NVIDIA PhysX and APEX kits to support PlayStation 4

Expand object destruction quality, create life-like clothing, and more.

March 7, 2013 / 04:51 PM EDT / (@salromano)

NVIDIA’s PhysX and APEX software development kits, used for “collision detection and simulation of rigid bodies, clothing, fluids, particle systems and more,” will support PlayStation 4, the company has announced.

The PhysX technology allows for designing real-time, real-world effects into video games, while APEX tech enables artists to create intricate physics-enabled environments, according to NVIDIA. Developers can “expand the quantity and visual quality of destructible objects; make smoke and other particle-based fluids integral to game play; and create life-like clothing that interacts with the character’s body to achieve more realism in their games.”

Mike Skolones, product manager for PhysX at NVIDIA, commented, “Great physics technology is essential for delivering a better gaming experience and multiplatform support is critical for developers. With PhysX and APEX support for PlayStation 4, customers can look forward to better games.”

PlayStation 4 is due out this holiday.

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  • LordKaiser

    ? Phisics X on AMD chips? Just add a SKU with the Cell and we are ready.

    • 浪黒雷 (Roland Gmyrek)

      “Just add a SKU with the Cell and we are ready.” – five hundred and ninety nine US dollars ^^

      on a serious note: the way I understand it, PS4′s APU can utilize PhysiX despite the GPU component being manufactured by AMD. it’s great news and Sony’s and Cerny’s decision to use PC-architecture already starts to bear fruit =)

      • LordKaiser

        Yeah but does the PS4 have a PPU for it? Regardless I agreed that it’s good news. I would pay those $100 more for a added Cell SKU.

        • Kurisu Makise

          I’d pay more too but we’re the minority. Still, I love these effects and seeing them on a TV will be even better.

          • LordKaiser

            It’s a shame really. they could at least make a socket for a Cell to be bought separately and added up later. But they won’t do that.

  • ShinAsura(新阿修羅)

    Nothing but awesome news, and it’s still super early

    E3 is going to be revitalized by this coming gen

  • Learii

    never heard of PhysX

    • LordKaiser

      It’s a real time physics engine that on Nvidia cards is ran with a

      Physics Processing Unit (PPU) in hardware.

  • rockman29

    The question is if it runs on the GPU, which it might not be.

    Nvidia lets people use PhysX if they have an AMD card.

    But then only on the CPU, not the video card.

  • http://twitter.com/RaiuLyn Raiu

    Well… This is a surprise… A Nvidia feature to be used on a AMD APU… What happen to locking PhysX to Nvidia cards only?

    • Bloodios

      Sony might’ve done some negotiation behind the scene to get the support for its home console, which all seems to be turning out nice and good.

  • Adol Christian

    I personally think PhysX is overrated. This is just Nvidia making sure they don’t get left behind in the next generation. AMD seems to be gaining a lot ground thanks to PS4 and (probably) the next Xbox.

  • Bloodios

    Not surprising but good to know none the less. Now, let’s see if AMD is going to push for some form of support for TressFX (which also happens to need more optimization, or so I was told.)

  • LordKaiser

    Since it’s AMD it’s possible that the PS4 have a PPU for OpenCL on it so games may not even use PhysX as there are better alternatives out there. Ubisoft itself was working on a Physics engine.. forgot the name.