Atlus has released the second trailer for Shin Megami Tensei IV. Watch it below. A no-cut version of the clip will be screened at Sega’s booth the Tokyo Game Show this weekend. Find more details here.
Words are not enough. WORDS ARE NOT ENOUGH! This is gorgeous. There’s so much going on! No random battles, classic battle perspective, 3D Dungeons with scanning options, press turn mechanics, post apocalyptic Tokyo…
Welcome back, SMT. I missed you. I really did ;)
EDIT: ” A no-cut version of the clip will be screened at Sega’s booth the Tokyo Game Show this weekend.” Sal, don’t you actually mean, at “Atlus booth”? Why would Atlus show this at Sega’s booth? Atlus are publishing it themselves in Japan, are they not?
Atlus doesnt go to TGS.
Had no idea,thanks!
Yeah. They’re showing the game at Sega’s booth through a partnership. Sega’s booth also has some EA games, I believe.
I really hope the uncut version of this trailer ends up leaking on to the internet somehow ;_;
Thanks again for clearing that up guys!
Looks great Atlus, so how about giving us soul hackers 3ds to hold us over a bit longer ;)
I am not impressed. The 3D Dungeon Crawling is fine, but then it switches to 2D first-person sprite-based combat? That’s going backward from SMT3.
Also, non-Kaneko character and art design is very disappointing to me.
Overall, it just doesn’t look like SMTIV to me. It looks like Strange Journey 2.
I’ll still get it though. I can’t not get a game with “Shin Megami Tensei” in the title. *shrug*
sprites are awesome
Not these sprites. They’re low-res and blocky and look terrible in contrast to the 3D navigation and assets. It looks like they just took the Strange Journey sprites and up-rezzed them. And as I mentioned before, it’s a regression in combat design from Nocturne. This should be SMT4, not SMT2.5. Persona 3 and 4 had more progression in combat design than this.
And I just noticed while re-watching the trailer that the demon negotiations use that non-Kaneko character artwork too. Ugh. That’s gonna take some getting used to. :(
This is a decided step back from MegaTen 3. Anybody who disagrees must not have played it.
yes these sprites, they are clear and quite awesome
Its not a regression
its the same exact combat
in fact using sprites is bringing the most difficult style to a diffuclt rpg
this is a step forward
How is it a step forward when we already had this in Strange Journey? Like these exact 2D graphics with minimal animations?
I am not sure what you saw but we didnt have these exact 2d graphics
Pretty close, I want to have a closer look.
But please also realize that these sprites have like 3-4 frames of animation.
How can they give Etrian Oddyssey full 3D animations on enemies but gimp on SMT4′s?
I took a closer look with an up resed video and they are the different between pokemon blue sprites and pokemon black sprites.
I dont want etrian ugly 3d animation
Lots of folks on youtube seem to agree with you, and even more are already saying the game is bad just by pointing out how the battles seem to be rendered in 2D (not trying to say that’s your point of view, just pointing out how some people on youtube are acting that way. Then again, it’s youtube, so we really shouldn’t be expecting otherwise).
But…aren’t we giving the battles too much credit here…? I mean, from the looks of it, this game seems to feature a fully rendered 3d world, with interactive environments and puzzles, being that the only 2D elements are the battles and the character portraits. The only thing that sets this game apart from SMT III (by far, my favorite in the series), visually, are the 2d battles. How is it a step back? Just because 20% of this game will be in 2D?
I know we had this conversation before (back when this game was first teased :P) But now that we’ve seen some actual gameplay footage, I still can’t understand why everyone is so wary of 2d battles with detailed, high res enemy sprites. 3D battles would be nice, but if that means I can appreciate the art better, then, why not? I think the demons wouldn’t look as nice if the battles were rendered in full 3d, on such a tiny screen, in comparison to what we’d get in a bigger tv, if this game was made for a home console. I really think it’s for the best to go with 2d battles, but that’s just me ofc :)
Also, I’m genuinely asking this, I’m not trying to come off as offensive (so sorry if you find my comment offensive or harsh in any way), I’m just trying to understand why people find the 2d battles in this game to be such a negative feature.
First of all, I’m not hating on it. I’m just disappointed in the direction they’re going with the series. It’s a step backward from previous entries.
I will say quickly that I’m glad Press Turn is making a return though. One of the only good parts of that trailer (which I missed the first time I watched it).
The reason why it’s disappointing that the combat is in 2D while the dungeon exploration is in 3D is that it’s off-putting, is really the only way to explain it. It’s like, they’ve got this gorgeous (for a handheld) 3D dungeon exploration segment to the game with, as you said, interactive environments and puzzles. And then when you go into combat, you transition into this archaic-looking first-person 2D combat. It’s…off-putting. I really don’t know how to explain it.
And again, it’s ugly 2D. The sprites look like they took them from Strange Journey, up-rezzed them, and then stuck them in this game. It’s hideous looking. Seriously.
It’s simply going backwards from SMT3. SMT1 and 2 were on Famicom and they had first-person dungeon crawling and combat. Then SMT3 comes out on PS2 and it’s 3D dungeon exploration and 3D battles (and it was gorgeous). And then they did Persona 3 and 4 and it was also 3D dungeon exploration and 3D battles. And now SMT4 is shown and it’s 2D battles. They’re going backwards. It just feels like they’re being cheap and I don’t know why. The MegaTen series is their preeminent franchise and they’re being cheap with it. It’s maddening and we shouldn’t be happy about it.
And the art style doesn’t fit MegaTen either. They should’ve used Kaneko or even Soejima. One of the two. I believe the Trauma Team artist is doing these and they don’t look good to me. It just doesn’t look like a MegaTen game. I don’t know how else to explain it. *shrug*
Also, as I’ve stated multiple times, I am still annoyed that there is still no high-def MegaTen game. It’s ridiculous. Atlus is being incredibly cheap and it’s really really annoying.
Holy shit… it’s not Kaneko.
WHAT THE HELL
SMT1&2 were for the Super Famicom. Totally agree with the rest of your post though.
Aight, before I say anything else, let me just get this out of the way:
I was not saying or implying you were hating on this game. At all. I’m sorry if I lead you to think that, but I believe “hating on a game” is something really harsh, which didn’t seem to be the case. You have your legitimate reasons for not liking this one, and I just wanted to know why, that’s all. And I now think I understand, so thanks for making it clear, even tho I disagree, I just wanted to know more about the reasons that lead you to believe this was a stepback. So, thanks!
The dialogue sequences also appear to be 2D.
I love 2D, as I’m sure most of us do, but as HeatPhoenix and DarthBrian
have said, this is graphical regression from the fully-animated 3D
dialogue sequences and battles of SMT3.
But more importantly, this is a regression in atmosphere. Much of SMT3′s
beauty was in the details, like Hijiri’s clothing audibly rubbing
together when he moved. That kinda subtlety is gonna be totally lost!
The game still looks interesting — it’s still (presumably?) coming from people who have worked on the series before, so it will likely push the series forward in some ways, but atmosphere is not one of them. It’s disappointing to see this after everyone seemed to think that Catherine was an indication that Atlus was ready to move into HD. Obviously, when it was announced for the 3DS, I didn’t have very high graphical expectations, but it’s still disappointing to see regression.
That said, I’m still buying the hell out of this.
Oh, but I wouldn’t mind an HD, fully 3D SMT game by now, not at all….it’s just that I don’t go about disregarding this game entry because it doesn’t meet these required criteria. I really think (personally) that SOME people (again, not everyone, not everyone I saw posting here anyway) are giving battles waaaaaaaay too much credit, and are ready to dismiss this game quickly for having battles in 2D.
Devil Survivor is a sucessful, loved franchise by it’s japanese and american fans (and soon to be european fans, thanks to Ghostlight), and it features 2D Battles. I understand expectations do play a part in this, but I don’t think 2D Battles can ruin an otherwise expansive, feature packed game. This is just a small piece of a much bigger puzzle, imo.
I am super impressed
Dem voice actors… Kazuya Nakai, Miyuki Sawashiro, Marina Inoue, Jouji Nakata, Yuko Kaida, Atsuko Tanaka.
I’ll buy this. I love JRPG’s no matter the system but…..why is this exclusive to 3DS when there is a console quality handheld on the market as well as the PS3 being the successor to the PS2 which had at least 6 MegaTen games on it that were all moderately successful in sales.
The world may never know.
The install base of the 3DS is much higher but the library isn’t as satiated, especially regarding JRPGs.
ohh so the gameplay is kinda like Soul Hackers only in 3rd person on exploration, first person combat.
lots of popular VA in these video. heard Mugen from Samurai Champloo, Juiz from Higashi no Eden(which is also the operator here), a character from Xenoblade, Ootsuka, Houchuu etc.
gonna be ace!!!!!!!
It looks awesome. I cant wait for this, Soul Hackers and P2:EP to be localized.
Nice imitation Kazuma Kaneko art…
I just started playing Nocturne today and man……………..what I’m seeing in this trailer comes nowhere close! o_0
Ah man, I kinda don’t like, 1st person view anything… Well, I’ll just KIV this.
BGM sounds nice, and the 3D exploration looks really good for a 3DS. I don’t mind the 2D battle much, but I hope there’s a decent amount of those interactive puzzles. I like Soejima’s art in general, so I don’t mind it being used in this game, but it would’ve been nice to see some new Kaneko stuff.
Over-all: will probably get this game if it comes out in English
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