighting style

    • gold163

      You mean the battle system that has had some sort of variation implemented in almost every traditional SMT since Nocturne (with the exception of Strange Journey)?

      If that’s the sole basis on which you’re judging a game, expect to miss out on a lot of good stuff.

    • HeatPhoenix

      Someone doesn’t know good RPGs when they sees ‘em. Maybe Persona 3/4 is more your thing.

    • MagoIichi

      Agreed, most of the game is spent in combat, I can no longer stand 1st person turn based slow battles.

      I could understand if they switched it up and made the viewpoint like the Dragon Quest VII 3DS or even Pokemon.

      The thing that bothers me the most is that the battles don’t even look like fast battles, it looks like the same slow boring pace that SMT 1&2 had ;/

      Especially with how many enemies can now join the battle compared to your small task force party of demons.

  • Eclipse

    This game just keeps sounding more amazing with each announcement. The fact that there’s over 100 challenge quests, plus multiple endings, means that this should have some really nice replay-value.

    I can definitely see myself sinking countless hours into this game.

  • HeatPhoenix

    I’m getting quite excited for this, I should get to pre-ordering it!

  • PrinceHeir

    damn it DDS i thought it was Digital Devil Saga!!!!

    already pre ordering this!!!!!!