Square Enix announces Gamescom lineup
posted on 07.30.12 at 08:21 AM EST by (@salromano)
Final Fantasy XIV, Tomb Raider, Hitman, and more.

Square Enix has announced its lineup for next month’s Gamescom expo in Cologne. It’s bringing “one of the strongest showings in the company’s history,” with titles such as Final Fantasy XIV, Tomb Raider, and Hitman: Absolution, as well as an extensive lineup of mobile products.

Final Fantasy XIV producer and director Naoki Yoshida will host “the world first exclusive gameplay presentation” of the game’s 2.0 update, now titled “A Realm Reborn,” live on stage, and host signing sessions on Friday and Saturday. Additionally, the first-ever European hands-on demos for Hitman: Absolution, Tomb Raider, and Sleeping Dogs will be playable.

“gamescom is the biggest European games show and it’s great to be there with such a strong and diverse lineup of interactive experiences. This year we have a mix of some of the industry’s most identifiable characters and a host of highly original content – it’s going to be a great show,” said Phil Rogers, president and chief executive officer of Square Enix Europe.

Find Square Enix’s full lineup below.

Consoles and PC

  • Final Fantasy XIV: A Realm Reborn (PS3, PC) – Set in the realm of Eorzea, after the devastating attacks from the Garlean Empire, Final Fantasy XIV: A Realm Reborn presents an adventure for players around the world to undertake epic quests and battle with familiar Final Fantasy monsters as they work together to help forge the fate of Eorzea.
  • Hitman: Absolution (PS3, 360, PC) – Hitman: Absolution follows The Original Assassin undertaking his most personal contract to date. Betrayed by the Agency and hunted by the police, Agent 47 finds himself pursuing redemption in a corrupt and twisted world.
  • Tomb Raider (PS3, 360, PC) – Tomb Raider explores the intense and gritty origin story of Lara Croft and her ascent from a frightened young woman to a hardened survivor. Armed only with raw instincts and the ability to push beyond the limits of human endurance, Lara must fight to unravel the dark history of a forgotten island to escape its relentless hold.
  • Sleeping Dogs (PS3, 360, PC) – Sleeping Dogs is a gritty and visceral open world cop drama set in the vibrant city of Hong Kong. Taking the role of undercover cop Wei Shen, players are tasked with taking down one of the city’s most fearsome Triad gangs. Every street corner, market stall, harbour dock or city skyscraper can become an opportunity for intense shoot-outs, adrenaline-fuelled street races and intense, brutal martial arts combat. Players perform bone-crunching kicks and combos, vicious counters and cinematic environmental takedowns, making use of real-world items from circular saws to phone booths, incinerators to refrigerator doors.
  • Quantum Conundrum (PSN, XBLA, PC) – From the mind of Portal co-creator Kim Swift, Quantum Conundrum features engaging puzzle gameplay with the introduction of the Inter-Dimensional Shift Device (IDS), an invention that gives players the ability to shift to and from various dimensions, manipulating the world around them in order to solve puzzles of ever-increasing difficulty.
  • Gameglobe (PC) – Gameglobe is a unique browser-based experience that allows players free access to endless game worlds and creative possibilities, all in HD quality. Players can choose to either create their own game or simply play the multitude of levels available at launch.
  • Final Fantasy VII (PC) – Initially released in 1997, Final Fantasy VII was critically acclaimed as the title that redefined the standard for role-playing games. This new downloadable version includes a range of new features such as a Character Booster that enables players to fully power up their characters, cloud saves, and in-game achievements to encourage players to explore various facets of the game.

Mobile

  • Final Fantasy Dimensions – Drawing upon the roots of the series with such features as beautiful 2D pixel art, job-driven character growth, additional scenarios in which to inherit the jobs of your adventuring companions, and a classic story of light, darkness, and crystals, Final Fantasy Dimensions delivers the best of Final Fantasy, retro and fresh alike, directly to your smartphone.
  • KooZacKooZac, the award-winning number puzzler is coming to iOS and Android. Previously released online, the game has been played over 15 million times across 135 countries. KooZac offers three ways to play with the overall objective of positioning the falling blocks on top of each other to make a target number.
  • Motley BlocksMotley Blocks is a fast-paced, 3D puzzle game. Drag your finger across the screen to connect blocks of the same colour as they rotate in a cyclonic pattern. Release your touch to send the blocks to the centre of the cyclone and reveal a fun image. Use power-ups to help complete harder levels. In addition to solving puzzles, make your own in the level creator and share them with friends!
  • Qwirkle – The 2011 Spiel des Jahres winner and the Mensa Best Mind Game of 2007 is coming soon to mobile devices and Facebook. Earn points by building rows and columns of tiles that share a common shape or colour in this matching game that requires tactical manoeuvres and well-planned strategy. Earn achievements and use power-ups to add an additional layer of intricacy to the game. Play with multiple friends asynchronously in classic and arcade modes!
  • SolaRola – Available on iOS and Android, SolaRola stars Wiz and Waz, the game’s blob-like gung-ho duo, tasked with bouncing across a number of challenging planets with the ultimate aim of saving the galaxy. Using whatever comes to hand, the daring pairing must thwart the plans of their nemesis, Ping the Unmerciless, and release the four guardians of SolaRola’s universe. With each planet inhabited by all manner of enemies and hazards, the player must navigate Wiz and Waz across a number of ill-positioned obstacles including rocks, slime, bombs and trampolines.
  • Mensa AcademyMensa Academy is a brain training game that will give player’s minds the ultimate cerebral workout. Created in direct collaboration with Mensa, Mensa Academy is packed with 100+ replayable levels of fun and stimulating mini-games and challenges for everyone, plus for those really looking to test their grey matter, there is a rigorous test designed to calculate your Mensa score, directly inspired by questions faced by those attempting to join the renowned global high IQ society.
  • FaithlessMr

    When the number of iOS/Android games SE is showing at such a big gaming event is the same as the console games they’re also showing, and when 90% of the console games they’re showing are made by Eidos, you know something’s not right with Square Enix right now.

    Anyway, looking forward to Final Fantasy Dimensions………..yeah.

    • rockman29

      Yea, SE makes it easy to laugh at them.

      • whiteferrero

        It’s a western show. It’s to be expected. Save the Japanese games for Japanese shows.

        • Malcolm Reynolds

          As an Asian that is extremely hard to offend I just thought you should know that the term “Jap” can be offensive to Japanese people.

          I’m Korean so I couldnt care less! Just sayin.

          • whiteferrero

            Oh sorry, was just abbreviating. No offense intend. XD

            • Malcolm Reynolds

              I know you meant no harm. I figured you didnt realize.
              Just like most people, especially in the south dont realize Asian people are offended by the term Oriental as it is meant to refer to objects like food or rugs and not people!

              The more you know :)

            • Malcolm Reynolds

              I know you meant no harm. I figured you didnt realize.
              Just like most people, especially in the south dont realize Asian people are offended by the term Oriental as it is meant to refer to objects like food or rugs and not people!

              The more you know :)

        • FaithlessMr

          Yes, I understand that. But back then, SE wasn’t about this…they used to show their games, period. If they were attending a game expo, they’d show what they have. Not to mention the number of japanese games they’d develop that came over was much bigger. I can only think of two or three Squaresoft games from back when that did not come over (Live-a-Live, Seiken Densetsu 3 and…Bahamut’s Lagoon?)

          Nowadays, you rarely see the japanese branch of SE announcing anything for the west that’s not a FF home console game, or a new KH game (not complaining, love both franchises). What about their other interesting japanese titles? Why don’t they use the Gamescon to push some Bravely Default to the western audiences? It’s a wasted opportunity, imo.

        • FaithlessMr

          Yes, I understand that. But back then, SE wasn’t about this…they used to show their games, period. If they were attending a game expo, they’d show what they have. Not to mention the number of japanese games they’d develop that came over was much bigger. I can only think of two or three Squaresoft games from back when that did not come over (Live-a-Live, Seiken Densetsu 3 and…Bahamut’s Lagoon?)

          Nowadays, you rarely see the japanese branch of SE announcing anything for the west that’s not a FF home console game, or a new KH game (not complaining, love both franchises). What about their other interesting japanese titles? Why don’t they use the Gamescon to push some Bravely Default to the western audiences? It’s a wasted opportunity, imo.

          • http://gematsu.com/ Zero

            Things have changed, that’s for sure. Not just with Square-Enix…

            I’d place some of blame this stupid belief that western consumers have give up on Japanese games. Some of the gaming media in the west seems to believe this. In the end…it’s really all about the sales numbers.

            I’m sure they have some “professional” come out and give them charts and numbers and crap. If you localize this game for the west, it has a chance to sell this many copies. etc.

            And..

            If A = Guesstimate of how many copies the game will sell in the west. (How much money it will make the company.)

            And B = How much it will cost to localize and market the game.

            If A is not greater than B, we probably don’t get the game.

            This is probably true with most Japanese games. I wouldn’t be surprised if they discussed things like that in the first localization meeting. If they ever have the meetings to begin with.

            Let’s hope things continue to improve on this front.

            • FaithlessMr

              Well I understand that marketing these things for another territory has it’s costs….but SE and other japanese companies play a role in keeping japanese gaming alive in the hearts of gamers around the globe. By completely ignoring our regions, or rehashing their products to fit what they believe to be the new consumer needs in the west, they’re only giving everyone the more reasons to complain that “japanese gaming is dead”. It’s one helluva vicious cycle here, uh?

              Japan doesn’t release interesting games in the west, western gamers claim japanese games suck (in general, powered by the mindless media). Japanese games sales drop, japanese companies stop investing in our regions, which leads more people to believe japanese games are lackluster and devoid of any redeeming qualities. And it keeps repeating over and over.

              • http://gematsu.com/ Zero

                Pretty much. We can only hope they think the same way we do. This is why I try to go out and buy Japanese games when they get localized. If we support them, hopefully they will continue to bring more JP games to the west.

                This is where having better communication with fans would help some of these Japanese studios.

        • http://gematsu.com/ Sal Romano

          @gematsu-cb953f6ca5923f7517125db46ed1293d:disqus is correct. I’ve edited your post to display otherwise. If you’re looking for an abbreviation, try “JP.”

      • http://gematsu.com/ Sal Romano

        I’m not complaining about FF Dimensions. Really stoked for that, actually.

        • FaithlessMr

          Yeah, as I pointed out in my initial comment, this is actually one SE developed and published game I care for.

  • BalboaJP

    Both lost money in games of substandard quality, only escapes the tomb raider, the rest is a bunch of games for throwing a garbage can, we want Final Fantasy XIII-3 and Final Fantasy Versus, learn to do what the fans want failure or opening once.

    • Akira_Tenshi

      Don’t speak for everyone some of us are very excited about FF XIV.

  • RyougaZell

    Strongest showings? *sigh*

  • http://gematsu.com/ Zero

    I’m interested to see how FFXIV is going to look. I’ll also be interested to see if they show new gameplay for Tomb Raider and Hitman.

  • http://gematsu.com/ Zero

    I’m interested to see how FFXIV is going to look. I’ll also be interested to see if they show new gameplay for Tomb Raider and Hitman.