Nintendo announced two The Legend of Zelda games for Wii U during its Nintendo Direct presentation today.
The first is a high-definition remake of The Legend of Zelda: The Wind Waker, due out this fall. The game promises upgraded graphics, tuned up performance, the ability to play off-TV on the Wii U GamePad, and of course, Miiverse compatibility.
Zelda series producer Eiji Aonuma showed a series of images from the game before making the announcement.
“The reason I wanted to show you these pictures today is because our new Zelda looks like it is going to take some time to complete, so I wanted to report that while you’re waiting for that game to release, we intend to offer you The Legend of Zelda: The Wind Waker reborn on Wii U, to play in the meantime,” said Aonuma.
The second title is an all-new Zelda game designed from the ground up for Wii U.
“Wii U launched at the end of last year, so I’d like to be able to talk soon about the new Zelda game we are preparing for you on Wii U, but since I have to wait until you can see actual game visuals to talk about it in detail, I will instead talk about the driving theme behind our development.
“Our mission in developing this new Zelda game for Wii U is quite plainly to rethink the conventions of Zelda. I’m referring to things such as the player is supposed to complete dungeons in a certain order. That you are supposed to play by yourself—the things that we’ve come to take for granted recently. We want to set aside these ‘conventions’, and get back to basics to create a newborn Zelda so players today can enjoy the real essence of the franchise.
“We had actually worked on this kind of challenge with Skyward Sword. But we weren’t able to put efforts in changing the linear structure of the game.
“Since it is a bigger development project, it will take some time before we can make a more concrete announcement.”
Watch Aonuma’s video message below. View the first screenshots of The Legend of Zelda: The Wind Waker on Wii U at the gallery.