Capcom on why Deep Down is a new IP
posted on 03.01.13 at 10:11 AM EDT by (@salromano)
"We wanted to be free to utilize the PS4's hardware capabilities."

Capcom producer Yoshinori Ono, best known for the Street Fighter series, has said Deep Down, the publisher’s tentatively-titled, newly-announced PlayStation 4 game, is a new IP to create a development environment free of constraints.

“We wanted to be free to utilize the PS4’s hardware capabilities and unique services without the constraints of working within an existing IP,” Ono told MCV.

“Of course, the development experience we gain will put us in an even better position to bring our existing series to the console in a way that takes full advantage of its hardware and services.”

Ono added that he is a big fan of PlayStation 4’s developer-friendly architecture.

“That makes it easy to make games, and the online services are easy to integrate,” he said.

“The real-time capabilities of the hardware allowed us to produce the Deep Down demonstration you saw at the conference in a relatively short amount of time.”

Deep Down was revealed on February 20 alongside PlayStation 4 at a press event in Manhattan.

“I was honored to be invited,” added Ono-san. “At the same time, I was a little hesitant about showing off a game and engine that are still at such early stages of development; neither even has a final name yet.”

A release date for Deep Down has not yet been set.

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