Kojima bringing FOX Engine to PAX
posted on 08.30.12 at 09:17 PM EDT by (@salromano)
Kojima tweets "FOX and XOF."

Hideo Kojima announced Metal Gear Solid: Ground Zeroes this morning – the first game to run on his studio’s new FOX Engine. And he’s bringing said engine to the Penny Arcade Expo in Seattle, which kicks off tomorrow.

“Everyone in America, we will meet in Seattle. I’m bringing FOX to PAX,” he said in on Twitter.

“FOX and XOF,” he said in an earlier tweet, attaching the following image.

The top cutout is Ground Zeroes‘ only officially shared media, as of yet. Specifically, it’s the version featured on the FOX Engine teaser site – flip it and you’ll get the phrase: “From Fox, two phantoms were born.” The bottom cutout, however, on which we can see the word “Snake,” looks to be entirely new.

Kojima will be featured in a panel on Saturday, where he will discuss the past, present, and future of the Metal Gear series. If we’re going to hear about anything, I’d expect it then.

  • KingOptimusOrigins111

    Hopefully he confirms this game is a side story that’s why it’s multiplat and also confirm the main numbered series will still be exclusive to PlayStation. 

    • http://gematsu.com/ Sal Romano

      “That’s why it’s multiplat.”

      Again, platforms have not been announced.

      But seriously, mainline Metal Gear Solid games were exclusive to PlayStation for two years. And that was in 1998, before the PC version of MGS1 came out in 2000.

      Some facts:

      - An enhanced version of MGS1 came out for PC (and PSone, too).
      - MGS1 was remade for GameCube. (See MGS: The Twin Snakes.)
      - MGS2 came out for Xbox.
      - MGS3 came out for Xbox and 3DS.
      - MGS Peace Walker HD came out for Xbox. (Many considered this MGS5.)

      As others and myself have said in previous posts, FOX Engine is an engine created to be multiplatform in order to bring future Kojima titles to more than one system. All future Kojima games are likely to use the FOX Engine until big boss-man’s brain comes up with something better. And that said, unless there are technical limitations that holds Kojima back on one platform, you’ll probably see the next mainline game on more than just PlayStation. And that’s only 1) if this isn’t a mainline game, or 2) unless Sony whips out the big bucks.

      Me, I don’t care if it’s exclusive or not. Just play it when it comes out and be happy that you can. Why “worry” whether or not there’s a group of other people out there who can also enjoy a game? (Note: this sentence is meant to be sarcastic.)

      • KingOptimusOrigins111

        I’m going to get this off my chest so you and me can have a better understanding. I’m not trying to be mean this is just how I feel. I don’t like the Xbox because it’s not as powerful as the PS3 or PC. Ever since this gen started developers have turn games like Final Fantasy, Monster Hunter, Grand Theft Auto, & many more into multiplats. What developers will tell you is “Oh it was a good business decision” but in reality they don’t won’t to deal with developing for the PS3 because its hard to develop on. 

        Lets look at why Monster Hunter 3 was not made for the PS3. Capcom claims to say “Due to high development cost of titles for PS3, we have decided to switch the platform to which we release our Monster Hunter 3 title” but the truth is they didn’t want to develop Monster Hunter 3 for PS3 because it was hard to develop on and looking at Capcom history they are sort of known to be lazy.

        Final Fantasy is a prime example what happens when you take a franchise well known on a certain platform and try to turn it multiplat for money. Square Enix has not even to this day explain why they turn Final Fantasy XIII multiplat besides saying “Oh Final Fantasy XIII Is a game changer for the biz and their is no cut content out of the PS3 version (even though they made a sequel which had content that was cut from the game). Even after all the BS lies Square Enix tried to pull, they ended up selling 5 million on PS3 & 2 million on 360 for FF XIII. For FF XIII-2 it was like 2 million on PS3 and 500,000 on 360. To prove my point even further FF XIII needed 2 disc on 360 and on PS3 it was only one blu ray disc. I feel like if Final Fantasy Versus XIII is still a PS3 Exclusive it will show people why franchises like Final Fantasy belong on PlayStation and not Xbox because of what they can do with the power off the PS3.

        Moving onto Grand Theft Auto IV I feel like Rockstar rushed it. To me it was not good and it felt boring. I know Rockstar can do a better job but come on they rushed it so they can hype it on the 360 and in the process Microsofts pays R* 50 million dollars for DLC and Ads for GTA IV on the 360.

        My point is I don’t won’t Metal Gear Solid ending up like these franchises because of the limitations on Xbox. Right now I probably won’t even pickup Metal Gear Solid Ground Zeroes as a multiplat due to Xbox’s limitations if its a main story game and not a side story. I want Kojima to use the PS3 because its more powerful and equals more high quality to the gameplay & graphics.

        Its games like Uncharted, inFAMOUS, God Of War, LittleBigPlanet, Killzone, Metal Gear Solid 4, Heavy Rain, Gran Turismo, Beyond Two Souls, The Last Of Us, Resistance, Ratchet & Clank, & many more that shows of the Power and Physics in Sony’s PS3 games. 
        http://www.joystiq.com/2007/10/10/ps3-loses-monster-hunter-3-to-wii/ 

        http://www.destructoid.com/final-fantasy-xiii-going-multiplatform-changed-nothing-147362.phtml

        http://www.gamasutra.com/php-bin/news_index.php?story=19455 

        http://www.1up.com/news/microsoft-paying-50m-gta-episodic 

        Again I’m not trying to be mean but this is just how I feel.

        • Michael Garling

          FF13 was always going to be a terrible game though, don’t try and blame the 360 for its shortcomings – the PS3 version was made first and foremost, the 360 port was established and pursued much later in the development cycle.  Towns weren’t avoided because of the 360, they were avoided because of HD consoles in general.

          The only compromise, at all, that was made to the PS3 version because of the 360 version was the lack of dual-language support.  Initially the PS3 version was schedueled to have both languages included, however it was cut “out of fairness” to 360 players, or whatever that rubbish was.  But the overall game was a turd from day 1, and the Xbox never had any real influence on that.

          GTA4, meanwhile, was developed as a 360 title, the PS3 version was a port – Rockstar had been multiplatform for years at that point though, there was no way they were going to mysteriously make GTA4 a PS3-exclusive.  Could it have been better if it was produced for the PS3, then ported down?  Yeah, sure, but it’s just unrealistic to expect that, especially when the 360 market was so much bigger than the PS3 market at the time.

          Gran Turismo didn’t show me the “power” and “physics” of Sony’s console, the backgrounds were often horrendous, the game was a bit of a mess in that department.  I loved it, don’t get me wrong, but it was clearly made on hardware that isn’t ideal.

          Monter Hunter 3 had nothing to do with the 360, so that’s a moot point.  Also, claiming Capcom has a history of being lazy is kind of odd, as Dragon’s Dogma was anything but lazy (imperfect, yes; but not lazy), while Residet Evil 6, in terms of size, has the most content of any game in the series.  They’re a money-hungry company, and they’ll do anything to reach/breach profit margins, but that not exactly “renowned” for laziness.Anyway, all of this sounds like I’m negative towards the PS3, this however is certainly not the case – I’ve owned two, never touched the 360.  I just think it’s important to establish that the 360 is not the cause of all your woes, and that there are literally dozens and dozens of factors that have lead to many bad games/ports over the last four or five years.

        • Michael Garling

          FF13 was always going to be a terrible game though, don’t try and blame the 360 for its shortcomings – the PS3 version was made first and foremost, the 360 port was established and pursued much later in the development cycle.  Towns weren’t avoided because of the 360, they were avoided because of HD consoles in general.

          The only compromise, at all, that was made to the PS3 version because of the 360 version was the lack of dual-language support.  Initially the PS3 version was schedueled to have both languages included, however it was cut “out of fairness” to 360 players, or whatever that rubbish was.  But the overall game was a turd from day 1, and the Xbox never had any real influence on that.

          GTA4, meanwhile, was developed as a 360 title, the PS3 version was a port – Rockstar had been multiplatform for years at that point though, there was no way they were going to mysteriously make GTA4 a PS3-exclusive.  Could it have been better if it was produced for the PS3, then ported down?  Yeah, sure, but it’s just unrealistic to expect that, especially when the 360 market was so much bigger than the PS3 market at the time.

          Gran Turismo didn’t show me the “power” and “physics” of Sony’s console, the backgrounds were often horrendous, the game was a bit of a mess in that department.  I loved it, don’t get me wrong, but it was clearly made on hardware that isn’t ideal.

          Monter Hunter 3 had nothing to do with the 360, so that’s a moot point.  Also, claiming Capcom has a history of being lazy is kind of odd, as Dragon’s Dogma was anything but lazy (imperfect, yes; but not lazy), while Residet Evil 6, in terms of size, has the most content of any game in the series.  They’re a money-hungry company, and they’ll do anything to reach/breach profit margins, but that not exactly “renowned” for laziness.Anyway, all of this sounds like I’m negative towards the PS3, this however is certainly not the case – I’ve owned two, never touched the 360.  I just think it’s important to establish that the 360 is not the cause of all your woes, and that there are literally dozens and dozens of factors that have lead to many bad games/ports over the last four or five years.

          • http://gematsu.com/ Sal Romano

            Well said!

            But I enjoyed Final Fantasy XIII. XD It wasn’t perfect, but I still had a good time with it.

      • KingKellogg The Waffle Haggler

        Yes some were ported but kojima was natoriously pro PS for years,which is why he faught so hard to have mgs4 stay excusive,not to mention the remarks in game.

        I personally think the creator should have full control over this sort of thing and not have execs just say “port it” and force it through.

        That and console exclusives are just better made and optimize the system far better

    • http://gematsu.com/ Sal Romano

      “That’s why it’s multiplat.”

      Again, platforms have not been announced.

      But seriously, mainline Metal Gear Solid games were exclusive to PlayStation for two years. And that was in 1998, before the PC version of MGS1 came out in 2000.

      Some facts:

      - An enhanced version of MGS1 came out for PC (and PSone, too).
      - MGS1 was remade for GameCube. (See MGS: The Twin Snakes.)
      - MGS2 came out for Xbox.
      - MGS3 came out for Xbox and 3DS.
      - MGS Peace Walker HD came out for Xbox. (Many considered this MGS5.)

      As others and myself have said in previous posts, FOX Engine is an engine created to be multiplatform in order to bring future Kojima titles to more than one system. All future Kojima games are likely to use the FOX Engine until big boss-man’s brain comes up with something better. And that said, unless there are technical limitations that holds Kojima back on one platform, you’ll probably see the next mainline game on more than just PlayStation. And that’s only 1) if this isn’t a mainline game, or 2) unless Sony whips out the big bucks.

      Me, I don’t care if it’s exclusive or not. Just play it when it comes out and be happy that you can. Why “worry” whether or not there’s a group of other people out there who can also enjoy a game? (Note: this sentence is meant to be sarcastic.)

  • KingOptimusOrigins111

    Hopefully he confirms this game is a side story that’s why it’s multiplat and also confirm the main numbered series will still be exclusive to PlayStation. 

  • rockman29

    Hope it’s this gen…

    Yet at the same time I wonder for a next gen MGS.

    Have to get it regardless…

  • rockman29

    Hope it’s this gen…

    Yet at the same time I wonder for a next gen MGS.

    Have to get it regardless…

  • bebestorm117

    Kojima tweet he was going to Seattle to kick axx!

  • Fenrir

    I’m trying to figure out, who is on the second picture. It looks like Raiden, with his “off white” hair and the metal thing looks like those “headphones” (I know they’re not but just bear with me) he has on his helmet. Or it could be Liquid, or Ocelot, or argh! I hate these guessing games….
    What time period is this anyway? between MGS2 and MGS4?

    Kojima we want to know! Please tell!

  • Fenrir

    I’m trying to figure out, who is on the second picture. It looks like Raiden, with his “off white” hair and the metal thing looks like those “headphones” (I know they’re not but just bear with me) he has on his helmet. Or it could be Liquid, or Ocelot, or argh! I hate these guessing games….
    What time period is this anyway? between MGS2 and MGS4?

    Kojima we want to know! Please tell!

  • PrinceHeir

    it’s a shame they made the rivalry between Big Boss and Zero and not Big Boss vs Gene.

    those who have played Portable Ops will agree with me

    *SPOILERS.

    he is the perfect soldier, was brought in to replicate “The Boss” herself, not to mention a strong leader and more of a commander than Big Boss.

    one of the few antagonist to make “Big Boss’ himself scared as hell.

    plus he’s the leader of the new “Fox” unit, strong, fast, agile, beat Null without even being hit, more aggressive, willingly to kill he’s own comrades in front of Snake.

    how can you NOT like this character??

    im disappointed that Kojima has been neglecting Portable Ops.

    sure it wasn’t directed nor written by him, but the lore and themes are there.

    plus it is a true “Sequel” story wise from MGS3.

    plus the music composer is the same in MGS3(Norihiko Hibino)

    which is much better than Harry Gregson :P

    anyway i just hope we do get some references from Portable Ops this time.

    • KingKellogg The Waffle Haggler

      Grey fox is not null….

    • KingKellogg The Waffle Haggler

      Grey fox is not null….

      • PrinceHeir

        huh did you even played Portable Ops “-_____-

        • KingKellogg The Waffle Haggler

          yes….and I refuse to acknowledge it!!!!! They tried to ruin grey fox!!! 

          And  PO is possibly only partly canon

          • PrinceHeir

            huh i actually like Null there :P

            he’s mentally hurt as well as unstable.

            you could see he has gone through alot not to mention the torture by Dr Clark(AKA as you know who).

            plus he’s the boss fight with him is ace!!!

            • KingKellogg The Waffle Haggler

              I just refuse to say hes grey fox,who is a beast and not  unstable(until robo time)

              • PrinceHeir

                there’s a reason why he became the beast that he is :P

                • KingKellogg The Waffle Haggler

                  Noooo stop that! bad prince! Bad

                  remember your place young one,you are only a prince I am a king!

                  I could crush you!

                  • PrinceHeir

                    i will inherit your place as King!!!!!!

                    that’s why i am Prince”Heir” :P

                    • KingKellogg The Waffle Haggler

                      Bah,I have no heir!!

                    • PrinceHeir

                      you have now :)

                    • KingKellogg The Waffle Haggler

                      …crap,whod I make you with?

    • Michael Garling

      I disagree with pretty much everything here, I’m afraid…

  • http://twitter.com/RSCL_Turtle Unknown

    Hopefully we get to see that “groundbreaking” gameplay that was shown behind doors…