Dark Souls II detailed in Edge
posted on 12.15.12 at 10:52 AM EDT by (@salromano)
Miyazaki takes the back seat for new directors.

The latest issue of Edge Magazine has the first preview of Namco Bandai and From Software’s recently announced Dark Souls II. The magazine staff saw a 10-minute playthrough of the game, which it describes as on par with Watch Dogs and Star Wars 1313 in terms of graphics.

Tomohiro Shibuya and Yui Tanimura, who have previously directed the Another Century’s Episode series, will replace Hidetaka Miyazaki as the sequel’s new directors—a decision made by both From Software and Namco Bandai to help move the series in a new direction.

“For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience,” reads the mag. “In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series to continue evolving.”

Miyazaki will still serve as a supervisor, but won’t be making any development decisions. He only reinforced the team’s commitment to releasing things on time, and suggested the revival of Demon’s Souls‘ server-based gameplay. He is currently keeping busy as director of a new project, which he can’t talk much about.

Dark Souls II will be a direct sequel to the first game, and have an open world about the same size, but with denser content. It is not set in Lodran, but the world’s name is key to the story, and will be revealed at a later point.

Shibuya said he wants to make elements such as the Covenant system clearer and more accessible, and the story and messages less subtle. He believes his experience on previous games will help enhance the game’s action. He also promises to include “hidden” elements in the world and story.

A fat, grotesque creature was shown. Shibuya said this is the result of a fusion between monsters by a mad scientist-like character in the game. A Nazgul-like black rider was also shown. He serves as an the executioner of evildoers. Shibuya confirmed the game will include some sort of Morality system.

Dark Souls II is currently 25 percent complete, and might not make a 2013 release. Development began in September last year, and boasts a team substantially larger than that of the first game. Internal staff for world creation has almost doubled.

Thanks, NeoGAF.

  • Locksus

    Well, I hope the morality system is more akin to the morality system of DeS and DaS. I hope they won’t implement a morality system like, for example. the ME series has. Probably not.
    “the story and messages less subtle.” This is actually the part that worries me the most. I loved the way the story was told in the previous Souls games. Leaving something for the player to interpret.

    Someone who has played Monster Hunter games in the past, how’s the combat system in those? The director has worked on MH games and he hopes to enhances DS2′s combat. So, what I want to know is, is the combat challenging in MH games?

    • http://www.facebook.com/CaptainFlavor Vyse Dyne

      I’ve been playing the MH games since the first one came out (so… 6 years now?). I recall the combat being difficult at first, but once you memorize the monster’s attacks, then the game is quite a bit easier and more fun (IMO). In comparison, most weapons actually attack faster and have different –albiet limited– combos you can do in MH, so the combat system is less clunky.

      I am aware that there are people that don’t like the combat in MH, but the game really is about the thrill of the hunt, and memorizing the attacks of the monsters and knowing what is the best course of action to dodge/counter that. Since the game can be challenging at times, it makes victories all the more satisfactory.

      That said, having played MH a ton sure makes DeS and DaS a lot easier, since the enemies actually have attack patterns that you can figure out.

      • Locksus

        Thanks alot for the reply:) It sounds like the combat systems are “fairly” similar. You have to remember enemies’ attack patterns. I really do hope they’ll keep it challenging.

        I like that they’ll be upgrading the graphics of the game. Amazing visual effects with stunning art direction will make wonders.

        • zerolegacy0

          The guy you are talking about has never worked on a Monster Hunter game, he just happens to have the same name as the guy who does. The one directing the Dark Souls II worked on “Another Century’s Episode” at FromSoftware.

          • Locksus

            Ahah, I see. Thanks for the info. Man, I really hope the game will impress.

          • http://www.facebook.com/CaptainFlavor Vyse Dyne

            Noooooo! Oh well :/

  • http://twitter.com/kawaiisza riesza

    “and the story and messages less subtle.”

    I’m not sure I like that. On second thought I don’t like that at all.

    • http://twitter.com/grschu Greg S

      “Less subtle” is just a PR way of saying “Dumbed down.”

      • uhawww

        Often times dumbed down, but not always. Rare is the instance where minimalism triumphs in these regards (see: Armored Core V’s revised default UI). I will agree that, I’m approaching this with cautious optimism.

  • NCloud

    “For the IP to evolve and provide a new experience within the Dark Souls world the new wind from directors Shibuya and Tanimura is key to providing players with a brand new Dark Souls experience,” reads the mag. “In order to maintain expectations and satisfaction and the rewards players experience this was the time to bring in new characteristics and tastes of the directors for the series
    to continue evolving.”

    This part worries me. Sounds like PR BS… I hope Miyazaki has more say, which looks like he really doesn’t…

  • http://twitter.com/Alos88 Alos88

    Just keep the difficulty as it is, you don’t need to “improve” it to gain fans when such a move would actually lose you customers. People have expectations of the franchise, do NOT ruin those expectations in the name of “accessibility”.

  • Kazziyan

    Hm guess I’ll be picking up Dark Souls II. Sounds good. Skipped the first one.

  • Locksus

    Which one of you lovely people linked this article to /v/? :3

    REPORT IN, NOW!

    • zerolegacy0

      >>>/v/

  • Bloodios

    Urgh… I’m not really liking what I read there, especially the part where it mentions that Miyazaki won’t be making any development decision. Alarms are being set off everywhere in my mind… All I really need is a more complex battle system and more strategically challenging enemies and bosses, while everything else remains the same. I guess only time will tell but God, please, don’t botch this From…

  • Aldridge517

    Bet they’ll release gameplay in the next 3 months. Can’t wait to see the game

  • MrRobbyM

    “and the story and messages less subtle” As long as they literally don’t throw everything in your face. The charm of Demon’s Souls and Dark Souls was that the stories were more back stories that were all connected and took some brain power to figure out.

  • Willgaea

    All I want is drop in, drop out co-op. My cousin and I were in different servers so we didn’t get to play together. Other than that Dark souls is one of my all time favorite video game.

  • KingOptimusOrigins111

    This game is going to be phenomenal.

  • PrinceHeir

    Dark Souls 2, will wait how this turns out :P