Media Create Sales: 10/08/12 – 10/14/12
posted on 10.17.12 at 09:27 AM EDT by (@salromano)
Bravely Default: Flying Fairy sales come in strong.

This week’s Media Create sales are in. Square Enix’s newly-released 3DS RPG Bravely Default: Flying Fairy leads the chart, and is followed in the top five by new Namco Bandai RPGs Toki to Towa and Project X Zone.

Find the full sales chart below.

  1. [3DS] Bravely Default: Flying Fairy (Square Enix, 10/11/12) – 141,529 (New)
  2. [PS3] Resident Evil 6 (Capcom, 10/04/12) – 92,921 (727,854)
  3. [3DS] Project X Zone (Namco Bandai, 10/11/12) – 85,539 (New)
  4. [PS3] World Soccer: Winning Eleven 2012 (Konami, 10/04/12) – 50,144 (274,028)
  5. [PS3] Toki to Towa (Namco Bandai, 10/11/12) – 32,215 (New)
  6. [3DS] New Super Mario Bros. 2 (Nintendo, 07/28/12) – 29,651 (1,246,707)
  7. [3DS] Wagamama Fashion Girls Mode (Nintendo, 09/27/12) – 22,195 (122,391)
  8. [3DS] Run For Money: Flee From the Strongest Hunters in History (Namco Bandai, 07/05/12) – 18,458 (190,370)
  9. [PS3] Rocksmith (Ubisoft, 10/11/12) – 13,964 (New)
  10. [PSP] Diabolik Lovers (Idea Factory, 10/11/12) – 13,173 (New)
  11. [PSP] SD Gundam G Generation Overworld (Namco Bandai, 09/27/12) – 10,788 (249,333)
  12. [PSP] Sol Trigger (Imageepoch, 10/04/12) – 10,197 (52,234)
  13. [NDS] Pokemon Black 2 / White 2 (Nintendo, 06/23/12) – 10,100 (2,799,467)
  14. [PS3] Dishonored (Bethesda Softworks, 10/11/12) – 9,984 (New)
  15. [PSP] Summon Night 3 (Namco Bandai, 10/04/12) – 8,823 (60,276)
  16. [3DS] Shin Egokoro Kyoushitsu (Nintendo, 09/13/12) – 7,255 (86,014)
  17. [3DS] Taiko Drum Master: Chibi Dragon and the Mysterious Orb (Namco Bandai, 07/12/12) – 6,410 (235,676)
  18. [PSP] Final Fantasy III (Square Enix, 09/20/12) – 5,048 (74,118)
  19. [3DS] Demon Training (Nintendo, 07/28/12) – 4,639 (178,791)
  20. [3DS] Kobito Dukan (Colombia, 07/26/12) – 4,536 (110,398)

And this week’s hardware sales (with last week’s numbers in parenthesis):

  1. 3DS LL – 52,079 (39,046)
  2. 3DS – 27,221 (24,623)
  3. PlayStation 3 – 26,312 (42,218)
  4. PSP – 15,585 (17,769)
  5. PlayStation Vita – 6,134 (7,957)
  6. Wii – 4,476 (4,849)
  7. Xbox 360 – 2,400 (4,894)
  8. PS2 – 911 (894)
  9. DSi – 282 (330)
  10. DSi LL – 255 (344)

Thanks, 4Gamer.net.

  • Suino_Maverick

    Bravely Default wins!

     

  • http://www.facebook.com/JaeWhy SasuleUchiha

    Bravely Default localization please!!!
    Resident Evil sales is pretty good, hope it reach 1 million
    Tokitowa doesn’t look good, hope the US version sell more or as much as Japan did.

  • InsaneChronos

    Expected much more for Project x Zone. Tokitowa despite gameplay flaws is doing quite well. The Vita numbers are just sad.

  • MrKappa

    Bravely Default off to a good start that will only do better if localized.

    PxZ doing a great deal better than I thought.

    Tokitowa is suffering.

    I forgot Sol Trigger was out but it seems to of done alright which is great.

    And lastly the Vita still seems to be a flop in comparison to every system that matters.

  • http://twitter.com/RSCL_Turtle Unknown

    Let’s bring over Bravely Default to the west

  • XypherCode

    Toki to Towa in 5th isn’t really that bad. The 3D environments + hand-drawn characters are a new take on JRPGs after all so it’s understandable that it doesn’t have that strong launch sales impact yet. Time will tell …so to speak. XD

    Glad that Bravely Default is doing well and also for PxZ. Hoping for a localization announcement soon. :)

  • DarthBrian

    360 still over PS2 in sales this week, but the Wii is back ahead of 360. What a horse race! :p

  • DarthBrian

    360 still over PS2 in sales this week, but the Wii is back ahead of 360. What a horse race! :p

  • Souji Tendou

    Winning Eleven 2012? Uh Sal, I’m pretty sure that’s a typo you got there.

  • holly

    Dat Vita sales O.o

    Was this the worst week ever?

    • FaithlessMr

      I’m pretty sure it wasn’t.

      This will unfortunately keep up unless Sony realizes that Japan is the greatest and safest market for handheld systems. For some reason they sturbbornly keep disregarding that region and seem to be more interested in pushing the system on to the west, who doesn’t have nearly as much interest in handhelds.

      So when Sony starts signing some checks and pays up for exclusive RPGs and other games, it will push the system up. Persona 4, Metal Gear and Hatsune Miku were able to do it. So it’s up to Sony to keep the momentum going, they just haven’t figured this out juuuuuust yet (but hopefully they will, soon enough.)

      • ForteWily

        I think that at this point, unless Sony as something that is compelling that they didn’t tell the public, Vita’s downward slide will continue.

        The last hope for a stable boost was Hatsune Miku. After that, there is not much in the pipeline that I could see attract Japanese gamers, on mass. Which will continue to be Sony’s problem as the industry shifts to 3DS and Mobile continues to nip at it heels.

        • FaithlessMr

           I understand that they’re really trying to reach for a new audience. After all, they don’t want to keep on doing the same thing over and over again, and they realized that western gamers are willing to give them their money for games they care for. So they want to do more than please the same crowd the PSP had. I personally respect that and I think it’s truly amazing they decide to do so.

          The problem here is that they’re ignoring a huge profit potential, and that’s their home market and niche market. I still believe they’ll try and work things around, but it will be just like what happened with the PS3. It will take some time before they realize their mistakes and start lowering the price on the goddamned thing, the prices on these obnoxious memory cards, and starts signing some checks and sending them towards big japanese publishers. I’m all for innovative games like that new platformer they showed at TGS, but…where the hell are my jrpgs, sony?

          • ForteWily

            I don’t really see it like that at all. Frankly, Sony has be back tracking in the same things that made it a niche player in the PSP era. It has been the intention since the Vita has launched, and that is frankly the wrong plan to have in this market twice over. 

            The games might have changed, the the idea is still the same. They want the same big-console box experiences for a portable platform.That never really worked for the PSP, it’s never demonstrated why such things were portable to begin with. And that is something that Sony has to come to grips with. I can’t say that a lot of people want a “PS3 in there hands” as much as they have no reason to have one when Android/iOS and (to some degree) the 3DS offer something rather different.

            Aside from that, they has also been the rolling question on the price of the platform (the system, memory, games etc.), and what (if anything) Sony intents to do about it.

            • FaithlessMr

               To be honest, I don’t have a problem with them trying to cram in the “console experiences” in the system; as long as they don’t pass up on the chances to cater to the nicher audiences who, much like me, just don’t have as much time to sit around playing on their consoles everyday. And yet that doesn’t mean all I want to play are Angry Birds, Cut the Rope or Fruit Ninja clones. The PSP and the DS and the handhelds that preceeded those had some amazing, complex and interesting games that were exclusive to them, and most of those were able to cater to their domestic and niche audiences.

              Niche audiences may be hard to please, but if you give them what they want, they’ll follow you around and buy your stuff. Sony just needs to realize that. I don’t have a problem with “sharing the system” with the shooterbros, as long as I still get mah share of japanese games and rpgs that made the PSP and the DS so unique.

              • ForteWily

                That is a raito that you are going to see change with the market. Which sucks honestly since more and more of that seems to be shifting to the US and development in the US has yet to get… really weird without getting really graphic as a result (generally). 

                It’s the one thing that I do love about the Japanese Gaming industry, that willingness to just be odd and different. Should it collapse, that is something that I will miss.

                • FaithlessMr

                   It is slowly collapsing, I believe….as game development costs rise up, developers just don’t want to take as many risks as they did before.

                  Little by little, I’m loosing interest in videogames. And I don’t think that has to do with me having way less time for this hobby as I did before, but more with the state of videogaming in general, where the big AAA games people are all excited about just don’t seem to have any impact on me.

                  • ForteWily

                    Something that I have heard before, and something that I find that I agree with is the simple fact that gaming now has no middle ground. From about the NES to the PS2, there has been something of a mid-range side the industry. The B-games if you will, the not-so-great… sometimes technically flawed… low budget games that use to flood gaming years before.

                    That is just gone, the jump to HD-gaming (I feel) is mostly to blame for it. Now is it mostly a fledgling, and fragile indie scene, and the AAA-experience games. In many ways this mirrors the movie industry… and not in a good way. Since there is no mid-range game becoming a mild success, the rest of the industry as turn more cut-throat than it already was.  
                    Oh, and don’t assume that the sudden move to Mobile will change that. It will not, since profits in Mobile gaming (iOS/Android/WP, etc.) are even more razer thin than with Traditional Gaming. If anything, it WILL make things worse if there isn’t some means of progression to adoption.

                    The sad fact is that if development cost continue on this skyward climb… it will be hard pressed to keep gamers playing unless you find a means to subsidize costs in other manners. The sudden rise of Free-to-play games are proof of that.

                    With concerns to Japanese Gaming… I think that what you are seeing is an adjustment of expectations. They are not the center of the world anymore so, you are going to see any import as a matter of things they know will work.
                    And it’s not like Japan is alone with this, the US market… when you look at it as a whole is scary stagnant, Mobile is mostly puzzle games, Consoles are mostly shooters at the moment, and PC is odd… indie games have filled that gap at this point, but no one genre seems to stand out on PC. The question to all of this is how long will these factors last? That is not a question solely resting on Japan, but the industry as a whole.

                    • FaithlessMr

                       Whoa, loved reading your comment. Not only because I agree and can definitely relate to most (if not all) of the arguments you brought up, but also because I’ve been having this discussion with a friend of mine and we concluded the same things, give or take a different personal views on the matter (even the comparison with the movie industry was on the nose :D)

                      I always try to not sound like a videogame Nostradamus while saying this (lol) but I really, really think that little by little we’re nearing what will turn out to be the second, relatively big Videogame boom. It won’t perhaps have that much of an impact as it did back in the day, but all the variables are lining up. The same ideas being recycled over and over again, games that just are met with indifference by most gamers, and like you said, a huge division between game types, to the point where whether you just go for the overused formulae and manage to sell big, by spending lots of money to make your game, or you die trying, or you just make indie games and manage to sell ‘em for 1eur/usd a piece.

                      It’s no wonder fan projects that start on Kickstarter are almost always a huge sucess. It shows how everyone is just so unhappy about the game industry as we are, and yet, the big publishers don’t stop to think about it. They don’t realize how the pieces are moving in a different direction. They don’t care, as long as that shooter game they’ve been pushing down our throats keeps selling millions on the very first week it’s released.

  • http://www.facebook.com/profile.php?id=100003583595295 Shaun Huseman

    Man, it kills me to see the Vita not doing so hot. As well as games like Sol Trigger not doing as well as they should.

  • Joseph Steinhilpert

    3ds topping sales just bought mine seeing a great line up with games already out for it.
    still surprised to see ps2 up well it has tons of games people still play.
    vita is behind the psp isn’t  a good sign at all still no game that tempt me to buy it or any in the future plus that huge pricetag still contempt with my psp which I’m also looking forward to class of heroes 2 and Ragnarok tactics.

  • FaithlessMr

    Bravely Default and Project X Zone perform just as I imagined. I never expected to see Toki that low though. Imagepoch gave the game a great push, so what held it down, sales wise?

  • PrinceHeir

    Bravely Default and Project X Zone on TOP!!!!!!!

    surprise Toki to Towa sale(no advertising for some reason)

    and wow RE6 is still on top O____O

    Resident Evil/Biohazard is really a strong franchise in japan.

    shame no more Tekken Tag 2, Dead or Alive 5, or even Persona 4 Arena.

    and wow Dishonored showed up :P