Xseed bringing Pandora’s Tower to North America
posted on 01.16.13 at 12:40 PM EDT by (@salromano)
Ganbarion-developed Wii action RPG headed stateside.

Pandora's Tower

Xseed Games has announced it’s come to an agreement with Nintendo to bring Pandora’s Tower to Wii this spring in North America.

Developed by Ganbarion, the game takes the classic fairytale theme of a maiden in distress and adds a violent twist. The hero is tasked with slaying over a dozen giant monsters and collecting their flesh in order to free his beloved from an evil curse.

“It’s fantastic to be bringing such a highly-anticipated title like Pandora’s Tower to such a vocal fan base,” said Shinichi Suzuki, President and CEO of Xseed Games. “North American gamers have been very patient in waiting for this game to be released, and we’re confident they will be pleased when they get their hands on the title.”

Pandora’s Tower was launched on May 26, 2011 in Japan and on April 12 and 13, 2012 in Europe and Australia. Find a full description of the game’s story below.

A tale of unfortunate circumstances, Pandora’s Tower opens in the Kingdom of Elyria, where an unassuming singer named Elena succumbs to a wretched curse during a festival performance. Bearing an arcane mark on her back, she starts transforming into a savage monster, causing the town guards to attempt to kill her in order to prevent it.

A young ex-mercenary named Aeron, whose heart has forever been pledged to Elena, whisks Elena away in the nick of time – and with the help of a mysterious witch named Mavda, he learns what must be done to avert her wretched fate. He must descend into The Scar, a massive chasm tied down by twelve chains connected to a floating island in its center, atop which sit thirteen interconnected towers.

There, he must use his sword and a sacred chain to battle his way through each tower and extract the flesh of the boss “masters” that dwell within, which Elena must consume in order to reverse her ongoing transformation. But the clock is ticking! The longer Aeron takes to vanquish each beast, the less human Elena becomes, affecting her character and the game’s final outcome in a profound manner. Time is of the essence.

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