Epic Games opens Impossible Studios
posted on 08.09.12 at 10:07 AM EDT by (@salromano)
Maryland-based studio developing Infinity Blade: Dungeons.

Epic Games has announced the opening of Impossible Studios, a Hunt Valley, Maryland-based game developer comrpised of “highly skilled, senior level game development talent” with a background in real-time strategy and role-playing entertainment.

The studio’s team includes former employees of Big Huge games, who most recently put out Kingdoms of Amalur: Reckoning for PlayStation 3, Xbox 360, and PC.

“We were so glad we could help keep this great team together, and we’re lucky to have them,” said Epic Games President Dr. Michael Capps. “At the time, I said that finding a full team of superstars was ‘impossible’ and apparently the name stuck! Pairing the imagination and experience of Impossible with Epic’s technology, IP and resources makes for a business greater than the sum of its parts.”

Led by studio director Sean Dunn, Impossible’s first project is Infinity Blade: Dungeons for iOS, which is in development in collaboration with Epic and Chair Entertainment, and will be released later this year.

“Epic Games has truly embraced this stellar collection of developers who were displaced by the closing of Big Huge Games,” said studio director Sean Dunn. “They have looked after us with complete care, giving us all the tools and resources we need to make a lot of gamers happy.”

  • Locksus

    Great to know that those people got work! As for the Infinity Blade, I think they should bring those games to home consoles. Would be much better on the next-gen consoles as it would allow more freedom with the gameplay, graphics and such. Fingers crossed.

  • http://gematsu.com/ Sal Romano

    That logo is impossible.

    • Locksus

      It’s a… bear with huge wings?

      EDIT: Also. It has a horn on its forehear. COOOL!

      • whiteferrero

        I sure don’t want to know what that pegasus is doing behind that bear to make it scream like that. O_O

  • rockman29

    And Epic saves the blunder that MS committed.

    • Locksus

      MS did what, exactly?

      • rockman29

        What’s Big Huge Games, exactly?

        Read before asking. The info is out there. Not hard to wikipedia it.

        Mr. Baseball man wasn’t exactly a big help either, way overspending his dough. If you don’t know Kurt Schilling or that Big Huge was essentially cut off their leash after Rise of Legends then you need to be paying more attention.

        • Locksus

          Oh, I’m sorry but I can’t find any info on this being Microsoft’s fault. Care to enlighten me?

        • whiteferrero

          I don’t really see why you couldn’t just answer the question. 
          sure, the info is out there. But why not just share? It’s a community after all.

  • bebestorm117

    I love to see devlopers help each other out like this…

  • http://www.facebook.com/SasoriJr Ivan Junior

    Impossible Studios uh? My body is ready.

  • EspadaKiller

    What a name, but glad that developers are helping each other out like this. Nice to see former employees of Big Huge games are in this team as well. Looking forward to their projects!

  • http://gematsu.com/ Zero

    I’m excited to see what the studio produces. Once again, I’ll reiterate how happy I was to see Epic saved the employees from Big Huge games. I felt really bad about not purchasing Kingdoms of Amalur, especially after I downloaded and enjoyed the Demo, and a close friend of mine highly recommended it. Happy to say, I bought the game last week, looking forward to playing it when I have more time. =)